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Siege of Bordrin's Watch - Rogue's Gallery
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<blockquote data-quote="Insight" data-source="post: 4807324" data-attributes="member: 11437"><p><strong>Gloomblade the Wanderer</strong></p><p></p><p><span style="color: lightgreen"><strong>GLOOMBLADE THE WANDERER</strong></span><strong></strong></p><p><strong>Half-Orc Rogue (Brutal Scoundrel) 3 * Unaligned</strong></p><p>Background: Prison Conversion</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong>: 17 (+4)</p><p><strong>CON</strong>: 11 (+1)</p><p><strong>DEX</strong>: 18 (+5)</p><p><strong>INT</strong>: 10 (+1)</p><p><strong>WIS</strong>: 8 (+0)</p><p><strong>CHA</strong>: 14 (+3)</p><p>* - These include 1/2 level bonus</p><p></p><p><strong><u>DEFENSES & HP</u></strong></p><p><strong>HP</strong>: 33</p><p><strong>BLOODIED</strong>: 16</p><p><strong>SURGE VALUE</strong>: 8</p><p><strong>SURGES/DAY</strong>: 6</p><p></p><p><strong>AC</strong>: 18</p><p><strong>FORT</strong>: 15</p><p><strong>REFLEX</strong>: 18</p><p><strong>WILL</strong>: 14</p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p><strong>SPEED</strong>: 6</p><p><strong>Low-Light Vision</strong></p><p><strong>Furious Assault</strong></p><p><strong>Half-Orc Resilience</strong>: Gain 5 temp hp the first time bloodied in an encounter</p><p><strong>Swift Charge</strong>: +2 Speed when charging</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p><strong>First Strike</strong>: At encounter start, Gloomblade gets combat advantage against foes who haven't acted yet</p><p><strong>Rogue Tactics - Brutal Scoundrel</strong>: +3 damage bonus to Sneak Attack</p><p><strong>Rogue Weapon Talent</strong>: Shuriken damage die to 1d6, +1 to attack rolls with Daggers</p><p><strong>Sneak Attack</strong>: 1/round (2/round with Action Point), if Gloomblade has combat advantage and hit with a crossbow, light blade, or sling, deal 2d8 damage</p><p></p><p><strong><u>SKILLS & LANGUAGES</u></strong></p><p><strong>Trained Skills</strong>: Acrobatics +11, Athletics +10, Intimidate +10, Stealth +11, Streetwise +11, Thievery +10</p><p><strong>Untrained Skills</strong>: Arcana +1, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance +3, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1.</p><p><strong>Languages</strong>: Common, Giant</p><p></p><p><strong><u>FEATS</u></strong></p><p>{1} <strong>Backstabber</strong>: Sneak Attack die to d8.</p><p>{2} <strong>Slaying Action</strong>: Deal Sneak Attack 2nd time in a round when spending an Action Point</p><p></p><p><strong><u>GEAR & WEALTH</u></strong></p><p>- MAGIC ITEMS</p><p>{3} <strong>Sylvan Leather Armor +1</strong></p><p>{2} <strong>Vicious Short Sword +1</strong></p><p>{1} <strong>Amulet of Protection +1</strong></p><p>{1} <strong>Acrobat Boots</strong> ** Purchased **</p><p>- MUNDANE ITEMS</p><p>Adventurer's Kit, 3 Daggers, 5 Throwing Knives (Shuriken), Whip</p><p></p><p>[sblock=Wish List]</p><p>Subtle Shortsword +1 [Level 3]</p><p>Catstep Boots [Level 3]</p><p>Flaying Gloves [Level 4]</p><p>[/sblock]</p><p></p><p><strong><u>POWERS</u></strong></p><p><span style="color: lightgreen"><strong>DISHEARTENING STRIKE</strong></span> Rogue Attack 1</p><p><strong>At-Will * Martial, Rattling, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement</strong>: Must wield a crossbow, light blade, or sling</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +9 vs AC</p><p><strong>Hit</strong>: 1d6+5 damage</p><p><em>Rattling</em>: Target takes a -2 penalty to attack rolls until the end of Gloomblade's next turn. Creatures immune to fear are not subject to this effect.</p><p></p><p><span style="color: lightgreen"><strong>SLY FLOURISH</strong></span> Rogue Attack 1</p><p><strong>At-Will * Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement</strong>: Must wield a crossbow, light blade, or sling</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +9 vs AC</p><p><strong>Hit</strong>: 1d6+7 damage.