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Sic Pixie's Carrion Crown Adventure Path
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<blockquote data-quote="Sic_Pixie" data-source="post: 5965533" data-attributes="member: 52403"><p><strong>To the Aslylum</strong></p><p></p><p>With a sigh they all make their way back up to the room above and try searching through his library however there is nothing much there except for books on History of the last 2000 years. They exit the building and walk out into the rain. Talking to the waiting Crow they decide that the Lunatic asylum is the closer of the two remaining targets and decide to head there next.</p><p></p><p>Approaching the impressive building they are awed by the oppressive feel of the place; if ever there was a typical depressing, ominous building to have as a lunatic asylum then this was it. The stone gargoyles leering down from the rooftops, the sharply pitched roof, the narrow brooding windows all combined with the cloudy sky, pouring rain and impressive backlight of the rapidly increasing lightning strikes combine to send shivers running down the spines of all present. Even the metal gates are from a story book as they creek at the slightest touch of the hand or wind. The intrepid adventurers place shaking fingers on the gate and push it softly; they all wince at the squeal of the protesting rusted hinges as it opens and jump when it slams into the wall with a loud clang. They can hear various screams coming from the oppressive building before them.</p><p></p><p>Approaching the entranceway they notice that the doors look to be fashioned from steel and the walls built from solid stone which is unusual for this part of town. Most of the surrounding buildings are fabricated from middenstone which while cheap is not overly resistant to the weather let alone lunatics. The large metal doors are standing ajar as if inviting the party to enter and meet their doom; they push open the door and walk inside to get out of the incessant rain. They pause as they find three bound and gagged figures on the floor; each of them seems to be wearing a straightjacket, legs tied with rope and a gag over their mouths. After absorbing this information for a second Grembor approaches one and slices off his gag. With a bubbling scream from a mouth which seems to constantly stream saliva; eyes wide with an intensity everyone finds disturbing they can hear the scream being taken up throughout the asylum by many throats. They also hear the sound of something moving towards them; it’s dragging something heavy behind it and it’s approaching the double doors before them. With a thunderous impact and the splintering of wood the double doors before them burst open revealing four humanoid figures standing there wielding wooden clubs bound in barbed wire one of which was being dragged along the ground; they each have a cage upon their heads to prevent the prisoners from biting their faces. They advance upon the party and attempt to persuade them to leave using the business end of their clubs. The party soon impose their own thoughts upon the argument and soon there are four bodies lying before the party with only a couple of minor bruises to show for it.</p><p></p><p>Exploring this level they don’t find much of any note. There is a wand in a secret door in one of the nicer offices and in one of the storage rooms there are two lunatics playing imaginary poker over the dead body of a third and using body parts as gambling chits. Everything they find is killed with no real problem to the party as lunatics just throw themselves at the party and the warden’s are not equipped to deal with an organized response. They soon find their way down to the basement where this swiftly changes.</p></blockquote><p></p>
[QUOTE="Sic_Pixie, post: 5965533, member: 52403"] [b]To the Aslylum[/b] With a sigh they all make their way back up to the room above and try searching through his library however there is nothing much there except for books on History of the last 2000 years. They exit the building and walk out into the rain. Talking to the waiting Crow they decide that the Lunatic asylum is the closer of the two remaining targets and decide to head there next. Approaching the impressive building they are awed by the oppressive feel of the place; if ever there was a typical depressing, ominous building to have as a lunatic asylum then this was it. The stone gargoyles leering down from the rooftops, the sharply pitched roof, the narrow brooding windows all combined with the cloudy sky, pouring rain and impressive backlight of the rapidly increasing lightning strikes combine to send shivers running down the spines of all present. Even the metal gates are from a story book as they creek at the slightest touch of the hand or wind. The intrepid adventurers place shaking fingers on the gate and push it softly; they all wince at the squeal of the protesting rusted hinges as it opens and jump when it slams into the wall with a loud clang. They can hear various screams coming from the oppressive building before them. Approaching the entranceway they notice that the doors look to be fashioned from steel and the walls built from solid stone which is unusual for this part of town. Most of the surrounding buildings are fabricated from middenstone which while cheap is not overly resistant to the weather let alone lunatics. The large metal doors are standing ajar as if inviting the party to enter and meet their doom; they push open the door and walk inside to get out of the incessant rain. They pause as they find three bound and gagged figures on the floor; each of them seems to be wearing a straightjacket, legs tied with rope and a gag over their mouths. After absorbing this information for a second Grembor approaches one and slices off his gag. With a bubbling scream from a mouth which seems to constantly stream saliva; eyes wide with an intensity everyone finds disturbing they can hear the scream being taken up throughout the asylum by many throats. They also hear the sound of something moving towards them; it’s dragging something heavy behind it and it’s approaching the double doors before them. With a thunderous impact and the splintering of wood the double doors before them burst open revealing four humanoid figures standing there wielding wooden clubs bound in barbed wire one of which was being dragged along the ground; they each have a cage upon their heads to prevent the prisoners from biting their faces. They advance upon the party and attempt to persuade them to leave using the business end of their clubs. The party soon impose their own thoughts upon the argument and soon there are four bodies lying before the party with only a couple of minor bruises to show for it. Exploring this level they don’t find much of any note. There is a wand in a secret door in one of the nicer offices and in one of the storage rooms there are two lunatics playing imaginary poker over the dead body of a third and using body parts as gambling chits. Everything they find is killed with no real problem to the party as lunatics just throw themselves at the party and the warden’s are not equipped to deal with an organized response. They soon find their way down to the basement where this swiftly changes. [/QUOTE]
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