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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5825048" data-attributes="member: 52403"><p><strong>Enter Jack the Inquisitor</strong></p><p></p><p><strong>Enter replacement character:</strong></p><p><strong>Jack Deathseeker:</strong> Male Human Inquisitor/Rogue of Pharasma - The other James</p><p></p><p>Awaking early the next morning Sayuri is feeling very much the worse for wear due to the copious amounts of Liquid Ghosts she consumed. Over a late breakfast of eggs and sausages they are handed a letter from the Temple requesting their presence as their assistance had arrived earlier this morning.</p><p></p><p>After a strong coffee Sayuri feels up to venturing outside into the bright sunny day; upon exiting the house they find some commotion as they are soon told by random passer by’s that another bloody letter has been found on the monument; a large bloody ‘S’ apparently. They made their way to the Temple in barely constrained excitement to meet the new part member; upon entering they were directed to Father Vauran Grimburrow’s office where they find a travel worn human sitting talking to the Father. Father Grimburrow introduces the traveller as Jack Deathseeker, an inquisitor of the church of Pharasma and a specialist in matters pertaining the fighting of the undead. He is of average height and carries a multitude of well used weapons and looks like he has some notion on how to use them; Sayuri and Hursk nod politely towards him and sit down facing the Father. </p><p></p><p>“The Temple is taking an active interest in the proceeds and this is our investment in your quest; we can’t have an undead uprising on our watch. It looks bad to those higher up in the first instance and of course the terrible loss of life this would entail should be our main motivation in this endeavor. We do have a few items we could possibly part with if sufficiently reimbursed? Now you need to get yourself cleaned up” (directed towards Jack) “we have facilities here and a pallet for you to sleep upon; I suggest you take advantage of these and meet up later to discuss the history of the quest with your fellows here.”</p><p></p><p>The party agrees as Jack is a tad smelly and very dusty from his rapid travels of the past two days; they agree to meet up in the Laughing Demon in an hour or so to fill in the details of the quest they accidentally found themselves upon.</p><p></p><p>On the way back to the Laughing Demon Hursk and Sayuri drop by the Monument to look upon the bloody letter there. It seems someone bled a dog dry to use the blood on the monument; splashing a serious amount of blood afterwards upon and around the statue. They mill about asking whose dog it was and no-one knows yet tough the watch promise to investigate; they are advised whose pig it was that was stolen to paint the last letter however.</p><p></p><p>Close to two hours later; which would be about time for a late lunch; Jack finds his way to the Laughing Demon and is presented with a big bowl of Corpse Chowder and a Liquid Ghost to wash it down with by the happy barkeep. Seated in the corner in as private a table as they can manage are Sayuri and Hursk who have been chatting; drinking and picking at a bowl of spicy wolf balls to pass the time. Jack joins them and they fill him in on the proceeds to date while he fills his belly; this takes several hours (the tale not filling his belly) as they have a large amount of information to impart; more than they thought they had and this is a good time for them to reflect upon the recent happenings. Sayuri consumes more Liquid Ghosts than she should and feels decidedly detached from the world around her as it becomes more fuzzy than usual.</p><p></p><p>As darkness falls Sayuri is oblivious to the world around her; Hursk is too busy grunting out the story to hear while Jack is all ears. Jack hears what could be a muffled scream from outside in the village. Jack and Hursk go to investigate while Sayuri remains inside (being too intoxicated to do more than stagger around and get in the way) In the main square (still round btw) they see two figures obviously the worse for wear and probably even drunker than Sayuri judging by their staggering gait. They approach in the intention of asking them about the scream and when questioned they are horrified when the partially rotted and maggot infested face turns towards them. (Failed perception checks in the gloom) The pair of Zombies gurgle through partially rotted throats clogged with writhing maggots and strike out at Jack striking him resoundly across his jaw and sending him staggering back; suspecting his jaw has just been fractured in several places if not broken completely Jack responds and slams into it with his mace with a meaty smack and is rewarded by some intestines pouring into the street covering his nice newly clean boots. Gagging from the putrid stench Hursk turns towards the other zombie and promptly beheads it with one powerful swipe of his 2 handed sword; they quickly demolish the pair of Zombies and then clean off their weapons and boots; looking around for more enemies to lay the smack down upon.