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Siege of Bordrin's Watch - Rogue's Gallery
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<blockquote data-quote="stonegod" data-source="post: 4807353" data-attributes="member: 36973"><p><span style="color: plum"><span style="font-size: 12px"><strong>Dorn Tirae, Speaker of Truths</strong></span></span></p><p><span style="color: plum"></span></p><p><span style="color: plum">Is it right? Is it fair? Nay, my brothers and sisters in arms! The elders of Overlook rule from their high seats, but we bear their burdens. We must show them, show them that we do deserve a seat at the table, that we will no longer be content with tablescraps! For Overlook!</span></p><p></p><p>Male Half-Elf Bard/Swordmage 3</p><p><strong>Initiative</strong> +1; <strong>Senses</strong> low-light vision; Passive Insight 19, Passive Perception 12</p><p><strong>HP</strong> 38; <strong>Bloodied</strong> 19; <strong>Healing Surge</strong> 9; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 19; <strong>Fort</strong> 15, <strong>Ref</strong> 16, <strong>Will</strong> 17</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>-----------------------------------------------------------------</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: #44AA44"><u><strong>Harsh Songblade Longsword +1</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+4 vs AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44AA44"><u><strong>Hand Crossbow</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p><p>+3 vs. AC; 1d6 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: #44AA44"><u><strong>Guiding Strike</strong> (standard; at-will) ✦ <strong>Arcane, Weapon</strong></u></span></p><p>+9 vs. AC; 1d8+5 damage and the target takes a -2 penalty to the defense of Dorn's choice until the end of Dorn's next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><span style="color: #44AA44"><u><strong>Cutting Words</strong> (standard; at-will) ✦ <strong>Arcane, Implement, Psychic</strong></u></span></p><p>Ranged 10; +6 vs. Will; 1d8+5 psychic damage and the target is pulled 2 squares.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Sword Burst</strong> (standard; encounter) ✦ <strong>Arcane, Force, Implement</strong></u></span></p><p>Close burst 1 (enemies in burst); +6 vs. Reflex; 1d6+3 force damage.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Shout of Triumph</strong> (standard; encounter) ✦ <strong>Arcane, Implement, Thunder</strong></u></span></p><p>Close blast 3 (enemies in blast); +6 vs. Fort; 1d6+5 damage thunder damage and Dorn pushes the target three squares. <strong>Effect:</strong> Slide each ally in the blast 3 squares.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Cunning Ferocity</strong> (standard; encounter) ✦ <strong>Arcane, Weapon</strong></u></span></p><p>+9 vs. Reflex; 1d8+5 damage and each ally within 5 squares gains a +2 bonus to damage rolls against the target until the end of Dorn's next turn.</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Slayer's Song</strong> (standard; daily) ✦ <strong>Arcane, Weapon</strong></u></span></p><p>+9 vs AC; 2d8+5 damage and the target grants combat advantage to Dorn and his allies (save ends). <strong>Miss:</strong> Half-damage. <strong>Effect:</strong> Until the end of the encounter, whenever Dorn hits an enemy, that enemy grants combat advantage to Dorn and his allies until the end of his next turn.</p><p><span style="color: #AA2255"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Majestic Word</strong> (minor; 2/encounter) ✦ <strong>Arcane, Healing</strong></u></span></p><p>Close burst 5 (Dorn or one ally in burst); target spends a healing surge and regains +4 additional hit points; Dorn also slides the target one square.</p><p><span style="color: #AA2255"><u><strong>Words of Friendship</strong> (minor; encounter) ✦ <strong>Arcane, Charm</strong></u></span></p><p>Dorn gains a +5 power bonus to the next Diplomacy check he makes before the end of his next turn.