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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5849545" data-attributes="member: 52403"><p><strong>Grembor goes it alone ... and has a date <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></strong></p><p></p><p>Grembor sulks for a little while then decides to head to the Sanctuary with Kat’s wolf to scout it out while the other sleep and recover spells; collecting his horse he rides out of the north entrance and is gone. It does not take long to travel the 3 miles to the site with no random encounters either (my dice no longer like me it seems) he arrives at the burnt down ruins which were the Sanctuary. There are 12 gravestones to the right of the track and the building is a complete ruin; hardly a stone is left standing. Tethering his horse close to the gravestones he proceeds on foot creeping up to the ruins themselves; squatting in the overcast sunlight with the drizzle dripping down his long nose he stays for several minutes just watching the ruins and the surrounding area for any signs of life. The only things he notices are that there is a hole in the foundations that leads down underneath the ruins and a square metal object sitting in the ruins. The metal object looks like a chest or strongbox of some sort; ever cautious Grembor pulls out his trusty bow and launches an arrow at the box with a metallic clang. Surveying the area for a minute or so more he concludes that the box is a box and that there is nothing else in the immediate vicinity. </p><p></p><p>Scuttling up to the box bow in hand he examines the scorched metal noting that the lock is fused and melted. The only way this is going to open with be through the liberal application of force; luckily he is carrying his trusty crowbar and applies this to the problem. However the problem does not appreciate the crowbar much and refuses to deliver it’s secrets without some effort on Grembors part; he digs up the box and carries it’s weight to his horse where he straps it to the saddle. Leading the horse away for a distance he tethers it again and then returns to the ruins to check out the hole.</p><p></p><p>The hole is irregular and seems to lead down 15 feet on a steep slope; the slope has many claw marks on it’s side and the tracks of a medium sized humanoid with clawed feet are abound around the hole too. Not being able to identify the tracks as any natural creature Grembor carefully ties off his rope and goes down the hole head first as quietly as possible. The sounds of snoring accompany his decent as whatever is in the hole seems to be sleeping soundly; reaching close to the bottom Grembors low light vision scans the area; his eyesight is not sufficient to pierce the darkness down here but it can detect a bit. He notices a clawed foot there and an outspread arm here with long dirty claws gently flexing as it dreams of things probably best not mentioned. The hole leads down to what he assumes is the basement of the Sanctuary and will need some further investigation. However not alone; Grembor twists around on the rope and ascents as quietly as he descended; reaching the surface he pulls up his rope; unties it and coils it back up as he retreats back to his horse. Heading back into the city he mulls over his finds as nothing he found really indicates anything out of the ordinary. Maybe something in the strongbox will grant some insight into the problem.</p><p></p><p>Grembor makes it back to Lepidstadt at roughly 6-6:30pm and quickly cleans up; purchaces some flowers on his way out and meets up with Vladka at the appointed time and place. They share a pleasant meal and discuss many topics; they both have a very nice time and sadly to Vladka’s disappointment Grembor has to depart as it’s getting dark due to his “work for the city” He escorts Vladka home where they share a brief embrace and promises to meet up again and Grembor leaves in a rush to return to the courthouse and make sure the rest of the party are awake and ready.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5849545, member: 52403"] [b]Grembor goes it alone ... and has a date :)[/b] Grembor sulks for a little while then decides to head to the Sanctuary with Kat’s wolf to scout it out while the other sleep and recover spells; collecting his horse he rides out of the north entrance and is gone. It does not take long to travel the 3 miles to the site with no random encounters either (my dice no longer like me it seems) he arrives at the burnt down ruins which were the Sanctuary. There are 12 gravestones to the right of the track and the building is a complete ruin; hardly a stone is left standing. Tethering his horse close to the gravestones he proceeds on foot creeping up to the ruins themselves; squatting in the overcast sunlight with the drizzle dripping down his long nose he stays for several minutes just watching the ruins and the surrounding area for any signs of life. The only things he notices are that there is a hole in the foundations that leads down underneath the ruins and a square metal object sitting in the ruins. The metal object looks like a chest or strongbox of some sort; ever cautious Grembor pulls out his trusty bow and launches an arrow at the box with a metallic clang. Surveying the area for a minute or so more he concludes that the box is a box and that there is nothing else in the immediate vicinity. Scuttling up to the box bow in hand he examines the scorched metal noting that the lock is fused and melted. The only way this is going to open with be through the liberal application of force; luckily he is carrying his trusty crowbar and applies this to the problem. However the problem does not appreciate the crowbar much and refuses to deliver it’s secrets without some effort on Grembors part; he digs up the box and carries it’s weight to his horse where he straps it to the saddle. Leading the horse away for a distance he tethers it again and then returns to the ruins to check out the hole. The hole is irregular and seems to lead down 15 feet on a steep slope; the slope has many claw marks on it’s side and the tracks of a medium sized humanoid with clawed feet are abound around the hole too. Not being able to identify the tracks as any natural creature Grembor carefully ties off his rope and goes down the hole head first as quietly as possible. The sounds of snoring accompany his decent as whatever is in the hole seems to be sleeping soundly; reaching close to the bottom Grembors low light vision scans the area; his eyesight is not sufficient to pierce the darkness down here but it can detect a bit. He notices a clawed foot there and an outspread arm here with long dirty claws gently flexing as it dreams of things probably best not mentioned. The hole leads down to what he assumes is the basement of the Sanctuary and will need some further investigation. However not alone; Grembor twists around on the rope and ascents as quietly as he descended; reaching the surface he pulls up his rope; unties it and coils it back up as he retreats back to his horse. Heading back into the city he mulls over his finds as nothing he found really indicates anything out of the ordinary. Maybe something in the strongbox will grant some insight into the problem. Grembor makes it back to Lepidstadt at roughly 6-6:30pm and quickly cleans up; purchaces some flowers on his way out and meets up with Vladka at the appointed time and place. They share a pleasant meal and discuss many topics; they both have a very nice time and sadly to Vladka’s disappointment Grembor has to depart as it’s getting dark due to his “work for the city” He escorts Vladka home where they share a brief embrace and promises to meet up again and Grembor leaves in a rush to return to the courthouse and make sure the rest of the party are awake and ready. [/QUOTE]
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