</p><p></p><p>Considering the poor populace and the effects of finding this pair of muddy; freshly exhumed corpses in the main square (circle) they gather up the respective pieces, having to recover the head of the second from several feet away and scoop up the brains of the first; they also beheaded this one to make sure it would stay dead. They quickly retire to the forge which looks to be the only place to still be open and not full of innocent people who would likely swoon if they found these rotting former members of the village. Banging on the door elicited some choice curses in a feminine dwarven tone followed by a gruff “who is it” from behind the door. After some quick explanations they were allowed in and presented their case to the less than impressed Jorfa who allowed them to drop the corpses in the corner after she doused them with a significant amount of perfume from her room. Hursk requested they be able to leave them here while they went to follow the muddy trail they found leading up the hill towards the Restlands. Jorfa after suitable recompense for her lost time and work advised them they should take them to the jail and leave them there; this would be the best place to deliver dead people to outside of the Temple. Walking all that way with two smelly and de-constructed corpses would have caused some raised eyebrows if they were discovered. Thankfully the jail was just across the village square (sigh) and they trooped across carrying their smelly burden.</p><p></p><p>The Jail is a large and soundly locked building close to the Laughing Demon; they bang on the solid iron bound oak door and small hatch opens to reveal a face peering out at them. A darkly complexioned fellow of suspicious character blinks at them trying to peer into the darkness outside of the lit room; “what you want at this hour?” is the irritated demand. Hursk calmly informs that they have a delivery of two bodies that require looking after while they look into other matters; they are let in by the suspicious watchman and allowed to leave the ex-zombies in one of the cells which Hursk Consecrates; they promptly lock the cell just in case they decide to start wandering around again. The watchman is suitably disturbed to find he knew the two walking corpses and they were buried about a month previously; after giving them their names and respective professions he ushered them out locking the doors behind them with the click of finality.</p><p></p><p>They returned to the Laughing Demon and collected Sayuri who was sleeping where they left her drooling upon the tabletop and then proceeded to follow the muddy trail back to the Restlands. The iron wrought gates were bent and twisted here where they had been forced open from the inside; they cautiously enter following the trails through the spooky graveyard. Made even more so when they know there have been dead bodies wandering round; they find some of the graveyard guards lying off the track with one face smashed in by what appears to have been the result of being punched in the face repeatedly by something very strong; the other had been struck from behind his spine broken and he expired some time later from internal bleeding. They arraigned the bodies is a more respectful pose and covered them with their cloaks; and then proceeded to the gravediggers shack to look for records in the hope of identifying the gravesite of the recently exhumed. The shack is abandoned and they soon find the location of the recently deceased (again) and swiftly move to investigate; they find the graves with the evidence of them being forcibly opened from the inside; additionally they see five of these with another trail of mud and debris leading out of the apparently misnamed Restlands towards the other side of the village. Hursk does a quick reconnoiter of the gravesite looking for evidence of foul necromancies or an indication that someone has been doing rituals or some such but finds nothing out of the ordinary apart from the obvious absence of bodies. </p><p></p><p>They swiftly follow the trail out of the Restlands and towards one of the fancier looking mansions close to the Temple of Pharasma; noticing that the door had been recently burst open from without they follow the trail of destruction to the top floor where the servant’s quarters are located. Noticing three zombies in the process of breaking down one of the doors they quickly move into action; Hursk opens negotiations by hurling a vial of holy water at the centre Zombie causing substantial caustic rents to appear in it’s rotting flesh; the other two are caught in the splash and gurgle their maggoty displeasure. Sayuri unleashes some spheres of force, trying very hard to concentrate though the fog of her intoxication and working round her fits of giggles as they wobble home knocking the Zombies back. Jack looking to prove his worth to the party runs in and confronts them in melee; not the best of choices as two of them turn and start pummeling Jack with their iron hard fists causing him to stagger back a step as he feels his ribs protest under the onslaught; Jack responds valiantly however and scores a hit on the weakened Zombie and sends its body back into rest as it collapses. Sayuri tries to send some acid streaking towards another but somehow decides that the floor is in more need of a coat of acid; Hursk channels positive energy through his holy symbol causing another of the Zombies to gurgle in maggoty agony as it collapses into a pile of rotten flesh and bone while healing some of Jack’s more serious bruises (much to Jack’s relief as he feels cracked ribs repairing) Another smack down by Jack causes the last Zombie to collapse into another inanimate object of a stinky nature.