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Side Trek - chasing the Torch?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5833026" data-attributes="member: 20805"><p>Update: Kazyk did not have a happy ending, he died an ignoble death as I was not rolling very hot last friday night <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p> The mages fo Seaquin joined forces and opened a portal to Hell, where Kazyk had retreated to. The group charged in with guns blazing, to find Kazyk in the midst of starting a civil war and trying to take over Avernus. They fought their way through the massed devils and demons to take the fight to Kazyk, who was on center stage {literally} over a lake of Blood where he was consecrating an alter.</p><p></p><p> The blood, when drank, granted resist all {level} to the imbiber until the next extended rest or departure from hell. At which point all the damage the Blood had protected against slams home with a vengeance. The plan was for the legions to drink the blood and teleport into the Iron Tower... and then all die. Leaving Kazyk in charge.</p><p></p><p> There was another party seeking the torch, a group sent by Lord Shaladel... the race was on.</p><p></p><p> Two of my semi-regular players chose this day as the one to show up, a Blackguard and a Cleric. This brought my table to 7 players and some major anti-demon capability. The Clerics Turn Undead affects devils, demons, and elementals.. and has a range of 11 squares. We called it his Nuke attack.</p><p></p><p> I abstracted the charge through the miles of massed demons, using a variant on the skill challenge. Then the group made it to the tactical battle at the center dais. The Blood made it so everyone critted on a 19 or better... my intent was to make it a 'bloodbath' {pun intended}, but the Bard had a power that allowed him to convert crits to normal hits <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p> As the two teams surrounded Kazyk, after both teams clerics nuked the minions out of the way... a third party showed interest... Orcus arrived.</p><p></p><p> Some very fast, and nasty, 24th level dailies came into play and the heroes got their hands on the Torch. The Blackguard found himself adjacent to Orcus with Devon preparing to teleport everyone out to safety.. so he tried a Daily against the arch-demon... and crit! Smashing a greatsword into the achilles heel of the gigantic beast, he felled it... Orcus crashed to the ground {prone} with a roar of pain and anger.</p><p> Then the PC's teleported away to safety.</p><p></p><p> We were able to use the actual Orcus 'mini' for the combat which was awesome! Orcus was able to follow the survivor of the Shahalestian team back to the prime material and is rampaging through the mountains in search of the Torch... not sure when he will show up to torment the players, but I plan on giving them the chance to go hunt him down if they want. </p><p> But this time it will actually be Orcus, not his aspect <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>So, back on track the team is planning on.. well, something. I gave them the choice of Module 10 or Module 11... or hunting Orcus. I will have to see which way they go!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5833026, member: 20805"] Update: Kazyk did not have a happy ending, he died an ignoble death as I was not rolling very hot last friday night :( The mages fo Seaquin joined forces and opened a portal to Hell, where Kazyk had retreated to. The group charged in with guns blazing, to find Kazyk in the midst of starting a civil war and trying to take over Avernus. They fought their way through the massed devils and demons to take the fight to Kazyk, who was on center stage {literally} over a lake of Blood where he was consecrating an alter. The blood, when drank, granted resist all {level} to the imbiber until the next extended rest or departure from hell. At which point all the damage the Blood had protected against slams home with a vengeance. The plan was for the legions to drink the blood and teleport into the Iron Tower... and then all die. Leaving Kazyk in charge. There was another party seeking the torch, a group sent by Lord Shaladel... the race was on. Two of my semi-regular players chose this day as the one to show up, a Blackguard and a Cleric. This brought my table to 7 players and some major anti-demon capability. The Clerics Turn Undead affects devils, demons, and elementals.. and has a range of 11 squares. We called it his Nuke attack. I abstracted the charge through the miles of massed demons, using a variant on the skill challenge. Then the group made it to the tactical battle at the center dais. The Blood made it so everyone critted on a 19 or better... my intent was to make it a 'bloodbath' {pun intended}, but the Bard had a power that allowed him to convert crits to normal hits :( As the two teams surrounded Kazyk, after both teams clerics nuked the minions out of the way... a third party showed interest... Orcus arrived. Some very fast, and nasty, 24th level dailies came into play and the heroes got their hands on the Torch. The Blackguard found himself adjacent to Orcus with Devon preparing to teleport everyone out to safety.. so he tried a Daily against the arch-demon... and crit! Smashing a greatsword into the achilles heel of the gigantic beast, he felled it... Orcus crashed to the ground {prone} with a roar of pain and anger. Then the PC's teleported away to safety. We were able to use the actual Orcus 'mini' for the combat which was awesome! Orcus was able to follow the survivor of the Shahalestian team back to the prime material and is rampaging through the mountains in search of the Torch... not sure when he will show up to torment the players, but I plan on giving them the chance to go hunt him down if they want. But this time it will actually be Orcus, not his aspect :devil: So, back on track the team is planning on.. well, something. I gave them the choice of Module 10 or Module 11... or hunting Orcus. I will have to see which way they go! [/QUOTE]
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