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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5929123" data-attributes="member: 52403"><p><strong>Kat follows later ...</strong></p><p></p><p>Kat however is having a more relaxed day and wanders around the admittedly impressive town for its size. It’s basically a huge bazaar surrounded by some buildings where people live; at the junction of a crossroads it is a major trade hub for the region and a large amount of wealth changes hands daily. There is also a lively river trade and all the benefits and otherwise that having many sailors in town has.</p><p></p><p>She soon finds herself in a local temple where they are serving “holy water” which seems to be a very finely brewed beer. This temple is to the god of beer among other things and his celebrations seem to be very rowdy. Kat has a discussion with a priest about the problems of the world which finally comes round to her party’s problems and the possibility of finding a cure for a certain ailment. Once they drink enough to think straight they find that beer cannot (contrary to popular belief) cure all ills. After discussions with the priest who is also serving as barman in this fine upstanding temple Kat is informed that no-one in town could cure that certain affliction and the closest would be Ardal; thanking the priest Kat takes a couple more bottles for the trip and heads to the market. Kat soon finds herself talking to a somewhat blurry man who is selling her a pair of horses which he assures her are the fastest left remaining in the town; Kat leaves town after swinging by the Gnomish smithy and picking up her new weapons without looking at them and then dropping into the clothes shop to collect Sayuri’s new sets of clothes.</p><p></p><p>Kat sets off swaying in the saddle towards what she hopes is Ardal; thankfully there are no incidents upon the way other than the swaying of the horses makes her feel somewhat nauseated and the odd trader she meets or passes. After a while she is feeling better and makes up for the initial delay by swapping horses regularly; she makes it to Ardal close to midnight.</p><p></p><p>Asking at the gate she is rewarded by a young guard who remembers Sayuri arriving in the city a few hours previously.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5929123, member: 52403"] [b]Kat follows later ...[/b] Kat however is having a more relaxed day and wanders around the admittedly impressive town for its size. It’s basically a huge bazaar surrounded by some buildings where people live; at the junction of a crossroads it is a major trade hub for the region and a large amount of wealth changes hands daily. There is also a lively river trade and all the benefits and otherwise that having many sailors in town has. She soon finds herself in a local temple where they are serving “holy water” which seems to be a very finely brewed beer. This temple is to the god of beer among other things and his celebrations seem to be very rowdy. Kat has a discussion with a priest about the problems of the world which finally comes round to her party’s problems and the possibility of finding a cure for a certain ailment. Once they drink enough to think straight they find that beer cannot (contrary to popular belief) cure all ills. After discussions with the priest who is also serving as barman in this fine upstanding temple Kat is informed that no-one in town could cure that certain affliction and the closest would be Ardal; thanking the priest Kat takes a couple more bottles for the trip and heads to the market. Kat soon finds herself talking to a somewhat blurry man who is selling her a pair of horses which he assures her are the fastest left remaining in the town; Kat leaves town after swinging by the Gnomish smithy and picking up her new weapons without looking at them and then dropping into the clothes shop to collect Sayuri’s new sets of clothes. Kat sets off swaying in the saddle towards what she hopes is Ardal; thankfully there are no incidents upon the way other than the swaying of the horses makes her feel somewhat nauseated and the odd trader she meets or passes. After a while she is feeling better and makes up for the initial delay by swapping horses regularly; she makes it to Ardal close to midnight. Asking at the gate she is rewarded by a young guard who remembers Sayuri arriving in the city a few hours previously. [/QUOTE]
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