</p><p></p><p>Opening the door reveals three very frightened people; two are obviously servants while one other is dressed in much nicer clothes. She identifies herself as Shanda Faravan a Council member of the village; she is questioned to determine if there was anyone who would wish her ill. She responds with “No not around here” which elicits several questions as to who not around here would wish her ill. It appears she used to be a Royal Accuser (some type of Lawyer) in Tamran in the country of Nirmathas and those who might wish her ill were over 500 miles away. (Not an insurmountable distance to be sure) The party considers this as a possible suspicious location for future investigation and then continues to make sure the admittedly attractive council member is safe along with her servants. It transpires that the three Zombies used to work for the Council member as members of her household but died a few weeks ago from some unknown illness; the only thing the party can find that links these Zombies with the two in town was the closeness of their supposed final resting places and the fact that they lived in the same village. The other two Zombies were a carpenter and a farmer and neither had more than a passing friendship with the other. Hursk decides they should drop in on the Temple of Pharasma to arrange the disposal and re-burying of the corpses on their way back to Kendra’s house.</p><p></p><p>They speak to an accolade in the temple and they quickly arrange a cart to go and pick up the corpses from the Jail and Mansion before first light to prevent disturbing the locals. The temple also commission Jorfa to repair the iron gates to the Restlands as two of them have been broken by the restless residents of the Restlands.</p><p></p><p>Hursk and Sayuri leaving Jack at the Temple return to the house they have a quick bathe to remove the stink of corpse and then to bed for a fitful nights sleep with dreams of walking corpses, ghosts and laughing a blood splattered scholarly looking man wielding a large war razor.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5825048, member: 52403"] [b]Enter Jack the Inquisitor[/b] [B]Enter replacement character:[/B] [B]Jack Deathseeker:[/B] Male Human Inquisitor/Rogue of Pharasma - The other James Awaking early the next morning Sayuri is feeling very much the worse for wear due to the copious amounts of Liquid Ghosts she consumed. Over a late breakfast of eggs and sausages they are handed a letter from the Temple requesting their presence as their assistance had arrived earlier this morning. After a strong coffee Sayuri feels up to venturing outside into the bright sunny day; upon exiting the house they find some commotion as they are soon told by random passer by’s that another bloody letter has been found on the monument; a large bloody ‘S’ apparently. They made their way to the Temple in barely constrained excitement to meet the new part member; upon entering they were directed to Father Vauran Grimburrow’s office where they find a travel worn human sitting talking to the Father. Father Grimburrow introduces the traveller as Jack Deathseeker, an inquisitor of the church of Pharasma and a specialist in matters pertaining the fighting of the undead. He is of average height and carries a multitude of well used weapons and looks like he has some notion on how to use them; Sayuri and Hursk nod politely towards him and sit down facing the Father. “The Temple is taking an active interest in the proceeds and this is our investment in your quest; we can’t have an undead uprising on our watch. It looks bad to those higher up in the first instance and of course the terrible loss of life this would entail should be our main motivation in this endeavor. We do have a few items we could possibly part with if sufficiently reimbursed? Now you need to get yourself cleaned up” (directed towards Jack) “we have facilities here and a pallet for you to sleep upon; I suggest you take advantage of these and meet up later to discuss the history of the quest with your fellows here.” The party agrees as Jack is a tad smelly and very dusty from his rapid travels of the past two days; they agree to meet up in the Laughing Demon in an hour or so to fill in the details of the quest they accidentally found themselves upon. On the way back to the Laughing Demon Hursk and Sayuri drop by the Monument to look upon the bloody letter there. It seems someone bled a dog dry to use the blood on the monument; splashing