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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5957225" data-attributes="member: 52403"><p><strong>Grembor gets lucky ... no not like that.</strong></p><p></p><p>Figuring it for a basement he takes a cautious walk down a longer set of stairs than he expected and it opens out into a mausoleum. Several sarcophagi are propped up in niches in the walls while one has been disturbed; the skeleton still dressed in tattered rags lies stretched upon the floor a rusty longsword beside it. He cautiously approaches and pokes it with his sword before taking a scout of the rest of the room. The rest of the group follow him down and Pringle ever the cautious sort since his small accident that resulted in his death remains upon the stairs well out of the way.</p><p></p><p>The skeleton remains an inanimate object much to the parties relief and they more to examine a door they have found which reside opposite a dark stairway which they briefly examine and find it goes for a long way beyond their limited vision in this oppressively dark place. Nashkar elects to use him axe on the doorway as pushing it discovers it’s barred from the other side. A few minutes later the door is in splinters and a small room is discovered along with the remains of a camp; another door also barricaded from the other side is soon in splinters as well and they enter. However this room is not empty as they soon discover as three short figures coalesce from the shadows and try to stab them. Grembor strikes out at one who expires and then explodes in a burst of bright light which blinds the others. The dark folk blinded by the bright light are no match for the party and they are soon disposed of. Nothing of any interest is found in either room.</p><p></p><p>They approach the staircase carefully; Grembor and Sayuri decide to investigate leaving the remaining party members hanging around in the oppressive tomb all alone. They both sneak down the steep staircase which extends a long way down; fully 1000ft later it opens up to a large room, half of which looks like it opens into a natural cathedral and the other is worked stone and filled with pillars. The Cathedral is filled with softly glowing fungi while the remainder is only lit by the sunrod Grembor is clutching in his cold tight grasp. Seeing that it has opened up into a room which they will need to investigate Sayuri runs back up the 1000ft long staircase to gather the rest of the team while Grembor stands terribly exposed to what ever denizens are residing within the large room. </p><p></p><p>A couple of minutes later Grembor is hearing strange noises coming from the large natural room; noises of stone upon stone and the creaking of wood upon wood and stone. Suddenly a ghoulish figure appears from the darkness and attempts to claw Grembors face off. Surprised Grembor only moves a fraction in response but it’s sufficient for the dirty fingernails to score upon his shoulder instead of his face. Grembor can feel the lethargic effects of the strike but manages to throw it off with a shrug. Whipping out his sword he strikes a couple of times but fails to make a good hit while the ghoul unleashes a pair of claw attacks followed by a vicious bite; Grembor again feels the effects of the ghouls touch trying to overwhelm him but his Elven blood saves him. Grembor strikes again scoring a cut along its brow which fails to bleed; the ghoul knowing he would probably fail to kill the elf strikes once again causing a nasty jagged cut along his forearm before retreating into the comforting darkness. Grembor however being the vindictive sort pulls out his bow and fires three arrows at the retreating figure; two of which hit as it leaps into the murky waters of a nearby cave pool. </p><p></p><p>Grembor spends a worrying amount of time scanning the surroundings waiting for the ghoul to return while also wishing Sayuri and co would hurry up as he does not wish to spend any longer alone in this place. After a few more minutes he spies the ghoul trying to sneak up on him again and unleashes an arrow in its direction. The arrow misses but its enough to discourage the ghoul from any further thoughts of sneaking up on the watchful archer and again retreats to his pool.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5957225, member: 52403"] [b]Grembor gets lucky ... no not like that.[/b] Figuring it for a basement he takes a cautious walk down a longer set of stairs than he expected and it opens out into a mausoleum. Several sarcophagi are propped up in niches in the walls while one has been disturbed; the skeleton still dressed in tattered rags lies stretched upon the floor a rusty longsword beside it. He cautiously approaches and pokes it with his sword before taking a scout of the rest of the room. The rest of the group follow him down and Pringle ever the cautious sort since his small accident that resulted in his death remains upon the stairs well out of the way. The skeleton remains an inanimate object much to the parties relief and they more to examine a door they have found which reside opposite a dark stairway which they briefly examine and find it goes for a long way beyond their limited vision in this oppressively dark place. Nashkar elects to use him axe on the doorway as pushing it discovers it’s barred from the other side. A few minutes later the door is in splinters and a small room is discovered along with the remains of a camp; another door also barricaded from the other side is soon in splinters as well and they enter. However this room is not empty as they soon discover as three short figures coalesce from the shadows and try to stab them. Grembor strikes out at one who expires and then explodes in a burst of bright light which blinds the others. The dark folk blinded by the bright light are no match for the party and they are soon disposed of. Nothing of any interest is found in either room. They approach the staircase carefully; Grembor and Sayuri decide to investigate leaving the remaining party members hanging around in the oppressive tomb all alone. They both sneak down the steep staircase which extends a long way down; fully 1000ft later it opens up to a large room, half of which looks like it opens into a natural cathedral and the other is worked stone and filled with pillars. The Cathedral is filled with softly glowing fungi while the remainder is only lit by the sunrod Grembor is clutching in his cold tight grasp. Seeing that it has opened up into a room which they will need to investigate Sayuri runs back up the 1000ft long staircase to gather the rest of the team while Grembor stands terribly exposed to what ever denizens are residing within the large room. A couple of minutes later Grembor is hearing strange noises coming from the large natural room; noises of stone upon stone and the creaking of wood upon wood and stone. Suddenly a ghoulish figure appears from the darkness and attempts to claw Grembors face off. Surprised Grembor only moves a fraction in response but it’s sufficient for the dirty fingernails to score upon his shoulder instead of his face. Grembor can feel the lethargic effects of the strike but manages to throw it off with a shrug. Whipping out his sword he strikes a couple of times but fails to make a good hit while the ghoul unleashes a pair of claw attacks followed by a vicious bite; Grembor again feels the effects of the ghouls touch trying to overwhelm him but his Elven blood saves him. Grembor strikes again scoring a cut along its brow which fails to bleed; the ghoul knowing he would probably fail to kill the elf strikes once again causing a nasty jagged cut along his forearm before retreating into the comforting darkness. Grembor however being the vindictive sort pulls out his bow and fires three arrows at the retreating figure; two of which hit as it leaps into the murky waters of a nearby cave pool. Grembor spends a worrying amount of time scanning the surroundings waiting for the ghoul to return while also wishing Sayuri and co would hurry up as he does not wish to spend any longer alone in this place. After a few more minutes he spies the ghoul trying to sneak up on him again and unleashes an arrow in its direction. The arrow misses but its enough to discourage the ghoul from any further thoughts of sneaking up on the watchful archer and again retreats to his pool. [/QUOTE]
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