</p><p></p><p><span style="color: red"><strong>FURIOUS ASSAULT</strong></span> Half-Orc Feature</p><p><strong>Encounter</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Trigger</strong>: Gloomblade hits an enemy</p><p><strong>Effect</strong>: The attack deals extra 1[W] if it's a weapon attack or 1d8 if it isn't.</p><p></p><p><span style="color: red"><strong>SLY LUNGE</strong></span> Rogue Attack 1</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Requirement</strong>: Must wield a light blade</p><p><strong>Target</strong>: One creature granting combat advantage</p><p><strong>Attack</strong>: +9 vs AC</p><p><strong>Hit</strong>: 1d6+8 damage and Gloomblade gains combat advantage against the target until the end of your next turn. If Gloomblade doesn't apply his Sneak Attack damage to this attack, it deals 1d6 extra damage.</p><p></p><p><span style="color: red"><strong>NASTY BACKSWING</strong></span> Rogue Attack 3</p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Free Action Melee</strong> weapon</p><p><strong>Trigger</strong>: Gloomblade misses with an attack</p><p><strong>Requirement</strong>: Must wield a light blade</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +9 vs AC. Must have combat advantage for this attack.</p><p><strong>Hit</strong>: 1d6+8 damage and Gloomblade can shift 1 square.</p><p></p><p><span style="color: royalblue"><strong>HANDSPRING ASSAULT</strong></span> Rogue Attack 1</p><p><strong>Daily * Martial, Reliable, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Requirement</strong>: Must wield a light blade</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +9 vs AC</p><p><strong>Hit</strong>: 3d6+5 damage and Gloomblade can shift 2 squares.</p><p><strong>Special</strong>: When charging, Gloomblade can use this in place of a melee basic attack.</p><p></p><p><span style="color: red"><strong>TUMBLE</strong></span> Rogue Utility 2</p><p><strong>Encounter</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect</strong>: Gloomblade can shift 3 squares.</p><p></p><p><span style="color: orange"><strong>ACROBAT BOOTS</strong></span> Magic Item</p><p><strong>At-Will</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect</strong>: Stand up from prone.</p><p></p><p><strong><u>BACKGROUND IN BRIEF</u></strong></p><p>[sblock=expand]He had a real name... once. Gloomblade was what they called him now. It was a tattoo, in Dwarven script, inked on his right forearm. It was one of many other tattoos on the Half-Orc's body. On his upper left arm was a stylized serpent, symbolizing some sort of barbarian tribe. He barely remembered whatever time was spent there. On his left forearm was the tattoo he received some time either just before or just after landing in Sub Saan Prison. They told Gloomblade he was serving time for attacking some sort of important official. That's not the way to accused remembered it. Of course, all prisoners proclaim innocence, don't they?</p><p></p><p>And there would have been an end to Gloomblade's story long before it had a chance to begin, if not for a fellow prisoner, Gareth Stonecall, a former stonemason who'd been serving time for braining his patron in a very ugly and very public pay dispute. Stonecall, who befriended Gloomblade, was one of the very few who would dare speak to the wary Half-Orc castoff. The stonemason, while incarcerated at Sub Saan, had studied the gods and become something of a prison preacher. He helped shepherd the lost ones into the light, convert them from depraved into saved, and redeem those one irredeemable souls.</p><p></p><p>Gloomblade joined Stonecall's church, which met for a few hours a week in the prison kitchen. There, Gloomblade learned much about the gods he'd mostly ignored during his life. It was an eye-opening experience and one that led to Gloomblade's eventual release. With Stonecall's help, Gloomblade was able to prove his innocence of all charges and, after five and a half years in the hells of Sub Saan, Gloomblade was granted his release.