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Siege of Bordrin's Watch - Rogue's Gallery
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<blockquote data-quote="Kobold Stew" data-source="post: 4808406" data-attributes="member: 23484"><p><span style="color: darkred"><strong><span style="font-size: 12px">GALA</span></strong></span><strong></strong></p><p><strong>Elf Druid (Predator) 3 * Unaligned</strong></p><p>Background: Silent Hunter</p><p></p><p><strong>Initiative</strong> +9 </p><p><strong>Senses</strong> low-light vision; Passive Insight 15, Passive Perception 23</p><p><strong>Action Points</strong> 1</p><p></p><p><strong><u>Ability Scores</u></strong></p><p><strong>STR</strong>: 10 (+1) <strong>CON</strong>: 12 (+2)</p><p><strong>DEX</strong>: 18 (+5) <strong>INT</strong>: 10 (+1)</p><p><strong>WIS</strong>: 18 (+5) <strong>CHA</strong>: 10 (+1)</p><p></p><p><strong><u>Defenses & HP</u></strong></p><p><strong>HP</strong>: 34</p><p><strong>BLOODIED</strong>: 17</p><p><strong>SURGE VALUE</strong>: 8</p><p><strong>SURGES/DAY</strong>: 8</p><p></p><p><strong>AC</strong>: 20</p><p><strong>FORT</strong>: 14 (13 in human form)</p><p><strong>REFLEX</strong>: 18</p><p><strong>WILL</strong>: 19 (18 in human form)</p><p></p><p><strong><u>Race and Class Features</u></strong></p><p><strong>SPEED</strong>: 8 (includes Primal Predator class feature)</p><p><strong>Low-Light Vision, Fey Origin</strong></p><p><strong>Group Awareness</strong>: Non-elf allies within 5 squares of me gain +1 racial bonus to perception. </p><p><strong>Wild Step</strong>: I ignore difficult terrain when shifting. </p><p><strong>Wild Shape</strong></p><p></p><p><strong><u>Skills and Languages</u></strong></p><p><strong>Trained Skills</strong>: Nature +12, Stealth +10, Perception +13, Endurance +6</p><p><strong>Untrained Skills</strong>: STR {+1 (0 with armor)}, CON {+2 (+1 with armor)}, DEX {+5 (+4 with armor)}, INT {+1}, WIS {+5}, CHA {+1}</p><p><strong>Languages</strong>: Common, Elven</p><p></p><p><strong><u>Feats</u></strong></p><p>{c} <strong>Ritual Caster</strong></p><p>{1} <strong>Improved Initiative</strong></p><p>{2} <strong>Implement Expertise</strong>: +1 to attacks with totem. </p><p></p><p><strong><u>Gear and Wealth</u></strong></p><p>- MAGIC ITEMS</p><p>{3} <strong>Predator Hide Armor +1</strong></p><p>{1} <strong>Magic Totem +1</strong> (+1d6 damage on crit)</p><p>{1} <strong>Amulet of Protection +1</strong></p><p>- MUNDANE ITEMS</p><p>Ritual book (Animal messenger, Create campsite, Bloom, Endure Elements, Water Walk), backpack, beltpouch, everburning torch with sheath,</p><p>rare herbs (200gp worth)</p><p>healing potions (six)</p><p>various coins (37gp)</p><p></p><p><strong><u>Powers</u></strong></p><p><span style="color: lightgreen"><strong>WILD SHAPE</strong></span> Druid Class Feature </p><p><strong>At will * Polymorph, Primal</strong></p><p><strong>Minor Action (Special)</strong> personal</p><p><strong>Effect</strong>: I change to beast form (jackal), and shift one square. I drop anything I am holding; equipment becomes part of beast form. Can only use powers that have the beast form keyword, or that are derived from implement or magic items.</p><p></p><p><span style="color: lightgreen"><strong>Grasping Claws</strong></span> Druid Attack 1 </p><p><strong>At will * Beast form, Implement, Primal</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d8+6 damage, and target is slowed (movement 2) until the end of my next turn. This can be used as a melee basic attack.