</p><p><span style="color: #BBBBBB"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><u><strong>Concerted Effort</strong> (standard; daily) ✦ <strong>Arcane</strong></u></span></p><p>Close burst 10 (Dorn and each ally in burst); Until the end of Dorn's next turn, each target gains a +1 power bonus to attack rolls. Whenever a target hits with at least one attack during their turn, the bonus increases by 1 for the targets whose turn has not yet started.</p><p><span style="color: #E9822A"><u><strong>Harsh Songblade Longsword +1</strong></u></span></p><p><strong>Critical:</strong> +1d8 damage. <strong>Property:</strong> Bards use this blade as an implement for bard powers and bard paragon path powers. <strong>Power (Daily):</strong> Free action when Dorn hits an enemy with a bard thunder bower using the blade. Each enemy within 2 squares of the triggering enemy is dazed until the end of Dorn's next turn.</p><p><span style="color: #E9822A"><u><strong>Veteran's Chainmail +1</strong></u></span></p><p>When Dorn spends an action port, he gains a +1 item bonus to attack rolls and defenses until the end of Dorn's next turn.</p><p><span style="color: #E9822A"><u><strong>Amulet of Protection +1</strong></u></span></p><p><u><strong>Virtue of Valor</strong></u></p><p>Once per round when an ally within 10 squares bloodies or reduces an enemy to 0hp, ally gains 4 temporary hit points.</p><p><u><strong>Song of Rest</strong></u></p><p>At the end of a short rest so long as Dorn has been playing an instrument or singing, all allies and Dorn that spend a healing surge can +4 extra hit points per surge.</p><p><u><strong>Swordbond</strong></u></p><p>Dorn is bonded with one blade; this bond can be changed during an hour long ritual. If the weapon is within 10 squares, he can call it to hand as a standard action. If the weapon is broken, it can be reformed after an hour long ritual.</p><p><u><strong>Bardic Training</strong></u></p><p>Dorn can use one bard ritual per day without expending components.</p><p><u><strong>Group Diplomacy</strong></u></p><p>Allies within 10 squares add +1 to Diplomacy.</p><p><u><strong>Skill Versatility</strong></u></p><p>+1 to all untrained skills.</p><p><u><strong>Dilettante</strong></u></p><p><u><strong>Dual Heritage</strong></u></p><p><u><strong>Multiclass Versatility</strong></u></p><p>-----------------------------------------------------------------</p><p><strong>Alignment</strong> Good; <strong>Languages</strong> Common, Dwarven, Elven</p><p><strong>Str</strong> 8 (+0) <strong>Dex</strong> 10 (+1) <strong>Wis</strong> 13 (+2)</p><p><strong>Con</strong> 16 (+4) <strong>Int</strong> 14 (+3) <strong>Cha</strong> 18 (+5)</p><p><strong>Acrobatics</strong> +5*, <strong>Arcana</strong> +8*, <strong>Athletics</strong> +4*, <strong>Bluff</strong> +6, <strong>Diplomacy</strong> +13*, <strong>Heal</strong> 3, <strong>Insight</strong> +9*, <strong>Streetwise</strong> +11*</p><p>* Trained Skill</p><p><strong>Feats:</strong> Combat Virtuoso, Heart of the Blade, Ritual Caster</p><p><strong>Gear</strong> Harsh Songblade Longsword +1 (Shimemersong), Hand Crossbow with 20 bolts; Veteran's Chainmail +1, Light Shield; Amulet of Protection +1, Alchemical Reagents (100), Backpack, Belt Pouch, Everburning Torch, Lute, Magical Herbs (50), Trail Rations (10), Waterskin, Wine Bottle; 18gp; 76lbs (80 heavy).</p><p><strong>Rituals:</strong> Comprehend Language, Glib Limerick, Last Sight Vision, Secret Page, Traveler's Chant, Tensor's Floating Disk </p><p></p><p><strong>Background</strong></p><p>Dorn was born to a well-off barrister of Overlook. Never wanting for much, he grew up in a house full of ideals and debate. This instilled within him the beliefs and patriotism he holds to today. But he also saw the darker side of Overlook, especially the lower classes and how non-dwarves (including his father) could not reach the true echelons of power. After many unsuccessful attempts to work within the system (including a stint with the Watch after university), he started his own one man crusade. He printed leaflets, held rallies, and made a general nuisance of himself. While he never did anything really illegal, he was enough of a problem for Overlook that when the orc problem reeled its head, they had the perfect solution for how to deal with Dorn.