Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Sic Pixie's Carrion Crown Adventure Path
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sic_Pixie" data-source="post: 5825083" data-attributes="member: 52403"><p><strong>Where Jack annoys a red head</strong></p><p></p><p>Next morning Sayuri and Hursk waken; Hursk prays for an hour while Sayuri prances around his tent poking him with a stick to distract him. Eventually Hursk picks up a pot of water hurling the contents over Sayuri. Sayuri giggling runs and hugs Hursk getting him wet too; laughing she runs inside to dry off before breakfast. </p><p></p><p>Jack awakens in his cell and joins the Morning Prayer; finishing he walks down to Kendra’s house and joins Sayuri and Hursk for breakfast. After a breakfast of porridge; bacon and coffee they feel up to taking on the days trials. </p><p></p><p>They venture outside and load up a borrowed cart with the weapons and amour intending to find a market for these items. Traveling to the guardhouse they ask to see if they would be interested in buying quality merchandize; they are informed that their equipment is provided by the town council and they would have to talk to them regarding selling of these items. After some discussion they come to the realization that they recently saved a local councilor from a mini Zombie infestation and she may look upon this transaction favorably.</p><p></p><p>They walk their cartload of “acquired” goods round to the councilor’s house and arrive just as some workmen are in the middle of replacing the front door that had been bashed in by the Zombies. Shanda Faravan is standing on the veranda overseeing the operation with interest; notices the party arriving with the cart and waves at them happily. They lead the cart in through the gates and greet Shanda warmly; asking if the council would be interested in buying their armor and weapons for their guards. She expresses interest if the price is right and takes a look through the assembled goods with an expert eye; with a quick calculation she informs the party that she will take the matter before the council this evening and provide them with an update in the morning. They thank Shanda and take their good back to Kendra’s house leaving it there; they then decide to take a trip to the prison to see if they can get any further into the place.</p><p></p><p>Upon approaching the prison there is nothing changed; it’s still as dreary and morbid as all the previous visits; the overcast day not helping at all. </p><p></p><p>The first order of the visit is to introduce Jack to the resident friendly ghost of Vesorianna; they stroll to the workshop and wander in as obviously ghosts don’t have a social life and it’s not worth knocking. Thankfully the ghost is present and not out partying at some ghostly event. Jack is introduced and somewhat nervously and politely greets the female ghost; they enquire as to the presence of the ghosts and are informed with a smile that they had defeated two of the five required to cleanse the prison. Also they did not as yet have the badge of office that would empower her to destroy the remaining ghosts. Asking Vesorianna where the remaining spirits were she informed them that there are two above and one very powerful one below; also she suggests that they try to find some items that might assist them in this. They summarize that the large steel locked door might be a good place to try to get into as it seems to be the place they used to store the prisoners personal effects which is confirmed by the hovering ghost.</p><p></p><p>Walking back to the steel door Jack gets to work on the lock and after several minutes of grunting and cursing they come to the conclusion that the lock is probably very high quality and will require the key. Hursk gives the door an annoyed kick before leaving and is surprised when it simply pops open. (Nat 20 on Str Check) They all look at each other as the door slowly creaks open revealing a dusty small room with shelves on all the walls filled with various odds and ends. Cautiously the creep inside and start looking around; Sayuri hopefully casts detect magic but nothing shows up much to her disgust; however when scanning the room she does notice a slight irregularity in the wall and the shelving that makes her investigate further. Finding a small hidden leaver she pulls it and the wall swings open to reveal a hidden storage area; upon the shelf here are 5 items all dusty and not been touched in the last 50 years or so. There is a handaxe, book, silver flute, 12 holy symbols in a tangled ball and a smithing hammer; the party assumes that these are all related to the five evil spirits inhabiting the prison. </p><p></p><p>Some discussion starts about where to head next; they conclude that heading upstairs to investigate the two weaker spirits would be the better plan and promptly head up the stairs. Faced with a pair of double doors at the top of