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<blockquote data-quote="Sidran" data-source="post: 383284" data-attributes="member: 6160"><p><strong>Size</strong></p><p><strong>Propulsion</strong></p><p><strong>Speed</strong></p><p><strong>Crew</strong></p><p><strong>Cargo</strong></p><p><strong>Dimensions: </strong></p><p><strong>Weapons:</strong></p><p><strong>Attacks: </strong></p><p><strong>Damage: </strong></p><p><strong>Hull</strong></p><p><strong>Armor Class </strong></p><p><strong>Hardness </strong></p><p><strong>Hit Die </strong></p><p><strong>Ratings: Structural, Maneuver, Radar </strong></p><p><strong>Design Merits: (like feats for the ship)</strong></p><p><strong>Ship qualities: </strong></p><p><strong>Threat Rating: </strong></p><p><strong>Cost and Construction time</strong></p><p></p><p><strong>Fighter</strong></p><p></p><p>Small quick craft made to defend, and support the larger crafts of the fleet. Flown by the hotshot ace, or the green bird pilot fresh out of academy these craft have a high fatality rate. ( An X-wing, for example)</p><p> </p><p><strong>Hit Die:</strong> D8 </p><p><strong>Attack Bonus.</strong> As Pilot +2 </p><p><strong>Good Ratings:</strong> Maneuver, and Radar </p><p><strong>Crew</strong> 1, or 2 (Sometimes with Astronav Droid) </p><p><strong>Cargo</strong> no or personal only</p><p><strong>Merits</strong> 1 + Structural Modifier ( +1/4 extra hit dice)</p><p><strong>Hardness</strong> ( as material)</p><p></p><p><strong>Notes:</strong> Fighters automatically gain the following abilities. Docking (DC 17) a fighter can dock with vessels of the huge or larger size range, in some instances the fighter may be able to dock with large vehicles (DC 25 ) if they have a docking port. Quick Stop In space a fighter can reverse its vector of thrust and hover in one place this is a special stunt and requires a successful pilot check (DC 16), or the vessel will spin out of control. Maneuver as a small or smaller vessel a fighter gains a +2 circumstance modifier to the Hulls AC while the vessel makes maneuvers. If a Pilot is knocked unconscious the vessel looses the bonus to AC, and has the potential of going out of control. Afterburn Fighters are built with a special throttle that allows for short bursts of speed to give it advantages in combat. Fighters are able to serge up to +20 ft per round for a sustained period of three consecutive rounds before the afterburner will flame out. After flaming out the afterburner takes four rounds to cool enough to be used again. Eject most fighters come with the built in ability to eject the cockpit from the structure of the vessel. An ejected pod is considered a fine sized vessel.</p><p><strong>Size:</strong> Diminutive, Tiny, and Small </p><p></p><p>Hit Dice by size</p><p><strong> Size </strong> <strong>HD</strong> <strong> Weapon slots </strong></p><p><em>Diminutive</em> 2-4 D8 2</p><p><em>Tiny </em> 5-8d8 4</p><p><em>Small</em> 9 D8 6</p><p></p><p>Above is how I used the article in the Dragon Issue 276 keep in mind I am mostly writting from a technically based world with very little magic ( rating tops at 3)</p></blockquote><p></p>
[QUOTE="Sidran, post: 383284, member: 6160"] [b]Size Propulsion Speed Crew Cargo Dimensions: Weapons: Attacks: Damage: Hull Armor Class Hardness Hit Die Ratings: Structural, Maneuver, Radar Design Merits: (like feats for the ship) Ship qualities: Threat Rating: Cost and Construction time[/b] [b]Fighter[/b] Small quick craft made to defend, and support the larger crafts of the fleet. Flown by the hotshot ace, or the green bird pilot fresh out of academy these craft have a high fatality rate. ( An X-wing, for example) [b]Hit Die:[/b] D8 [b]Attack Bonus.[/b] As Pilot +2 [b]Good Ratings:[/b] Maneuver, and Radar [b]Crew[/b] 1, or 2 (Sometimes with Astronav Droid) [b]Cargo[/b] no or personal only [b]Merits[/b] 1 + Structural Modifier ( +1/4 extra hit dice) [b]Hardness[/b] ( as material) [b]Notes:[/b] Fighters automatically gain the following abilities. Docking (DC 17) a fighter can dock with vessels of the huge or larger size range, in some instances the fighter may be able to dock with large vehicles (DC 25 ) if they have a docking port. Quick Stop In space a fighter can reverse its vector of thrust and hover in one place this is a special stunt and requires a successful pilot check (DC 16), or the vessel will spin out of control. Maneuver as a small or smaller vessel a fighter gains a +2 circumstance modifier to the Hulls AC while the vessel makes maneuvers. If a Pilot is knocked unconscious the vessel looses the bonus to AC, and has the potential of going out of control. Afterburn Fighters are built with a special throttle that allows for short bursts of speed to give it advantages in combat. Fighters are able to serge up to +20 ft per round for a sustained period of three consecutive rounds before the afterburner will flame out. After flaming out the afterburner takes four rounds to cool enough to be used again. Eject most fighters come with the built in ability to eject the cockpit from the structure of the vessel. An ejected pod is considered a fine sized vessel. [b]Size:[/b] Diminutive, Tiny, and Small Hit Dice by size [b] Size [/b] [b]HD[/b] [b] Weapon slots [/b] [i]Diminutive[/i] 2-4 D8 2 [i]Tiny [/i] 5-8d8 4 [i]Small[/i] 9 D8 6 Above is how I used the article in the Dragon Issue 276 keep in mind I am mostly writting from a technically based world with very little magic ( rating tops at 3) [/QUOTE]
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