</p><p></p><p><strong>Personality and Appearance</strong></p><p>Dorn is quite full of himself and very confident in his mission. He never says three words where six will do, and he often makes lofty appeals to justice and liberation and other such concepts. Dorn is tenacious is a fight, and even when things are going wrong, he refuses to see defeat.</p><p></p><p>Dorn has a proud bearing, lean build, and swarthy skin accented by his shaved head. He dresses in comoner's clothes with a fine cut and little dirt, a sure sign of a custom job. Women tend to swoon when he is speaking.</p><p></p><p>[sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Dorn, level 3</p><p>Half-Elf, Bard</p><p>Bardic Virtue: Virtue of Valor</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 16, Dex 10, Int 14, Wis 13, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16.</p><p></p><p></p><p>AC: 19 Fort: 15 Reflex: 16 Will: 17</p><p>HP: 38 Surges: 10 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Arcana +8, Insight +9, Acrobatics +5, Diplomacy +13, Streetwise +11, Athletics +4</p><p></p><p>UNTRAINED SKILLS</p><p>Bluff +6, Dungeoneering +3, Endurance +4, Heal +3, History +4, Intimidate +6, Nature +3, Perception +3, Religion +4, Stealth +1, Thievery +1</p><p></p><p>FEATS</p><p>Bard: Ritual Caster</p><p>Level 1: Combat Virtuoso</p><p>Level 2: Heart of the Blade</p><p></p><p>POWERS</p><p>Bard at-will 1: Guiding Strike</p><p>Bard at-will 1: Cutting Words</p><p>Bard daily 1: Slayer's Song</p><p>Bard encounter 1: Shout of Triumph</p><p>Bard encounter 3: Cunning Ferocity</p><p>Bard utility 2: Concerted Effort</p><p>Dilettante: Sword Burst</p><p></p><p>ITEMS</p><p>Ritual Book, Harsh Songblade Longsword +1, Veteran's Chainmail +1, Light Shield, Amulet of Protection +1, Wine, Bottle, Alchemical Reagents (Arcana) (100), Backpack (empty), Everburning Torch, Lute, Pouch, Belt (empty), Rations, Trail, Hand Crossbow, Crossbow Bolts (20), Rare Herbs (Nature) (50), Waterskin</p><p>RITUALS</p><p>Traveler's Chant, Secret Page, Comprehend Language, Glib Limerick, Tenser's Floating Disk, Last Sight Vision</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock][sblock=MiniDorn]Dorn—Male Half-Elf Bard 3</p><p>Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12</p><p>HP: 38, Bloodied: 19, Surge: 9, Surges left: 10/10</p><p>AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5</p><p>Action Points: 1, Second Wind: Not Used</p><p>Powers -</p><p><span style="color: #44AA44">Guiding Strike</span></p><p><span style="color: #44AA44">Cutting Words</span></p><p><span style="color: #AA2255">Sword Burst</span></p><p><span style="color: #AA2255">Shout of Triumph</span></p><p><span style="color: #AA2255">Cunning Ferocity</span></p><p><span style="color: #BBBBBB">Slayer's Song</span></p><p><span style="color: #AA2255">Magestic Word x2</span></p><p><span style="color: #AA2255">Words of Friendship</span></p><p><span style="color: #BBBBBB">Concerted Effort</span></p><p><span style="color: #E9822A">Harsh Songblade Longsword +1</span></p><p></p><p><a href="https://www.enworld.org/index.php?posts/4807353/" target="_blank">Full character sheet</a>[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 4807353, member: 36973"] [color=plum][size=3][b]Dorn Tirae, Speaker of Truths[/b][/size] Is it right? Is it fair? Nay, my brothers and sisters in arms! The elders of Overlook rule from their high seats, but we bear their burdens. We must show them, show them that we do deserve a seat at the table, that we will no longer be content with tablescraps! For Overlook![/color] Male Half-Elf Bard/Swordmage 3 [b]Initiative[/b] +1; [b]Senses[/b] low-light vision; Passive Insight 19, Passive Perception 12 [b]HP[/b] 38; [b]Bloodied[/b] 19; [b]Healing Surge[/b] 9; [b]Surges Per Day[/b] 10 [b]AC[/b] 19; [b]Fort[/b] 15, [b]Ref[/b] 16, [b]Will[/b] 17 [b]Speed[/b] 5 [b]Action Points[/b] 1 ----------------------------------------------------------------- :bmelee:[color=#44AA44][u][b]Harsh Songblade Longsword +1[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +4 vs AC; 1d8 damage. :ranged:[color=#44AA44][u][b]Hand Crossbow[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] +3 