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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5867253" data-attributes="member: 52403"><p><strong>Curiosity kills the Kat ... Almost ... Again ...</strong></p><p></p><p>Grembor examines the doors and finds nothing of any interest; they are large, impressive and very solidly locked. They do notice however that there is a pull rope to the side of the door which after everyone back away from the door to a safe distance Sayuri pulls; they hear a bell ringing inside the mansion and a few minutes later a view port opens for a few seconds before slamming shut again. The door remains closed; they keep pulling on the rope for several more minutes but there is no more response from within. </p><p></p><p>Grembor starts examining the door looking for anything dodgy before applying his lockpicks to the lock; all they find of any interest is the strange clicking sound coming from the other side of the door; after several tries he comes to the conclusion that the lock is beyond his talents. Kat gets bored of this and walks up the wall to the roof where she looks for alternative entrances; all the windows are too narrow for entry and are barred; the other door leading to a balcony on this side is also locked and barred from the inside. The other side of the building however the doorway is not locked and Kat opens the door cautiously and enters; finding herself in a 30ft by 5ft closest was not what she expected however. </p><p></p><p>Some searching and knocking on walls later locates the expertly hidden though expected secret door which pops open at the push of her hand. This leads to a large dinning room; fires and lanterns are lit and it is very clean as if someone just left the room after tidying up; sneaking through the apparently recently deserted house she finds her way to the front door where she can hear the voices of the rest of the party through the doorway. Kat pauses as she spies the door as on this side of it is a large blue circle engraved with glowing runes that you can see just out of the corner of your eye; she is just about to mention this before the strange clicking noise which was barely registering on her senses gets a lot louder as a large clockwork machine extracts itself from it’s storage place beneath the stairs. </p><p></p><p>The clockwork horror towers over Kat who is quite tall herself and seems to be comprised of manly clockwork; alchemical and various patches of skin and flesh. However the parts that really interest Kat are the two large scythe like appendages at the end of its arms; they certainly interest her as they swing in her direction cutting a deep wound into her side.</p><p></p><p>The rest of the party hear Kat scream in pain and are even more disturbed as they notice a thin trickle of red blood appear underneath the door; Sayuri and Pringle start making their way around the mansion climbing over the treacherous rocks upon which the mansion is constructed to try to locate the entrance Kat used while Grembor tries kicking in the large door unaware of the apparent trap on the other side but is unable to force it open. Kat draws her weapons and starts a deadly dance with the clockwork soldier from hell. She scores some good blows but is unable to tell if they actually caused much in the way of damage. However the attacks from the creature is another matter entirely as it swings it’s scythes towards Kat catching her with a strike to her leg which would have been much worse if she was not twisting away at the time. </p><p></p><p>Grembor tries kicking in the door again but to little avail; while Sayuri and Pringle make it to the rear door which Sayuri opens. Kat swings her swords at the construct with metallic clanging noises which jar her hold on her weapons but she manages to keep them in her grip; her hands are getting sore from the solid blows; however there are dents appearing on the arms and legs where she is hitting it. The clockwork horror swings its arms in a wide arc trying to behead Kat but it catches her shoulder with a deep wound that bleeds profusely; more blood seeps underneath the door as the combat continues making Grembor more frantic in his attempts to open the reinforced door; again he bounces off the solid door almost falling to the floor in his attempt. </p><p></p><p>Sayuri makes it to the door opening to the combat; she can hear the whir and clicking of the construct on the other side however she would like to get a better position so passes through some more doors to circle the combat followed by Pringle. Kat and the clockwork creature trade blows again and yet again Kat finds herself eating dirt as she hits the floor blood streaming from her nose as a glancing blow to her head almost snaps her neck.</p><p></p><p>Grembor fails again to open the door resorting back to lockpicks; an observer of which there are thankfully none would see the anger growing on the half elven features as the tips of his ears are getting redder and a vein is starting to throb in his temple. The sudden increase in blood seeping under the door is not assisting in keeping him clam. Sayuri opens the door and finds Kat’s prone form before her and the clockwork terror on the other side. She thinks quickly and unleashes her favorite spell sending three balls of force hammering into the creature; Pringle follows suit and sends more balls of force through the narrow doorway at the looming gaunt metallic figure. </p><p></p><p>Kat remains on the floor narrowly avoiding being stepped on as her life’s blood is flowing out of her veins onto the greedy floor; The clockwork horror reaches through the doorway and tries to skewer Sayuri with it’s scythe blades and narrowly misses her; Grembor in a fit of anger unleashes a torrent of hammering on the door; Sayuri notices the large blue symbol on their side of the door but fails to make the connection to it being a trap. Shrugging at the pretty artistry on the door she unleashes another torrent of missiles followed by Pringle which render the machine in operational as it breaks apart falling in a series of metallic sounds as it drops to the floor. Grembor kicks at the door finally knocking it open and triggering the trap; he stares on in disbelief as a large rent in space opens and out steps a huge Elemental comprised of air. It swings at Grembor striking him solidly and knocking him back several feet; thankfully it is facing the walkway so he is not knocked off the bridge. </p><p></p><p>Sayuri grabs Kat and drags her through the doorway closing it behind them; while Grembor retreats to the Gatehouse. The Elemental hangs around for a while looking to hit something that’s no longer there and then fades after the space of a minute back to where it came from. Grembor hurries across the bridge and pulls out his wand channeling the healing energies into Kat which revives her again. She crawls back to her feet looking very sheepishly around at her comrades.