</p><p></p><p><span style="color: lightgreen"><strong>Pounce</strong></span> Druid Attack 1 </p><p><strong>At will * Beast form, Implement, Primal</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d8+6 damage, and target grants combat advantage to the next creature that attacks it before the end of my next turn. When charging, this can be used instead of a melee basic attack. </p><p></p><p><span style="color: lightgreen"><strong>Call of the Beast</strong></span> Druid Attack 1 </p><p><strong>At will * Implement, Primal, Psychic</strong></p><p><strong>Standard Action Area</strong> burst 1 within 10 squares</p><p><strong>Target</strong>: Each creature in burst</p><p><strong>Attack</strong>: +8 vs Will</p><p><strong>Hit</strong>: Target can’t gain combat advantage until the end of my next turn. On its next turn, it takes 11 psychic damage when it makes any attack that doesn’t include my nearest ally as a target.</p><p></p><p><span style="color: red"><strong>Elven Accuracy</strong></span> Elf Feature</p><p><strong>Encounter</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Effect</strong>: Reroll an attack roll, and use the second roll even if it is lower.</p><p></p><p><span style="color: red"><strong>Cull the Herd</strong></span> Druid Attack 1</p><p><strong>Encounter * Beast Form, Charm, Implement, primal, Psychic</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target</strong>: one creature</p><p><strong>Attack</strong>: +8 vs Will</p><p><strong>Hit</strong>: 2d8+6 and I pull the target three squares</p><p></p><p><span style="color: red"><strong>Predator’s Flurry</strong></span> Druid Attack 3</p><p><strong>Encounter * Beast Form, Implement, primal</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d6+6 and creature is dazed until the end of my next turn</p><p><strong>Effect</strong>: I shift 5 squares and make a secondary attack</p><p><strong>Secondary Target</strong>: One creature other than primary target</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d6+6 and creature is dazed until the end of my next turn</p><p></p><p></p><p><span style="color: royalblue"><strong>Savage Frenzy</strong></span> Druid Attack 1</p><p><strong>Daily * Beast form, Implement, Primal</strong></p><p><strong>Standard Action Close</strong> burst 1</p><p><strong>Target</strong>: Each enemy in burst I can see</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d6+6, target is dazed and slowed (save ends both)</p><p><strong>Miss</strong>: Half damage, and the target is slowed until the end of my next turn.</p><p></p><p><span style="color: royalblue"><strong>Fleet Pursuit</strong></span> Druid Utility 2</p><p><strong>Daily * Beast form, Primal</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect</strong>: Until the end of the encounter while in Beast form, gain +5 power bonus to speed (=13!)</p><p></p><p><span style="color: orange"><strong>Predator Armor</strong></span> </p><p><strong>Daily * Beast form</strong></p><p><strong>Immediate reaction</strong></p><p><strong>Trigger</strong>: an enemy adjacent to me shifts</p><p><strong>Effect</strong>: Until the end of my next turn I gain +1 to attack and damage against the triggering enemy.