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<blockquote data-quote="Hand of Evil" data-source="post: 6145071" data-attributes="member: 371"><p>It all started with background, I ask my players a number of questions and not their answers, standard stuff, almost like security questions these days...where were you born, describe your father, your mother, family members, how did you meet the other members of the party, etc. One player set himself as a Rogue / gambler, third and last son of minor noble, he had left home for adventure as the first son would inherit and the second was off becoming a cleric and all that was left for him was an arranged marriage, like his parents. </p><p></p><p>It was about the 4th session when the player noticed that is home was not that far from their location and so took the group home to pick up supplies. It was at this point I had to come up with the NPCs of his family and as such felt I should come up with questions to player, mom questions...Are you seeing anyone? Are they from a good family? You need to be thinking about your future? Can you make a living as an adventurer? That planted the seed and I was lucky a new player was joining the game. </p><p></p><p>First - Make a name for her son. Hire a bard/spy (the new player) to spin the songs and stories as if the character was the leader and driving force in the adventures. Basically the bard would write the stories and song and send them to the mother who would have them published. The party would start seeing them about, the character would be asked to tell the stories and for autographs, the party was being called The Gambler's Deck, the name of the flyers. This was happening in the background. </p><p></p><p>Second - Arrange an adventure that would set the stage for an arranged marriage. The mother's very loyal servant became middle man to hire thugs to kidnap a princess from a party. The mother claimed help from her son as it was a party she help arranged and felt it was her fault, even proving information leading to the hideout. </p><p></p><p>Follow-up adventure were removing a high ranking noble from a posting by making like he was supporting a bandit ring. This was done by her providing forged documents to the bandits. No one brother to check to see if they were forged. </p><p></p><p>She hired an assassin to kill the Paladin in the party. Would turn up every now and then and try and take him out.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6145071, member: 371"] It all started with background, I ask my players a number of questions and not their answers, standard stuff, almost like security questions these days...where were you born, describe your father, your mother, family members, how did you meet the other members of the party, etc. One player set himself as a Rogue / gambler, third and last son of minor noble, he had left home for adventure as the first son would inherit and the second was off becoming a cleric and all that was left for him was an arranged marriage, like his parents. It was about the 4th session when the player noticed that is home was not that far from their location and so took the group home to pick up supplies. It was at this point I had to come up with the NPCs of his family and as such felt I should come up with questions to player, mom questions...Are you seeing anyone? Are they from a good family? You need to be thinking about your future? Can you make a living as an adventurer? That planted the seed and I was lucky a new player was joining the game. First - Make a name for her son. Hire a bard/spy (the new player) to spin the songs and stories as if the character was the leader and driving force in the adventures. Basically the bard would write the stories and song and send them to the mother who would have them published. The party would start seeing them about, the character would be asked to tell the stories and for autographs, the party was being called The Gambler's Deck, the name of the flyers. This was happening in the background. Second - Arrange an adventure that would set the stage for an arranged marriage. The mother's very loyal servant became middle man to hire thugs to kidnap a princess from a party. The mother claimed help from her son as it was a party she help arranged and felt it was her fault, even proving information leading to the hideout. Follow-up adventure were removing a high ranking noble from a posting by making like he was supporting a bandit ring. This was done by her providing forged documents to the bandits. No one brother to check to see if they were forged. She hired an assassin to kill the Paladin in the party. Would turn up every now and then and try and take him out. [/QUOTE]
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