the stairs Jack decides to sneakily put his foot against the door to kick them open. They open as they were not locked and they are awarded by the droning sound of some large insect creatures; Hursk gulps at the sight of them as they have experienced these critters previously in the town. Three Stirges; thankfully smaller versions of the ones met previously hum about the room and dive to the attack. They are swiftly dispatched without any strange incidents or biting by a tusky Hursk. Most of the rest of the upper floor is abandoned and empty; that is until they get to the west wing where Jack and Sayuri hear softly playing music from round the corner. Hursk at this point had got bored of empty rooms and wandered off to look around the rest of the floor to see if there might be something he could hit with his sword.</p><p></p><p>Turning the corner Sayuri finds some skeletons emerging from their cells and clattering down the corridor accompanied by the haunting tunes on a flute. Letting off some orbs of force they smash into two of them cracking some ribs and knocking them back a step. Jack shouting for Hursk charges in swinging his morning star wildly and aims a blow at the closest skeleton; somehow manages to strike himself on the back of his head knocking himself out. Sayuri through fits of nervous giggles as her one point of help in the vicinity collapses to the floor with blood from a nasty head wound pooling the floor backs up a step while lashing out at the closest skeleton with her fists and feet. Hursk not aware of the situation rounds the corner at a sprint and seeing their new companion on the floor in a pool of slowly spreading blood screams “not again” and rages running in and laying around with 4 ft of sharp steel immediately striking down one of the skeletons.</p><p></p><p>Hursk suddenly hears the haunting tunes and stops to listen to the melody as it overrides his rage and makes him pause for a few seconds; he sees further down the hallway a indistinct figure playing a flute while surrounded by flittering stirges. Mesmerized by the vision and the tune the skeletons claw at his face while Sayuri looks to her two companions who are both out of action; shaking her head she lays about with her fists and spells taking out another of the skeletons while taking some minor wounds. Hursk shakes off the effects of the spell while Sayuri is then affected by the music; she stops whirling and diving and stands as if in a trance while the music plays around her ears. Hursk flails about with his sword taking out another skeleton leaving just the one left; Jack chooses this time to rouse from his self imposed slumber and gets groggily to his feet while shaking his head to clear the bright lights. Seeing the situation he glances around and sees only the one skeleton; Sayuri is entranced and Hursk shouting about the shadowy flute player down the hallway. Jack however can’t see the figure and knowing he has better senses than Hursk ignores the outraged Barbarian; Sayuri can now see the figure of the flute player down the corridor and mentions it as she comes out of her trance. Jack has to re-think his thoughts on the matter and considers that the flutist might be there and Hursk is not in fact insane. The last skeleton soon succumbs to the combined might of Jack and Sayuri while Hursk tries vainly to affect the figment only Sayuri and himself can now see. Jack after many attempts still can’t see the figure; while Hursk uses some spirit siphons to damage the haunt of the piper and Sayuri causes its eventual demise with the predictable balls of force.</p><p></p><p>Exploring the rest of the floor takes a short time; they find nothing of much interest except the body of the Charlatan. The body is blessed and the skull crushed under the mace of Hursk to prevent it from arising. Finding nothing of any interest here they leave the room; however the insidious ghost of the Charlatan latches onto the last person to leave the room which in this case is Jack. They double check the rooms upstairs as the Ghost of Vesorianna clearly stated that two of them were upstairs they found only evidence of the one. Figuring that they can come back later they progress again down to the dungeons to explore these some more.