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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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<blockquote data-quote="Fanaelialae" data-source="post: 7153352" data-attributes="member: 53980"><p>That isn't what this discussion is really about. Hitting a snake is like taking some damage. You fall back, but you aren't automatically removed from the game. No one has suggested that you should stop injuring characters or remove the risk of character death.</p><p></p><p>The examples that started this debate were instances where the character was removed from play for the <em>majority</em> of a session and the player wasn't allowed to do anything else (like run an NPC or roll a new character; in one case the player wasn't even allowed to make any commentary that might be construed as metagaming, I believe on penalty of the entire party losing half their earned xp). Moreover, it was not a steady loss like hitting hotels in Monopoly over and over until you "die". These were SoS effects; the equivalent would be if go to jail meant you instantly lose in Monopoly. </p><p></p><p>I don't disagree with you, but it isn't truly pertinent to this topic if you understand the root of the discourse (because no one has been arguing against character death). This has been about sidelining a player for hours due to one bad roll. IMO, there's no reason for that, since even if the PC is out of play for an indefinite period, it's easy enough for the player to roll a new character in relatively short order.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7153352, member: 53980"] That isn't what this discussion is really about. Hitting a snake is like taking some damage. You fall back, but you aren't automatically removed from the game. No one has suggested that you should stop injuring characters or remove the risk of character death. The examples that started this debate were instances where the character was removed from play for the [i]majority[/i] of a session and the player wasn't allowed to do anything else (like run an NPC or roll a new character; in one case the player wasn't even allowed to make any commentary that might be construed as metagaming, I believe on penalty of the entire party losing half their earned xp). Moreover, it was not a steady loss like hitting hotels in Monopoly over and over until you "die". These were SoS effects; the equivalent would be if go to jail meant you instantly lose in Monopoly. I don't disagree with you, but it isn't truly pertinent to this topic if you understand the root of the discourse (because no one has been arguing against character death). This has been about sidelining a player for hours due to one bad roll. IMO, there's no reason for that, since even if the PC is out of play for an indefinite period, it's easy enough for the player to roll a new character in relatively short order. [/QUOTE]
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Sidelining Players- the Good, the Bad, the Ugly, and the Poll
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