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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="Mercule" data-source="post: 7152394" data-attributes="member: 5100"><p>Oh, it's rough. I had one character, one time, almost buy the farm during PotA. So far, I've been enjoying CoS a lot more (for a variety of reasons), but last Friday was frustrating. They had the monk and ranger scout out [spoiler]the vineyard[/spoiler], invisibly. The ranger actually botched a check and ended up alerting all the bad guys in the area to their presence. That means [spoiler]30 needle blights[/spoiler] on the first round with another [spoiler]24 twig blights and a druid[/spoiler] coming into play two rounds later. Considering the ranger was my daughter's character, I was feeling bad for about a round and a half. Then it became apparent that, while they weren't going to be able to win, the PCs were in very little real danger just due to movement abilities and ranged attacks. Once they regrouped and the party came in, forewarned, it wasn't long before the writing was on the wall and I narrated the second major movement of the siege ("yeah, yeah, you use the rest of your spells and take the same amount of damage as last time").</p><p></p><p>It's not that I feel like I need to kill a PC to have fun. Far from it; I tend to fudge when things are really going against the PCs. I just don't like events where it's next to impossible to build dramatic tension. We spent the majority of a session on a battle that didn't <u>really</u> threaten the party. Yes, there are some threats left, but they're minor and well within the abilities of the short-rest characters to handle without breaking a sweat.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7152394, member: 5100"] Oh, it's rough. I had one character, one time, almost buy the farm during PotA. So far, I've been enjoying CoS a lot more (for a variety of reasons), but last Friday was frustrating. They had the monk and ranger scout out [spoiler]the vineyard[/spoiler], invisibly. The ranger actually botched a check and ended up alerting all the bad guys in the area to their presence. That means [spoiler]30 needle blights[/spoiler] on the first round with another [spoiler]24 twig blights and a druid[/spoiler] coming into play two rounds later. Considering the ranger was my daughter's character, I was feeling bad for about a round and a half. Then it became apparent that, while they weren't going to be able to win, the PCs were in very little real danger just due to movement abilities and ranged attacks. Once they regrouped and the party came in, forewarned, it wasn't long before the writing was on the wall and I narrated the second major movement of the siege ("yeah, yeah, you use the rest of your spells and take the same amount of damage as last time"). It's not that I feel like I need to kill a PC to have fun. Far from it; I tend to fudge when things are really going against the PCs. I just don't like events where it's next to impossible to build dramatic tension. We spent the majority of a session on a battle that didn't [U]really[/U] threaten the party. Yes, there are some threats left, but they're minor and well within the abilities of the short-rest characters to handle without breaking a sweat. [/QUOTE]
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Community
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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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