</p><p></p><p>Passing into Reapers Hold they find it deserted; all the doors hanging open. They nervously pass through this area and walk into the once torture chambers of the prison. However the poor Warden spent his last hours in this room being tortured by the various ex residents of the prison; sadly he did not survive the experience and expired having had his hands severed, jaw broken limbs dislocated and many sharp objects inserted into eyes, ears and other parts of the body. This caused his eventual demise however his hands achieved a foul energy of their own and animated into crawling claws; these claws spring into action as the basket holding them was disturbed scuttling across the floor towards the group. They are soon smacked down with no injury to the party; The Iron maiden in the room hover has other ideas as it slowly creaks open and Jack sees inside the bound and gagged form of Kendra their sweet hostess. He swiftly throws off the illusion seeing it for what it is and drawing a dagger slams the door shut and wedges it closed; the iron maiden shakes for a while then goes silent. </p><p></p><p>The party searches the room and finds the Wardens Badge which had been used to break his jaw with was still inserted in his broken skull; they then wanders round the dungeon looking for another way into the Nevermore which is currently denied them. Eventually they start searching for possible hidden doors finally finding one in the torture chamber. Opening this they find a natural looking passage leading in the general direction they wish to go so they follow it. Jack in the lead finds the corridor opening to a larger room pauses as he notices water on the floor; they move cautiously into the room finding nothing but a puddle. They start to move on by but the Grey Ooze pretending to be a puddle has other ideas as it lashes out at the closest which happens to be Hursk; The pseudopod strikes Hursk in the chest knocking him back a step and burns with an acrid stench. Sayuri in a panic starts casting a spell but is too close as the ooze strikes out slapping her around some practically knocking her to the floor with the force of the blow while Jack jumps in striking the ooze with his morning star which connects and thankfully he wrenches the weapon out of the ooze shaking the residue off as it tries to consume the metal in the weapon. In retaliation the ooze lashes out at Jack striking him solidly in the chest knocking him to the floor as he apparently dies; Jack drops to the floor covered in ghostly chains in some kind of coma. </p><p></p><p>Jack awakes naked on a table with a pretty buxom red headed female leaning over him; she informs him that he died and this is three months later. His companions left months ago and his body was recovered a short while ago and just recently raised. Jack was not totally convinced and tries to get off the bier as very real agonizing pains run through his body leaving him gasping on the floor.</p><p></p><p>Hursk and Sayuri look on is shock unsure what to do to help as the amorphous blob turns towards them as Sayuri’s balls of force strike it drawing it away from enveloping Jack as he lays there helpless wrapped in the chains. Hursk tries pouring oil over the ooze and lighting it but his nervous fingers seem unable to manipulate the flint and steel; The Ooze strikes out at Sayuri catching her soundly on the side of her head and sending her reeling to the floor. Hursk stops trying to light the ooze and strikes out in terror as it is looking like he will likely loose both of his companions this time.</p><p></p><p>Jack gets to his feet again and asks some questions of the pretty red head asking where he is and what happened to the party. The answers are not to his satisfaction and suggests he should be getting going; again pain rips through his body making him weak at the knees an drops him again to the floor. The pretty red headed girl helps him to his feet again her breast brushing up against his chest as she looks at him coyly with a small smile.</p><p></p><p>Sayuri slips a potion out of her belt and quickly gulps the contents while Hursk steps back and starts summoning a creature of the nether planes. The Ooze strikes out at Sayuri again but this time missing; Sayuri scrambles to her feet away from the creature.</p><p></p><p>Jack is mildly surprised to find himself naked in a room with a very attractive lady who is helping him back to a bier to sit upon; “this is not real” he mutters as he gets back to his feet. I have been present at a resurrection before and it was not like this. There was no pain; it was a glorious event full of glowing lights and joy; here there is pain and only you. Pain rips through his body and he is forced back to his knees.</p><p></p><p>Hursk finishes the summoning and a Lemure steps from the portal and goes to attack the ooze with its claws causing some superficial damage; the ooze strikes back wrapping itself around the Lemure and trying to burn it with its acid. The Lemure being resistant to acid is not overly impressed. Sayuri quickly moves round to Jack and digs in his backpack removing the collection of holy symbols and holding it in her hand. Jack moans in his coma state and the ghostly chains seem to tighten around his prone form.</p><p></p><p>Jack on his knees is still muttering “this is not real; this is not real” The red headed woman seems to loose her temper some and pulls apart her robe grabbing his hands and pressing them to her chest and shouts “do these feel real to you?” Still muttering “this is not real” as his hands remains where they are his eyes wide and a huge smile on his face. She pulls back her arm and punches his right across his face; searing pain rips through his body again.