</p><p></p><p>The warden asked the reformed Gloomblade where he'd like to be transported. After all, it wouldn't be proper to release Gloomblade or any prisoner right outside what was supposed to be a secret prison. Gloomblade didn't really have a home to call his own. From all he could remember of his life before imprisonment, the Half-Orc had been on the run from someone or something. Perhaps it was something deep within the recesses of his mind that prevented Gloomblade from remembering his pursuer. Perhaps this was for the best.</p><p></p><p>For these reasons, Gloomblade asked to be taken to a place far from what most would call civilization. He was transported to the frontier town of Overlook, where his life's adventure would truly begin.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 4807324, member: 11437"] [b]Gloomblade the Wanderer[/b] [color=lightgreen][b]GLOOMBLADE THE WANDERER[/b][/color][b] Half-Orc Rogue (Brutal Scoundrel) 3 * Unaligned[/b] Background: Prison Conversion [b][u]ABILITY SCORES[/u][/b] [b]STR[/b]: 17 (+4) [b]CON[/b]: 11 (+1) [b]DEX[/b]: 18 (+5) [b]INT[/b]: 10 (+1) [b]WIS[/b]: 8 (+0) [b]CHA[/b]: 14 (+3) * - These include 1/2 level bonus [b][u]DEFENSES & HP[/u][/b] [b]HP[/b]: 33 [b]BLOODIED[/b]: 16 [b]SURGE VALUE[/b]: 8 [b]SURGES/DAY[/b]: 6 [b]AC[/b]: 18 [b]FORT[/b]: 15 [b]REFLEX[/b]: 18 [b]WILL[/b]: 14 [b][u]RACIAL FEATURES[/u][/b] [b]SPEED[/b]: 6 [b]Low-Light Vision[/b] [b]Furious Assault[/b] [b]Half-Orc Resilience[/b]: Gain 5 temp hp the first time bloodied in an encounter [b]Swift Charge[/b]: +2 Speed when charging [b][u]CLASS FEATURES[/u][/b] [b]First Strike[/b]: At encounter start, Gloomblade gets combat advantage against foes who haven't acted yet [b]Rogue Tactics - Brutal Scoundrel[/b]: +3 damage bonus to Sneak Attack [b]Rogue Weapon Talent[/b]: Shuriken damage die to 1d6, +1 to attack rolls with Daggers [b]Sneak Attack[/b]: 1/round (2/round with Action Point), if Gloomblade has combat advantage and hit with a crossbow, light blade, or sling, deal 2d8 damage [b][u]SKILLS & LANGUAGES[/u][/b] [b]Trained Skills[/b]: Acrobatics +11, Athletics +10, Intimidate +10, Stealth +11, Streetwise +11, Thievery +10 [b]Untrained Skills[/b]: Arcana +1, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance +3, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1. [b]Languages[/b]: Common, Giant [b][u]FEATS[/u][/b] {1} [b]Backstabber[/b]: Sneak Attack die to d8. {2} [b]Slaying Action[/b]: Deal Sneak Attack 2nd time in a round when spending an Action Point [b][u]GEAR & WEALTH[/u][/b] - MAGIC ITEMS {3} [b]Sylvan Leather Armor +1[/b] {2} [b]Vicious Short Sword +1[/b] {1} [b]Amulet of Protection +1[/b] {1} [b]Acrobat Boots[/b] ** Purchased ** - MUNDANE ITEMS Adventurer's Kit, 3 Daggers, 5 Throwing Knives (Shuriken), Whip [sblock=Wish List] Subtle Shortsword +1 [Level 3] Catstep Boots [Level 3] Flaying Gloves [Level 4] [/sblock] [b][u]POWERS[/u][/b] [color=lightgreen][b]DISHEARTENING STRIKE[/b][/color] Rogue Attack 1 [b]At-Will * Martial, Rattling, Weapon Standard Action Melee or Ranged[/b] weapon [b]Requirement[/b]: Must wield a crossbow, light blade, or sling [b]Target[/b]: One creature [b]Attack[/b]: +9 vs AC [b]Hit[/b]: 1d6+5 damage [i]Rattling[/i]: Target takes a -2 penalty to attack rolls until the end of Gloomblade's next turn. Creatures immune to fear are not subject to this effect. [color=lightgreen][b]SLY FLOURISH[/b][/color] Rogue Attack 1 [b]At-Will * Martial, Weapon Standard Action Melee or Ranged[/b] weapon [b]Requirement[/b]: Must wield a crossbow, light blade, or sling [b]Target[/b]: One creature [b]Attack[/b]: +9 vs AC [b]Hit[/b]: 1d6+7 damage. [color=red][b]FURIOUS ASSAULT[/b][/color] Half-Orc Feature [b]Encounter Free Action Personal[/b] [b]Trigger[/b]: Gloomblade hits an enemy [b]Effect[/b]: The attack deals extra 1[W] if it's a weapon attack or 1d8 if it isn't. [color=red][b]SLY