vs. AC; 1d6 damage. :melee:[color=#44AA44][u][b]Guiding Strike[/b] (standard; at-will) ✦ [b]Arcane, Weapon[/b][/u][/color] +9 vs. AC; 1d8+5 damage and the target takes a -2 penalty to the defense of Dorn's choice until the end of Dorn's next turn. :ranged:[color=#44AA44][u][b]Cutting Words[/b] (standard; at-will) ✦ [b]Arcane, Implement, Psychic[/b][/u][/color] Ranged 10; +6 vs. Will; 1d8+5 psychic damage and the target is pulled 2 squares. [color=#AA2255]:close:[u][b]Sword Burst[/b] (standard; encounter) ✦ [b]Arcane, Force, Implement[/b][/u][/color] Close burst 1 (enemies in burst); +6 vs. Reflex; 1d6+3 force damage. [color=#AA2255]:close:[u][b]Shout of Triumph[/b] (standard; encounter) ✦ [b]Arcane, Implement, Thunder[/b][/u][/color] Close blast 3 (enemies in blast); +6 vs. Fort; 1d6+5 damage thunder damage and Dorn pushes the target three squares. [b]Effect:[/b] Slide each ally in the blast 3 squares. [color=#AA2255]:melee:[u][b]Cunning Ferocity[/b] (standard; encounter) ✦ [b]Arcane, Weapon[/b][/u][/color] +9 vs. Reflex; 1d8+5 damage and each ally within 5 squares gains a +2 bonus to damage rolls against the target until the end of Dorn's next turn. [color=#BBBBBB]:melee:[u][b]Slayer's Song[/b] (standard; daily) ✦ [b]Arcane, Weapon[/b][/u][/color] +9 vs AC; 2d8+5 damage and the target grants combat advantage to Dorn and his allies (save ends). [b]Miss:[/b] Half-damage. [b]Effect:[/b] Until the end of the encounter, whenever Dorn hits an enemy, that enemy grants combat advantage to Dorn and his allies until the end of his next turn. [color=#AA2255]:close:[u][b]Majestic Word[/b] (minor; 2/encounter) ✦ [b]Arcane, Healing[/b][/u][/color] Close burst 5 (Dorn or one ally in burst); target spends a healing surge and regains +4 additional hit points; Dorn also slides the target one square. [color=#AA2255][u][b]Words of Friendship[/b] (minor; encounter) ✦ [b]Arcane, Charm[/b][/u][/color] Dorn gains a +5 power bonus to the next Diplomacy check he makes before the end of his next turn. [color=#BBBBBB]:close:[u][b]Concerted Effort[/b] (standard; daily) ✦ [b]Arcane[/b][/u][/color] Close burst 10 (Dorn and each ally in burst); Until the end of Dorn's next turn, each target gains a +1 power bonus to attack rolls. Whenever a target hits with at least one attack during their turn, the bonus increases by 1 for the targets whose turn has not yet started. [color=#E9822A][u][b]Harsh Songblade Longsword +1[/b][/u][/color] [b]Critical:[/b] +1d8 damage. [b]Property:[/b] Bards use this blade as an implement for bard powers and bard paragon path powers. [b]Power (Daily):[/b] Free action when Dorn hits an enemy with a bard thunder bower using the blade. Each enemy within 2 squares of the triggering enemy is dazed until the end of Dorn's next turn. [color=#E9822A][u][b]Veteran's Chainmail +1[/b][/u][/color] When Dorn spends an action port, he gains a +1 item bonus to attack rolls and defenses until the end of Dorn's next turn. [color=#E9822A][u][b]Amulet of Protection +1[/b][/u][/color] [u][b]Virtue of Valor[/b][/u] Once per round when an ally within 10 squares bloodies or reduces an enemy to 0hp, ally gains 4 temporary hit points. [u][b]Song of Rest[/b][/u] At the end of a short rest so long as Dorn has been playing an instrument or singing, all allies and Dorn that spend a healing surge can +4 extra hit points per surge. [u][b]Swordbond[/b][/u] Dorn is bonded with one blade; this bond can be changed during an hour long ritual. If the weapon is within 10 squares, he can call it to hand as a standard action. If the weapon is broken, it can be reformed after an hour long ritual. [u][b]Bardic Training[/b][/u] Dorn can use one bard ritual per day without expending components. [u][b]Group Diplomacy[/b][/u] Allies within 10 squares add +1 to Diplomacy. [u][b]Skill Versatility[/b][/u] +1 to all untrained skills. [u][b]Dilettante[/b][/u] [u][b]Dual Heritage[/b][/u] [u][b]Multiclass Versatility[/b][/u] ----------------------------------------------------------------- [b]Alignment[/b] Good; [b]Languages[/b] Common, Dwarven, Elven [b]Str[/b] 8 (+0) [b]Dex[/b] 10 (+1) [b]Wis[/b] 13 (+2) [b]Con[/b] 