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Story Hour
Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5935626" data-attributes="member: 52403"><p><strong>Having tea with the werewolves ...</strong></p><p></p><p>After some serious applications of the cleric in a stick they progress into the smithy to search it for anything to help them. They find nothing of any use and proceed to the next building which they soon discover is a chandlery; this is empty although the three that go inside feel something assailing their senses and each has an urge to place their heads in the pots that was used to heat the wax. They all resist this urge and then leave.</p><p></p><p>As they explore the next building Grembor heads out to scout; he finds it locked and the door barred from the inside. After some attempts to leaver the door open which fails he tries to find another way into the building as a locked door is something he has to find a way around. Finding another door he tries it and finds it locked also from the inside; trying his luck he is startled by a gruff voice on the other side telling him to piss off. </p><p></p><p>Questioning the person on the other side of the door Grembor figures out that it’s the Princes Wolves and brandishes his token from the packleader of the Princes wolves; after some sweat talking from Grembor the door is unbarred and he is let in to see the leader of this group. He finds that this group is holed up in a dyers shop and that there are several of them there; sitting down to talk they quickly find out they have similar goals and that these wolves have some information they could use. The other door is opened to allow the rest of the team entrance.</p><p></p><p>They sit with the wolves for a couple of hours as they go over the layout of the village; identifying each of the buildings and what they know about them. They pinpoint the location of the Demon Wolves in the old Mill; a collection of skeletons which are being raised in the village square by a pair of crazy female clerics; the supposed location of the packloards heart in the armory and the location of the instigator of the theft which is in the remnants of the tower. They have a basic map of the village to work with; they are warned that there is something haunting the inn and that there are several roaming patrols of undead and Demon Wolves scouring the village and having sporadic skirmishes.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5935626, member: 52403"] [b]Having tea with the werewolves ...[/b] After some serious applications of the cleric in a stick they progress into the smithy to search it for anything to help them. They find nothing of any use and proceed to the next building which they soon discover is a chandlery; this is empty although the three that go inside feel something assailing their senses and each has an urge to place their heads in the pots that was used to heat the wax. They all resist this urge and then leave. As they explore the next building Grembor heads out to scout; he finds it locked and the door barred from the inside. After some attempts to leaver the door open which fails he tries to find another way into the building as a locked door is something he has to find a way around. Finding another door he tries it and finds it locked also from the inside; trying his luck he is startled by a gruff voice on the other side telling him to piss off. Questioning the person on the other side of the door Grembor figures out that it’s the Princes Wolves and brandishes his token from the packleader of the Princes wolves; after some sweat talking from Grembor the door is unbarred and he is let in to see the leader of this group. He finds that this group is holed up in a dyers shop and that there are several of them there; sitting down to talk they quickly find out they have similar goals and that these wolves have some information they could use. The other door is opened to allow the rest of the team entrance. They sit with the wolves for a couple of hours as they go over the layout of the village; identifying each of the buildings and what they know about them. They pinpoint the location of the Demon Wolves in the old Mill; a collection of skeletons which are being raised in the village square by a pair of crazy female clerics; the supposed location of the packloards heart in the armory and the location of the instigator of the theft which is in the remnants of the tower. They have a basic map of the village to work with; they are warned that there is something haunting the inn and that there are several roaming patrols of undead and Demon Wolves scouring the village and having sporadic skirmishes. [/QUOTE]
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