</p><p></p><p>Sayuri places the ball of symbols in his hand and starts smacking him round his face trying to rouse him to no effect; the Lemure seems to be enjoying itself as the ooze seems unable to harm it while it is able to cause it damage, Hursk casts some healing on Jack and thinks what he can do next.</p><p></p><p>Jack recovering from the blow to his face staggering back to his feet; by some force of will his hand is still placed firmly on her chest. Shouting “THIS IS NOT REAL!!!” and her face contorts into a face of true anger and her fist pulls back again and other blow falls and Jack is thrown to the floor; his face pouring blood and pain crippling him making him curl up into a ball, screaming.</p><p></p><p>Sayuri gives up on beating up Jack as he seems to be in enough trouble already and tries grasping the ghostly chains but her hands go right through them. Hursk pulls out two haunt siphons and unplugs them; the siphons fill with green smoke and the chains disappear; Jack wakes up from dreams of a buxom blonde to find a buxom dark haired half elf straddling him. He Smiles a wicked smile and Sayuri quickly removes herself from straddling Jack and turns to watch the amusing conflict between the Lemure and the ooze which ends predictably with the Lemure the victor. It returns to Hell with stories of it’s single handed victory ….</p><p></p><p>They look at each other and scoping out their condition they decide it’s enough for the day and retreat swiftly back to Kendra’s where they spend the night discussing the day and what they plan for tomorrow.</p><p></p><p>That night they get to bed early; Jack taking the spare room Mathious used to sleep in. They awake in separate calls; bars on the windows lying in a bed of dirty straw with a solid iron barred door occupying the only exit. Sayuri checks the door while Hursk and Jack check the window. They both notice that they seem to be in the prison as they can see the light of the town of Ravengro below them; Sayuri casts balls of force at the wall to little effect while Jack starts screaming. They all notice their name appearing in large bloody letters on the wall above the bed. The bloody letter appearing slowly a letter at a time; Hursk tries removing the letters but they reappear as if seeping through the stonework. Just before the last letter appears they wake up in their own beds, Sayuri’s room has a scorched hole in the wall from her balls of force. They all heave a sign of relief till they notice their name scrawled in fresh blood on their wall above their bed.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5825083, member: 52403"] [b]Where Jack annoys a red head[/b] Next morning Sayuri and Hursk waken; Hursk prays for an hour while Sayuri prances around his tent poking him with a stick to distract him. Eventually Hursk picks up a pot of water hurling the contents over Sayuri. Sayuri giggling runs and hugs Hursk getting him wet too; laughing she runs inside to dry off before breakfast. Jack awakens in his cell and joins the Morning Prayer; finishing he walks down to Kendra’s house and joins Sayuri and Hursk for breakfast. After a breakfast of porridge; bacon and coffee they feel up to taking on the days trials. They venture outside and load up a borrowed cart with the weapons and amour intending to find a market for these items. Traveling to the guardhouse they ask to see if they would be interested in buying quality merchandize; they are informed that their equipment is provided by the town council and they would have to talk to them regarding selling of these items. After some discussion they come to the realization that they recently saved a local councilor from a mini Zombie infestation and she may look upon this transaction favorably. They walk their cartload of “acquired” goods round to the councilor’s house and arrive just as some workmen are in the middle of replacing the front door that had been bashed in by the Zombies. Shanda Faravan is standing on the veranda overseeing the operation with interest; notices the party arriving with the cart and waves at them happily. They lead the cart in through the gates and greet Shanda warmly; asking if the council would be interested in buying their armor and weapons for their guards. She expresses interest if the price is right and takes a look through the assembled goods with an expert eye; with a quick calculation she informs the party that she will take the matter before the council this evening and provide them with an update in the morning. They thank Shanda and take their good back to Kendra’s house leaving it there; they then decide to take a trip to the prison to see if they can get any further into the place. Upon approaching the prison there is nothing changed; it’s still as dreary and morbid as all the previous visits; the overcast day not