16 (+4) [b]Int[/b] 14 (+3) [b]Cha[/b] 18 (+5) [b]Acrobatics[/b] +5*, [b]Arcana[/b] +8*, [b]Athletics[/b] +4*, [b]Bluff[/b] +6, [b]Diplomacy[/b] +13*, [b]Heal[/b] 3, [b]Insight[/b] +9*, [b]Streetwise[/b] +11* * Trained Skill [b]Feats:[/b] Combat Virtuoso, Heart of the Blade, Ritual Caster [b]Gear[/b] Harsh Songblade Longsword +1 (Shimemersong), Hand Crossbow with 20 bolts; Veteran's Chainmail +1, Light Shield; Amulet of Protection +1, Alchemical Reagents (100), Backpack, Belt Pouch, Everburning Torch, Lute, Magical Herbs (50), Trail Rations (10), Waterskin, Wine Bottle; 18gp; 76lbs (80 heavy). [b]Rituals:[/b] Comprehend Language, Glib Limerick, Last Sight Vision, Secret Page, Traveler's Chant, Tensor's Floating Disk [b]Background[/b] Dorn was born to a well-off barrister of Overlook. Never wanting for much, he grew up in a house full of ideals and debate. This instilled within him the beliefs and patriotism he holds to today. But he also saw the darker side of Overlook, especially the lower classes and how non-dwarves (including his father) could not reach the true echelons of power. After many unsuccessful attempts to work within the system (including a stint with the Watch after university), he started his own one man crusade. He printed leaflets, held rallies, and made a general nuisance of himself. While he never did anything really illegal, he was enough of a problem for Overlook that when the orc problem reeled its head, they had the perfect solution for how to deal with Dorn. [b]Personality and Appearance[/b] Dorn is quite full of himself and very confident in his mission. He never says three words where six will do, and he often makes lofty appeals to justice and liberation and other such concepts. Dorn is tenacious is a fight, and even when things are going wrong, he refuses to see defeat. Dorn has a proud bearing, lean build, and swarthy skin accented by his shaved head. He dresses in comoner's clothes with a fine cut and little dirt, a sure sign of a custom job. Women tend to swoon when he is speaking. [sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&DI Character Builder ====== Dorn, level 3 Half-Elf, Bard Bardic Virtue: Virtue of Valor FINAL ABILITY SCORES Str 8, Con 16, Dex 10, Int 14, Wis 13, Cha 18. STARTING ABILITY SCORES Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16. AC: 19 Fort: 15 Reflex: 16 Will: 17 HP: 38 Surges: 10 Surge Value: 9 TRAINED SKILLS Arcana +8, Insight +9, Acrobatics +5, Diplomacy +13, Streetwise +11, Athletics +4 UNTRAINED SKILLS Bluff +6, Dungeoneering +3, Endurance +4, Heal +3, History +4, Intimidate +6, Nature +3, Perception +3, Religion +4, Stealth +1, Thievery +1 FEATS Bard: Ritual Caster Level 1: Combat Virtuoso Level 2: Heart of the Blade POWERS Bard at-will 1: Guiding Strike Bard at-will 1: Cutting Words Bard daily 1: Slayer's Song Bard encounter 1: Shout of Triumph Bard encounter 3: Cunning Ferocity Bard utility 2: Concerted Effort Dilettante: Sword Burst ITEMS Ritual Book, Harsh Songblade Longsword +1, Veteran's Chainmail +1, Light Shield, Amulet of Protection +1, Wine, Bottle, Alchemical Reagents (Arcana) (100), Backpack (empty), Everburning Torch, Lute, Pouch, Belt (empty), Rations, Trail, Hand Crossbow, Crossbow Bolts (20), Rare Herbs (Nature) (50), Waterskin RITUALS Traveler's Chant, Secret Page, Comprehend Language, Glib Limerick, Tenser's Floating Disk, Last Sight Vision ====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock][sblock=MiniDorn]Dorn—Male Half-Elf Bard 3 Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12 HP: 38, Bloodied: 19, Surge: 9, Surges left: 10/10 AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5 Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Guiding Strike Cutting Words[/color] [color=#AA2255]Sword Burst Shout of Triumph Cunning Ferocity[/color] [color=#BBBBBB]Slayer's Song[/color] [color=#AA2255]Magestic Word x2 Words of Friendship[/color] [color=#BBBBBB]Concerted Effort[/color] [color=#E9822A]Harsh Songblade Longsword +1[/color] [URL="https://www.enworld.org/index.php?posts/4807353/"]Full character sheet[/URL][/sblock] [/QUOTE]
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