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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5892112" data-attributes="member: 52403"><p><strong>Nobles, gate guards and halflings ...</strong></p><p></p><p>The night passes uneventfully; even with the very nervous Jah taking a turn on watch as he jumps at every slight noise from the deep woods.</p><p></p><p>With the light of morning making the darkness somewhat lighter they set out again along the trail; travelling through the day it’s getting close to mid afternoon when they round a corner in the trail and suddenly before them is a wooden wall made of many trees driven into the ground. It’s with no small excitement that they follow this wall to the gates as they are all looking forward to a proper bath; well cooked food and some nice wine.</p><p></p><p>However upon approaching the gates they find them sealed shut; their shouts for entrance go ignored for a while before a serious looking guard opens a small hatch in the gate and peers out. “Whatcha want?” is his belligerent question. Grembor heeling his horse forward requests entrance; they are told firmly that entrance is only through invitation. As they don’t have any they will have to move along. This causes a stir among the party before they remember that they do indeed have invitations from the Judge Daramid and inform the gate guard of this fact. The guard looks sceptical but he does tell them to wait while he calls for the Lodges porter. Several minutes pass before the small hatch opens again and staring out at them is the face of a Halfling; Grembor goes to open his mouth but he is quickly moved aside by Sayuri who hands over the invitations with a smile. The Porter looks over the invitations with a quizzical expression before looking up again. “I apologize for any misunderstanding, but as the porter of Ascanor Lodge, I cannot permit your entrance at this time. You do not have reservations in our books, and despite your claims, I have no evidence to justify allowing strangers into the lodge. From the looks of you, unlike the rest of my guests, you haven’t come here to take a peaceful retreat. I want no trouble, so off with you all, and take whatever troubles you bring somewhere else!” With this the hatchway slams shut with a strange sound of finality and they hear the stomp of little Halfling feet as the fade away. Everyone turns to look at Grembor who is strangely calm looking; they all are wondering if this is Grembor mellowing eventually or if the Halfling will be regretting turning them away.</p><p></p><p>While the group sit and discus the problem the gate slides open revealing a small selection of riders. The guards are watching the party making sure they are not looking to make a reckless ride into the compound but they sit astride their horses while the new group exits.</p><p></p><p>A rough-and-tumble-looking woodsman exits the gate, followed by a young noble dressed in finely tailored, studded hunting leathers. Despite the commotion, the two men push through the crowd, oblivious to anyone else’s concerns. Several scruffy-looking nerfherder hirelings follow behind them leading a pair of horses and carrying wooden crates marked with heraldic symbols. As they shuffle past, the woodsman calls back to the noble, “For the last time Duristan! I’ll take you there, but I ain’t bringing my dogs!”</p><p></p><p>Earlier that day, Delgros (the rough and tumble looking woodsman) led a small party of patrons into the woods on a hunt that ended with the horrific, unexplained slaughter of the golden buck he and the guests were pursuing. The sight of the stag’s flayed carcass so terrified the participants that they fled back to the lodge in a panic, spreading rumours of the Devil in Gray flying among the lodge’s guests. Delgros attempted to quell the rumours, but Duristan (Young Noble) immediately caught wind of the gossip and drew his own conclusion; that the stag was slain by a werewolf. Excited beyond belief, Duristan demanded Delgros take him to see the carcass and quickly rallied his six ragtag hirelings to grab his werewolf-hunting equipment and set off on a hunt. Duristan is badgering Delgros for all sorts of information; whether there were any howls or footprints, whether Delgros tried to track the prints around the carcass, and whether he measured any of the claw or bite marks on the body. Almost in mid-sentence, Duristan catches sight of the party and sizes them up. He calls to them, “You there! Fall in with me; I need more able sword-arms for the hunt!”</p><p></p><p>The party looks at one another and then Grembor still in a foul mood from the Halfling responds to the brash aristocrat’s pompous request in a low piercing growl telling him where he could stick his sword. Duristan suddenly realizes that he is in the company of real adventurers and becomes star-struck. He quickly apologizes for his gaffe, claiming to be in the heat of great excitement. He entreats the party to join his hunt, his eyes gleaming as he tells them he’s going to track down a werewolf. In exchange, he offers to treat them to dinner as well as pay for their accommodations at Ascanor upon their return from the hunt later that day. As the diplomats in the group were unable to convince Belik (Halfling Porter) to let them in, Duristan in gratitude promises to host them as his guests at the Lodge. The group with a resigned sigh agree and follow the young foolish noble and his entourage into the deep wood. </p><p></p><p>Duristan regales the party with his exploits and asks the party to tell him theirs; the party soon come to the conclusion that this tiresome noble is an overly enthusiastic idiot with no real appreciation for the dangers he is putting himself and his hirelings into. They play down their accomplishments only going through a most basic of an outline before Duritsan starts telling them of his ‘other’ accomplishments.</p><p></p><p>This passes a couple of hours as they ride through the dense forest; Delgros is seen to sigh often and his furtive eyes constantly scan the surrounding trees. He is obviously used to escorting idiot nobles and can tune out their constant nattering. The group is unfortunately not so lucky to have built up this resistance. After a couple of hours Delgros hisses through his teeth and Duristan eventually goes quiet; looking very much like he wants to say something. Grembor and Sayuri dismount and move up the narrow trail to Delgros who advises them that it’s just in the next clearing. The party dismounts and advances on foot after tying the horses to the surrounding trees.