helping at all. The first order of the visit is to introduce Jack to the resident friendly ghost of Vesorianna; they stroll to the workshop and wander in as obviously ghosts don’t have a social life and it’s not worth knocking. Thankfully the ghost is present and not out partying at some ghostly event. Jack is introduced and somewhat nervously and politely greets the female ghost; they enquire as to the presence of the ghosts and are informed with a smile that they had defeated two of the five required to cleanse the prison. Also they did not as yet have the badge of office that would empower her to destroy the remaining ghosts. Asking Vesorianna where the remaining spirits were she informed them that there are two above and one very powerful one below; also she suggests that they try to find some items that might assist them in this. They summarize that the large steel locked door might be a good place to try to get into as it seems to be the place they used to store the prisoners personal effects which is confirmed by the hovering ghost. Walking back to the steel door Jack gets to work on the lock and after several minutes of grunting and cursing they come to the conclusion that the lock is probably very high quality and will require the key. Hursk gives the door an annoyed kick before leaving and is surprised when it simply pops open. (Nat 20 on Str Check) They all look at each other as the door slowly creaks open revealing a dusty small room with shelves on all the walls filled with various odds and ends. Cautiously the creep inside and start looking around; Sayuri hopefully casts detect magic but nothing shows up much to her disgust; however when scanning the room she does notice a slight irregularity in the wall and the shelving that makes her investigate further. Finding a small hidden leaver she pulls it and the wall swings open to reveal a hidden storage area; upon the shelf here are 5 items all dusty and not been touched in the last 50 years or so. There is a handaxe, book, silver flute, 12 holy symbols in a tangled ball and a smithing hammer; the party assumes that these are all related to the five evil spirits inhabiting the prison. Some discussion starts about where to head next; they conclude that heading upstairs to investigate the two weaker spirits would be the better plan and promptly head up the stairs. Faced with a pair of double doors at the top of the stairs Jack decides to sneakily put his foot against the door to kick them open. They open as they were not locked and they are awarded by the droning sound of some large insect creatures; Hursk gulps at the sight of them as they have experienced these critters previously in the town. Three Stirges; thankfully smaller versions of the ones met previously hum about the room and dive to the attack. They are swiftly dispatched without any strange incidents or biting by a tusky Hursk. Most of the rest of the upper floor is abandoned and empty; that is until they get to the west wing where Jack and Sayuri hear softly playing music from round the corner. Hursk at this point had got bored of empty rooms and wandered off to look around the rest of the floor to see if there might be something he could hit with his sword. Turning the corner Sayuri finds some skeletons emerging from their cells and clattering down the corridor accompanied by the haunting tunes on a flute. Letting off some orbs of force they smash into two of them cracking some ribs and knocking them back a step. Jack shouting for Hursk charges in swinging his morning star wildly and aims a blow at the closest skeleton; somehow manages to strike himself on the back of his head knocking himself out. Sayuri through fits of nervous giggles as her one point of help in the vicinity collapses to the floor with blood from a nasty head wound pooling the floor backs up a step while lashing out at the closest skeleton with her fists and feet. Hursk not aware of the situation rounds the corner at a sprint and seeing their new companion on the floor in a pool of slowly spreading blood screams “not again” and rages running in and laying around with 4 ft of sharp steel immediately striking down one of the skeletons. Hursk suddenly hears the haunting tunes and stops to listen to the melody as it overrides his rage and makes him pause for a few seconds; he sees further down the hallway a indistinct figure playing a flute while surrounded by flittering stirges. Mesmerized by the vision and the tune the skeletons claw at his face while Sayuri looks to her two companions who are both out of action; shaking her head she lays about with her fists and spells taking out another of the skeletons while taking some minor wounds. Hursk shakes off the effects of the spell while Sayuri is then affected by the music; she stops whirling and diving and stands as if in a trance while the music plays around her ears. Hursk flails about with his sword taking out another skeleton