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5867253, member: 52403"] [b]Curiosity kills the Kat ... Almost ... Again ...[/b] Grembor examines the doors and finds nothing of any interest; they are large, impressive and very solidly locked. They do notice however that there is a pull rope to the side of the door which after everyone back away from the door to a safe distance Sayuri pulls; they hear a bell ringing inside the mansion and a few minutes later a view port opens for a few seconds before slamming shut again. The door remains closed; they keep pulling on the rope for several more minutes but there is no more response from within. Grembor starts examining the door looking for anything dodgy before applying his lockpicks to the lock; all they find of any interest is the strange clicking sound coming from the other side of the door; after several tries he comes to the conclusion that the lock is beyond his talents. Kat gets bored of this and walks up the wall to the roof where she looks for alternative entrances; all the windows are too narrow for entry and are barred; the other door leading to a balcony on this side is also locked and barred from the inside. The other side of the building however the doorway is not locked and Kat opens the door cautiously and enters; finding herself in a 30ft by 5ft closest was not what she expected however. Some searching and knocking on walls later locates the expertly hidden though expected secret door which pops open at the push of her hand. This leads to a large dinning room; fires and lanterns are lit and it is very clean as if someone just left the room after tidying up; sneaking through the apparently recently deserted house she finds her way to the front door where she can hear the voices of the rest of the party through the doorway. Kat pauses as she spies the door as on this side of it is a large blue circle engraved with glowing runes that you can see just out of the corner of your eye; she is just about to mention this before the strange clicking noise which was barely registering on her senses gets a lot louder as a large clockwork machine extracts itself from it’s storage place beneath the stairs. The clockwork horror towers over Kat who is quite tall herself and seems to be comprised of manly clockwork; alchemical and various patches of skin and flesh. However the parts that really interest Kat are the two large scythe like appendages at the end of its arms; they certainly interest her as they swing in her direction cutting a deep wound into her side. The rest of the party hear Kat scream in pain and are even more disturbed as they notice a thin trickle of red blood appear underneath the door; Sayuri and Pringle start making their way around the mansion climbing over the treacherous rocks upon which the mansion is constructed to try to locate the entrance Kat used while Grembor tries kicking in the large door unaware of the apparent trap on the other side but is unable to force it open. Kat draws her weapons and starts a deadly dance with the clockwork soldier from hell. She scores some good blows but is unable to tell if they actually caused much in the way of damage. However the attacks from the creature is another matter entirely as it swings it’s scythes towards Kat catching her with a strike to her leg which would have been much worse if she was not twisting away at the time. Grembor tries kicking in the door again but to little avail; while Sayuri and Pringle make it to the rear door which Sayuri opens. Kat swings her swords at the construct with metallic clanging noises which jar her hold on her weapons but she manages to keep them in her grip; her hands are getting sore from the solid blows; however there are dents appearing on the arms and legs where she is hitting it. The clockwork horror swings its arms in a wide arc trying to behead Kat but it catches her shoulder with a deep wound that bleeds profusely; more blood seeps underneath the door as the combat continues making Grembor more frantic in his attempts to open the reinforced door; again he bounces off the solid door almost falling to the floor in his attempt. Sayuri makes it to the door opening to the combat; she can hear the whir and clicking of the construct on the other side however she would like to get a better position so passes through some more doors to circle the combat followed by Pringle. Kat and the clockwork creature trade blows again and yet again Kat finds herself eating dirt as she hits the floor blood streaming from her nose as a glancing blow to her head almost snaps her neck. Grembor fails again to open the door resorting back to lockpicks; an observer of which there are thankfully none would see the anger growing on the half elven features as the tips of his ears are getting redder and a vein is starting to throb in his temple. The sudden increase in blood seeping under the door is not assisting in keeping him clam. Sayuri opens the door and finds Kat’s prone form before her and the clockwork terror on the other side. She thinks quickly and unleashes her favorite spell sending three balls of force hammering into the creature; Pringle follows suit and sends more balls of force through the narrow doorway at the looming gaunt metallic figure. Kat remains on the floor narrowly avoiding being stepped on as her life’s blood is flowing out of her veins onto the greedy floor; The clockwork horror reaches through the doorway and tries to skewer Sayuri with it’s scythe blades and narrowly misses her; Grembor in a fit of anger unleashes a torrent of hammering on the door; Sayuri notices the large blue symbol on their side of the door but fails to make the connection to it being a trap. Shrugging at the pretty artistry on the door she unleashes another torrent of missiles followed by Pringle which render the machine in operational as it breaks apart falling in a series of metallic sounds as it drops to the floor. Grembor kicks at the door finally knocking it open and triggering the trap; he stares on in disbelief as a large rent in space opens and out steps a huge Elemental comprised of air. It swings at Grembor striking him solidly and knocking him back several feet; thankfully it is facing the walkway so he is not knocked off the bridge. Sayuri grabs Kat and drags her through the doorway closing it behind them; while Grembor retreats to the Gatehouse. The Elemental hangs around for a while looking to hit something that’s no longer there and then fades after the space of a minute back to where it came from. Grembor hurries across the bridge and pulls out his wand channeling the healing energies into Kat which revives her again. She crawls back to her feet looking very sheepishly around at her comrades. [/QUOTE]
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