a serious amount of blood afterwards upon and around the statue. They mill about asking whose dog it was and no-one knows yet tough the watch promise to investigate; they are advised whose pig it was that was stolen to paint the last letter however. Close to two hours later; which would be about time for a late lunch; Jack finds his way to the Laughing Demon and is presented with a big bowl of Corpse Chowder and a Liquid Ghost to wash it down with by the happy barkeep. Seated in the corner in as private a table as they can manage are Sayuri and Hursk who have been chatting; drinking and picking at a bowl of spicy wolf balls to pass the time. Jack joins them and they fill him in on the proceeds to date while he fills his belly; this takes several hours (the tale not filling his belly) as they have a large amount of information to impart; more than they thought they had and this is a good time for them to reflect upon the recent happenings. Sayuri consumes more Liquid Ghosts than she should and feels decidedly detached from the world around her as it becomes more fuzzy than usual. As darkness falls Sayuri is oblivious to the world around her; Hursk is too busy grunting out the story to hear while Jack is all ears. Jack hears what could be a muffled scream from outside in the village. Jack and Hursk go to investigate while Sayuri remains inside (being too intoxicated to do more than stagger around and get in the way) In the main square (still round btw) they see two figures obviously the worse for wear and probably even drunker than Sayuri judging by their staggering gait. They approach in the intention of asking them about the scream and when questioned they are horrified when the partially rotted and maggot infested face turns towards them. (Failed perception checks in the gloom) The pair of Zombies gurgle through partially rotted throats clogged with writhing maggots and strike out at Jack striking him resoundly across his jaw and sending him staggering back; suspecting his jaw has just been fractured in several places if not broken completely Jack responds and slams into it with his mace with a meaty smack and is rewarded by some intestines pouring into the street covering his nice newly clean boots. Gagging from the putrid stench Hursk turns towards the other zombie and promptly beheads it with one powerful swipe of his 2 handed sword; they quickly demolish the pair of Zombies and then clean off their weapons and boots; looking around for more enemies to lay the smack down upon. Considering the poor populace and the effects of finding this pair of muddy; freshly exhumed corpses in the main square (circle) they gather up the respective pieces, having to recover the head of the second from several feet away and scoop up the brains of the first; they also beheaded this one to make sure it would stay dead. They quickly retire to the forge which looks to be the only place to still be open and not full of innocent people who would likely swoon if they found these rotting former members of the village. Banging on the door elicited some choice curses in a feminine dwarven tone followed by a gruff “who is it” from behind the door. After some quick explanations they were allowed in and presented their case to the less than impressed Jorfa who allowed them to drop the corpses in the corner after she doused them with a significant amount of perfume from her room. Hursk requested they be able to leave them here while they went to follow the muddy trail they found leading up the hill towards the Restlands. Jorfa after suitable recompense for her lost time and work advised them they should take them to the jail and leave them there; this would be the best place to deliver dead people to outside of the Temple. Walking all that way with two smelly and de-constructed corpses would have caused some raised eyebrows if they were discovered. Thankfully the jail was just across the village square (sigh) and they trooped across carrying their smelly burden. The Jail is a large and soundly locked building close to the Laughing Demon; they bang on the solid iron bound oak door and small hatch opens to reveal a face peering out at them. A darkly complexioned fellow of suspicious character blinks at them trying to peer into the darkness outside of the lit room; “what you want at this hour?” is the irritated demand. Hursk calmly informs that they have a delivery of two bodies that require looking after while they look into other matters; they are let in by the suspicious watchman and allowed to leave the ex-zombies in one of the cells which Hursk Consecrates; they promptly lock the cell just in case they decide to start wandering around again. The watchman is suitably disturbed to find he knew the two walking corpses and they were buried about a month previously; after giving them their names and respective professions he ushered them out locking the doors behind them with the click of finality. They returned to the Laughing Demon and collected Sayuri who was sleeping where they left her drooling upon the tabletop and then proceeded to follow the muddy trail back to the Restlands. The