leaving just the one left; Jack chooses this time to rouse from his self imposed slumber and gets groggily to his feet while shaking his head to clear the bright lights. Seeing the situation he glances around and sees only the one skeleton; Sayuri is entranced and Hursk shouting about the shadowy flute player down the hallway. Jack however can’t see the figure and knowing he has better senses than Hursk ignores the outraged Barbarian; Sayuri can now see the figure of the flute player down the corridor and mentions it as she comes out of her trance. Jack has to re-think his thoughts on the matter and considers that the flutist might be there and Hursk is not in fact insane. The last skeleton soon succumbs to the combined might of Jack and Sayuri while Hursk tries vainly to affect the figment only Sayuri and himself can now see. Jack after many attempts still can’t see the figure; while Hursk uses some spirit siphons to damage the haunt of the piper and Sayuri causes its eventual demise with the predictable balls of force. Exploring the rest of the floor takes a short time; they find nothing of much interest except the body of the Charlatan. The body is blessed and the skull crushed under the mace of Hursk to prevent it from arising. Finding nothing of any interest here they leave the room; however the insidious ghost of the Charlatan latches onto the last person to leave the room which in this case is Jack. They double check the rooms upstairs as the Ghost of Vesorianna clearly stated that two of them were upstairs they found only evidence of the one. Figuring that they can come back later they progress again down to the dungeons to explore these some more. Passing into Reapers Hold they find it deserted; all the doors hanging open. They nervously pass through this area and walk into the once torture chambers of the prison. However the poor Warden spent his last hours in this room being tortured by the various ex residents of the prison; sadly he did not survive the experience and expired having had his hands severed, jaw broken limbs dislocated and many sharp objects inserted into eyes, ears and other parts of the body. This caused his eventual demise however his hands achieved a foul energy of their own and animated into crawling claws; these claws spring into action as the basket holding them was disturbed scuttling across the floor towards the group. They are soon smacked down with no injury to the party; The Iron maiden in the room hover has other ideas as it slowly creaks open and Jack sees inside the bound and gagged form of Kendra their sweet hostess. He swiftly throws off the illusion seeing it for what it is and drawing a dagger slams the door shut and wedges it closed; the iron maiden shakes for a while then goes silent. The party searches the room and finds the Wardens Badge which had been used to break his jaw with was still inserted in his broken skull; they then wanders round the dungeon looking for another way into the Nevermore which is currently denied them. Eventually they start searching for possible hidden doors finally finding one in the torture chamber. Opening this they find a natural looking passage leading in the general direction they wish to go so they follow it. Jack in the lead finds the corridor opening to a larger room pauses as he notices water on the floor; they move cautiously into the room finding nothing but a puddle. They start to move on by but the Grey Ooze pretending to be a puddle has other ideas as it lashes out at the closest which happens to be Hursk; The pseudopod strikes Hursk in the chest knocking him back a step and burns with an acrid stench. Sayuri in a panic starts casting a spell but is too close as the ooze strikes out slapping her around some practically knocking her to the floor with the force of the blow while Jack jumps in striking the ooze with his morning star which connects and thankfully he wrenches the weapon out of the ooze shaking the residue off as it tries to consume the metal in the weapon. In retaliation the ooze lashes out at Jack striking him solidly in the chest knocking him to the floor as he apparently dies; Jack drops to the floor covered in ghostly chains in some kind of coma. Jack awakes naked on a table with a pretty buxom red headed female leaning over him; she informs him that he died and this is three months later. His companions left months ago and his body was recovered a short while ago and just recently raised. Jack was not totally convinced and tries to get off the bier as very real agonizing pains run through his body leaving him gasping on the floor. Hursk and Sayuri look on is shock unsure what to do to help as the amorphous blob turns towards them as Sayuri’s balls of force strike it drawing it away from enveloping Jack as he lays there helpless wrapped in the chains. Hursk tries pouring oil over the ooze and lighting it but his nervous fingers seem unable to manipulate the flint and