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5892112, member: 52403"] [b]Nobles, gate guards and halflings ...[/b] The night passes uneventfully; even with the very nervous Jah taking a turn on watch as he jumps at every slight noise from the deep woods. With the light of morning making the darkness somewhat lighter they set out again along the trail; travelling through the day it’s getting close to mid afternoon when they round a corner in the trail and suddenly before them is a wooden wall made of many trees driven into the ground. It’s with no small excitement that they follow this wall to the gates as they are all looking forward to a proper bath; well cooked food and some nice wine. However upon approaching the gates they find them sealed shut; their shouts for entrance go ignored for a while before a serious looking guard opens a small hatch in the gate and peers out. “Whatcha want?” is his belligerent question. Grembor heeling his horse forward requests entrance; they are told firmly that entrance is only through invitation. As they don’t have any they will have to move along. This causes a stir among the party before they remember that they do indeed have invitations from the Judge Daramid and inform the gate guard of this fact. The guard looks sceptical but he does tell them to wait while he calls for the Lodges porter. Several minutes pass before the small hatch opens again and staring out at them is the face of a Halfling; Grembor goes to open his mouth but he is quickly moved aside by Sayuri who hands over the invitations with a smile. The Porter looks over the invitations with a quizzical expression before looking up again. “I apologize for any misunderstanding, but as the porter of Ascanor Lodge, I cannot permit your entrance at this time. You do not have reservations in our books, and despite your claims, I have no evidence to justify allowing strangers into the lodge. From the looks of you, unlike the rest of my guests, you haven’t come here to take a peaceful retreat. I want no trouble, so off with you all, and take whatever troubles you bring somewhere else!” With this the hatchway slams shut with a strange sound of finality and they hear the stomp of little Halfling feet as the fade away. Everyone turns to look at Grembor who is strangely calm looking; they all are wondering if this is Grembor mellowing eventually or if the Halfling will be regretting turning them away. While the group sit and discus the problem the gate slides open revealing a small selection of riders. The guards are watching the party making sure they are not looking to make a reckless ride into the compound but they sit astride their horses while the new group exits. A rough-and-tumble-looking woodsman exits the gate, followed by a young noble dressed in finely tailored, studded hunting leathers. Despite the commotion, the two men push through the crowd, oblivious to anyone else’s concerns. Several scruffy-looking nerfherder hirelings follow behind them leading a pair of horses and carrying wooden crates marked with heraldic symbols. As they shuffle past, the woodsman calls back to the noble, “For the last time Duristan! I’ll take you there, but I ain’t bringing my dogs!” Earlier that day, Delgros (the rough and tumble looking woodsman) led a small party of patrons into the woods on a hunt that ended with the horrific, unexplained slaughter of the golden buck he and the guests were pursuing. The sight of the stag’s flayed carcass so terrified the participants that they fled back to the lodge in a panic, spreading rumours of the Devil in Gray flying among the lodge’s guests. Delgros attempted to quell the rumours, but Duristan (Young Noble) immediately caught wind of the gossip and drew his own conclusion; that the stag was slain by a werewolf. Excited beyond belief, Duristan demanded Delgros take him to see the carcass and quickly rallied his six ragtag hirelings to grab his werewolf-hunting equipment and set off on a hunt. Duristan is badgering Delgros for all sorts of information; whether there were any howls or footprints, whether Delgros tried to track the prints around the carcass, and whether he measured any of the claw or bite marks on the body. Almost in mid-sentence, Duristan catches sight of the party and sizes them up. He calls to them, “You there! Fall in with me; I need more able sword-arms for the hunt!” The party looks at one another and then Grembor still in a foul mood from the Halfling responds to the brash aristocrat’s pompous request in a low piercing growl telling him where he could stick his sword. Duristan suddenly realizes that he is in the company of real adventurers and becomes star-struck. He quickly apologizes for his gaffe, claiming to be in the heat of great excitement. He entreats the party to join his hunt, his eyes gleaming as he tells them he’s going to track down a werewolf. In exchange, he offers to treat them to dinner as well as pay for their accommodations at Ascanor upon their return from the hunt later that day. As the diplomats in the group were unable to convince Belik (Halfling Porter) to let them in, Duristan in gratitude promises to host them as his guests at the Lodge. The group with a resigned sigh agree and follow the young foolish noble and his entourage into the deep wood. Duristan regales the party with his exploits and asks the party to tell him theirs; the party soon come to the conclusion that this tiresome noble is an overly enthusiastic idiot with no real appreciation for the dangers he is putting himself and his hirelings into. They play down their accomplishments only going through a most basic of an outline before Duritsan starts telling them of his ‘other’ accomplishments. This passes a couple of hours as they ride through the dense forest; Delgros is seen to sigh often and his furtive eyes constantly scan the surrounding trees. He is obviously used to escorting idiot nobles and can tune out their constant nattering. The group is unfortunately not so lucky to have built up this resistance. After a couple of hours Delgros hisses through his teeth and Duristan eventually goes quiet; looking very much like he wants to say something. Grembor and Sayuri dismount and move up the narrow trail to Delgros who advises them that it’s just in the next clearing. The party dismounts and advances on foot after tying the horses to the surrounding trees. [/QUOTE]
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