iron wrought gates were bent and twisted here where they had been forced open from the inside; they cautiously enter following the trails through the spooky graveyard. Made even more so when they know there have been dead bodies wandering round; they find some of the graveyard guards lying off the track with one face smashed in by what appears to have been the result of being punched in the face repeatedly by something very strong; the other had been struck from behind his spine broken and he expired some time later from internal bleeding. They arraigned the bodies is a more respectful pose and covered them with their cloaks; and then proceeded to the gravediggers shack to look for records in the hope of identifying the gravesite of the recently exhumed. The shack is abandoned and they soon find the location of the recently deceased (again) and swiftly move to investigate; they find the graves with the evidence of them being forcibly opened from the inside; additionally they see five of these with another trail of mud and debris leading out of the apparently misnamed Restlands towards the other side of the village. Hursk does a quick reconnoiter of the gravesite looking for evidence of foul necromancies or an indication that someone has been doing rituals or some such but finds nothing out of the ordinary apart from the obvious absence of bodies. They swiftly follow the trail out of the Restlands and towards one of the fancier looking mansions close to the Temple of Pharasma; noticing that the door had been recently burst open from without they follow the trail of destruction to the top floor where the servant’s quarters are located. Noticing three zombies in the process of breaking down one of the doors they quickly move into action; Hursk opens negotiations by hurling a vial of holy water at the centre Zombie causing substantial caustic rents to appear in it’s rotting flesh; the other two are caught in the splash and gurgle their maggoty displeasure. Sayuri unleashes some spheres of force, trying very hard to concentrate though the fog of her intoxication and working round her fits of giggles as they wobble home knocking the Zombies back. Jack looking to prove his worth to the party runs in and confronts them in melee; not the best of choices as two of them turn and start pummeling Jack with their iron hard fists causing him to stagger back a step as he feels his ribs protest under the onslaught; Jack responds valiantly however and scores a hit on the weakened Zombie and sends its body back into rest as it collapses. Sayuri tries to send some acid streaking towards another but somehow decides that the floor is in more need of a coat of acid; Hursk channels positive energy through his holy symbol causing another of the Zombies to gurgle in maggoty agony as it collapses into a pile of rotten flesh and bone while healing some of Jack’s more serious bruises (much to Jack’s relief as he feels cracked ribs repairing) Another smack down by Jack causes the last Zombie to collapse into another inanimate object of a stinky nature. Opening the door reveals three very frightened people; two are obviously servants while one other is dressed in much nicer clothes. She identifies herself as Shanda Faravan a Council member of the village; she is questioned to determine if there was anyone who would wish her ill. She responds with “No not around here” which elicits several questions as to who not around here would wish her ill. It appears she used to be a Royal Accuser (some type of Lawyer) in Tamran in the country of Nirmathas and those who might wish her ill were over 500 miles away. (Not an insurmountable distance to be sure) The party considers this as a possible suspicious location for future investigation and then continues to make sure the admittedly attractive council member is safe along with her servants. It transpires that the three Zombies used to work for the Council member as members of her household but died a few weeks ago from some unknown illness; the only thing the party can find that links these Zombies with the two in town was the closeness of their supposed final resting places and the fact that they lived in the same village. The other two Zombies were a carpenter and a farmer and neither had more than a passing friendship with the other. Hursk decides they should drop in on the Temple of Pharasma to arrange the disposal and re-burying of the corpses on their way back to Kendra’s house. They speak to an accolade in the temple and they quickly arrange a cart to go and pick up the corpses from the Jail and Mansion before first light to prevent disturbing the locals. The temple also commission Jorfa to repair the iron gates to the Restlands as two of them have been broken by the restless residents of the Restlands. Hursk and Sayuri leaving Jack at the Temple return to the house they have a quick bathe to remove the stink of corpse and then to bed for a fitful nights sleep with dreams of walking corpses, ghosts and laughing a blood splattered scholarly looking man wielding a large war razor. [/QUOTE]
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