steel; The Ooze strikes out at Sayuri catching her soundly on the side of her head and sending her reeling to the floor. Hursk stops trying to light the ooze and strikes out in terror as it is looking like he will likely loose both of his companions this time. Jack gets to his feet again and asks some questions of the pretty red head asking where he is and what happened to the party. The answers are not to his satisfaction and suggests he should be getting going; again pain rips through his body making him weak at the knees an drops him again to the floor. The pretty red headed girl helps him to his feet again her breast brushing up against his chest as she looks at him coyly with a small smile. Sayuri slips a potion out of her belt and quickly gulps the contents while Hursk steps back and starts summoning a creature of the nether planes. The Ooze strikes out at Sayuri again but this time missing; Sayuri scrambles to her feet away from the creature. Jack is mildly surprised to find himself naked in a room with a very attractive lady who is helping him back to a bier to sit upon; “this is not real” he mutters as he gets back to his feet. I have been present at a resurrection before and it was not like this. There was no pain; it was a glorious event full of glowing lights and joy; here there is pain and only you. Pain rips through his body and he is forced back to his knees. Hursk finishes the summoning and a Lemure steps from the portal and goes to attack the ooze with its claws causing some superficial damage; the ooze strikes back wrapping itself around the Lemure and trying to burn it with its acid. The Lemure being resistant to acid is not overly impressed. Sayuri quickly moves round to Jack and digs in his backpack removing the collection of holy symbols and holding it in her hand. Jack moans in his coma state and the ghostly chains seem to tighten around his prone form. Jack on his knees is still muttering “this is not real; this is not real” The red headed woman seems to loose her temper some and pulls apart her robe grabbing his hands and pressing them to her chest and shouts “do these feel real to you?” Still muttering “this is not real” as his hands remains where they are his eyes wide and a huge smile on his face. She pulls back her arm and punches his right across his face; searing pain rips through his body again. Sayuri places the ball of symbols in his hand and starts smacking him round his face trying to rouse him to no effect; the Lemure seems to be enjoying itself as the ooze seems unable to harm it while it is able to cause it damage, Hursk casts some healing on Jack and thinks what he can do next. Jack recovering from the blow to his face staggering back to his feet; by some force of will his hand is still placed firmly on her chest. Shouting “THIS IS NOT REAL!!!” and her face contorts into a face of true anger and her fist pulls back again and other blow falls and Jack is thrown to the floor; his face pouring blood and pain crippling him making him curl up into a ball, screaming. Sayuri gives up on beating up Jack as he seems to be in enough trouble already and tries grasping the ghostly chains but her hands go right through them. Hursk pulls out two haunt siphons and unplugs them; the siphons fill with green smoke and the chains disappear; Jack wakes up from dreams of a buxom blonde to find a buxom dark haired half elf straddling him. He Smiles a wicked smile and Sayuri quickly removes herself from straddling Jack and turns to watch the amusing conflict between the Lemure and the ooze which ends predictably with the Lemure the victor. It returns to Hell with stories of it’s single handed victory …. They look at each other and scoping out their condition they decide it’s enough for the day and retreat swiftly back to Kendra’s where they spend the night discussing the day and what they plan for tomorrow. That night they get to bed early; Jack taking the spare room Mathious used to sleep in. They awake in separate calls; bars on the windows lying in a bed of dirty straw with a solid iron barred door occupying the only exit. Sayuri checks the door while Hursk and Jack check the window. They both notice that they seem to be in the prison as they can see the light of the town of Ravengro below them; Sayuri casts balls of force at the wall to little effect while Jack starts screaming. They all notice their name appearing in large bloody letters on the wall above the bed. The bloody letter appearing slowly a letter at a time; Hursk tries removing the letters but they reappear as if seeping through the stonework. Just before the last letter appears they wake up in their own beds, Sayuri’s room has a scorched hole in the wall from her balls of force. They all heave a sign of relief till they notice their name scrawled in fresh blood on their wall above their bed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Sic Pixie's Carrion Crown Adventure Path
Top