LUNGE[/b][/color] Rogue Attack 1 [b]Encounter * Martial, Weapon Standard Action Melee[/b] weapon [b]Requirement[/b]: Must wield a light blade [b]Target[/b]: One creature granting combat advantage [b]Attack[/b]: +9 vs AC [b]Hit[/b]: 1d6+8 damage and Gloomblade gains combat advantage against the target until the end of your next turn. If Gloomblade doesn't apply his Sneak Attack damage to this attack, it deals 1d6 extra damage. [color=red][b]NASTY BACKSWING[/b][/color] Rogue Attack 3 [b]Encounter * Martial, Weapon Free Action Melee[/b] weapon [b]Trigger[/b]: Gloomblade misses with an attack [b]Requirement[/b]: Must wield a light blade [b]Target[/b]: One creature [b]Attack[/b]: +9 vs AC. Must have combat advantage for this attack. [b]Hit[/b]: 1d6+8 damage and Gloomblade can shift 1 square. [color=royalblue][b]HANDSPRING ASSAULT[/b][/color] Rogue Attack 1 [b]Daily * Martial, Reliable, Weapon Standard Action Melee[/b] weapon [b]Requirement[/b]: Must wield a light blade [b]Target[/b]: One creature [b]Attack[/b]: +9 vs AC [b]Hit[/b]: 3d6+5 damage and Gloomblade can shift 2 squares. [b]Special[/b]: When charging, Gloomblade can use this in place of a melee basic attack. [color=red][b]TUMBLE[/b][/color] Rogue Utility 2 [b]Encounter Move Action Personal[/b] [b]Effect[/b]: Gloomblade can shift 3 squares. [color=orange][b]ACROBAT BOOTS[/b][/color] Magic Item [b]At-Will Minor Action Personal[/b] [b]Effect[/b]: Stand up from prone. [b][u]BACKGROUND IN BRIEF[/u][/b] [sblock=expand]He had a real name... once. Gloomblade was what they called him now. It was a tattoo, in Dwarven script, inked on his right forearm. It was one of many other tattoos on the Half-Orc's body. On his upper left arm was a stylized serpent, symbolizing some sort of barbarian tribe. He barely remembered whatever time was spent there. On his left forearm was the tattoo he received some time either just before or just after landing in Sub Saan Prison. They told Gloomblade he was serving time for attacking some sort of important official. That's not the way to accused remembered it. Of course, all prisoners proclaim innocence, don't they? And there would have been an end to Gloomblade's story long before it had a chance to begin, if not for a fellow prisoner, Gareth Stonecall, a former stonemason who'd been serving time for braining his patron in a very ugly and very public pay dispute. Stonecall, who befriended Gloomblade, was one of the very few who would dare speak to the wary Half-Orc castoff. The stonemason, while incarcerated at Sub Saan, had studied the gods and become something of a prison preacher. He helped shepherd the lost ones into the light, convert them from depraved into saved, and redeem those one irredeemable souls. Gloomblade joined Stonecall's church, which met for a few hours a week in the prison kitchen. There, Gloomblade learned much about the gods he'd mostly ignored during his life. It was an eye-opening experience and one that led to Gloomblade's eventual release. With Stonecall's help, Gloomblade was able to prove his innocence of all charges and, after five and a half years in the hells of Sub Saan, Gloomblade was granted his release. The warden asked the reformed Gloomblade where he'd like to be transported. After all, it wouldn't be proper to release Gloomblade or any prisoner right outside what was supposed to be a secret prison. Gloomblade didn't really have a home to call his own. From all he could remember of his life before imprisonment, the Half-Orc had been on the run from someone or something. Perhaps it was something deep within the recesses of his mind that prevented Gloomblade from remembering his pursuer. Perhaps this was for the best. For these reasons, Gloomblade asked to be taken to a place far from what most would call civilization. He was transported to the frontier town of Overlook, where his life's adventure would truly begin.[/sblock] [/QUOTE]
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