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 4808406, member: 23484"] [color=darkred][b][size=3]GALA[/size][/b][/color][b] Elf Druid (Predator) 3 * Unaligned[/b] Background: Silent Hunter [B]Initiative[/B] +9 [B]Senses[/B] low-light vision; Passive Insight 15, Passive Perception 23 [B]Action Points[/B] 1 [b][u]Ability Scores[/u][/b] [b]STR[/b]: 10 (+1) [b]CON[/b]: 12 (+2) [b]DEX[/b]: 18 (+5) [b]INT[/b]: 10 (+1) [b]WIS[/b]: 18 (+5) [b]CHA[/b]: 10 (+1) [b][u]Defenses & HP[/u][/b] [b]HP[/b]: 34 [b]BLOODIED[/b]: 17 [b]SURGE VALUE[/b]: 8 [b]SURGES/DAY[/b]: 8 [b]AC[/b]: 20 [b]FORT[/b]: 14 (13 in human form) [b]REFLEX[/b]: 18 [b]WILL[/b]: 19 (18 in human form) [b][u]Race and Class Features[/u][/b] [b]SPEED[/b]: 8 (includes Primal Predator class feature) [b]Low-Light Vision, Fey Origin[/b] [b]Group Awareness[/b]: Non-elf allies within 5 squares of me gain +1 racial bonus to perception. [b]Wild Step[/b]: I ignore difficult terrain when shifting. [b]Wild Shape[/b] [b][u]Skills and Languages[/u][/b] [b]Trained Skills[/b]: Nature +12, Stealth +10, Perception +13, Endurance +6 [b]Untrained Skills[/b]: STR {+1 (0 with armor)}, CON {+2 (+1 with armor)}, DEX {+5 (+4 with armor)}, INT {+1}, WIS {+5}, CHA {+1} [b]Languages[/b]: Common, Elven [b][u]Feats[/u][/b] {c} [b]Ritual Caster[/b] {1} [b]Improved Initiative[/b] {2} [b]Implement Expertise[/b]: +1 to attacks with totem. [b][u]Gear and Wealth[/u][/b] - MAGIC ITEMS {3} [b]Predator Hide Armor +1[/b] {1} [b]Magic Totem +1[/b] (+1d6 damage on crit) {1} [b]Amulet of Protection +1[/b] - MUNDANE ITEMS Ritual book (Animal messenger, Create campsite, Bloom, Endure Elements, Water Walk), backpack, beltpouch, everburning torch with sheath, rare herbs (200gp worth) healing potions (six) various coins (37gp) [b][u]Powers[/u][/b] [color=lightgreen][b]WILD SHAPE[/b][/color] Druid Class Feature [b]At will * Polymorph, Primal Minor Action (Special)[/b] personal [b]Effect[/b]: I change to beast form (jackal), and shift one square. I drop anything I am holding; equipment becomes part of beast form. Can only use powers that have the beast form keyword, or that are derived from implement or magic items. [color=lightgreen][b]Grasping Claws[/b][/color] Druid Attack 1 [b]At will * Beast form, Implement, Primal Standard Action Melee[/b] touch [b]Target[/b]: One creature [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d8+6 damage, and target is slowed (movement 2) until the end of my next turn. This can be used as a melee basic attack. [color=lightgreen][b]Pounce[/b][/color] Druid Attack 1 [b]At will * Beast form, Implement, Primal Standard Action Melee[/b] touch [b]Target[/b]: One creature [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d8+6 damage, and target grants combat advantage to the next creature that attacks it before the end of my next turn. When charging, this can be used instead of a melee basic attack. [color=lightgreen][b]Call of the Beast[/b][/color] Druid Attack 1 [b]At will * Implement, Primal, Psychic Standard Action Area[/b] burst 1 within 10 squares [b]Target[/b]: Each creature in burst [b]Attack[/b]: +8 vs Will [b]Hit[/b]: Target can’t gain combat advantage until the end of my next turn. On its next turn, it takes 11 psychic damage when it makes any attack that doesn’t include my nearest ally as a target. [color=red][b]Elven Accuracy[/b][/color] Elf Feature [b]Encounter Free Action Personal[/b] [b]Effect[/b]: Reroll an attack roll, and use the second roll even if it is lower. [color=red][b]Cull the Herd[/b][/color] Druid Attack 1 [b]Encounter * Beast Form, Charm, Implement, primal, Psychic Standard Action Ranged[/b] 5 [b]Target[/b]: one creature [b]Attack[/b]: +8 vs Will [b]Hit[/b]: 2d8+6 and I pull the target three squares [color=red][b]Predator’s Flurry[/b][/color] Druid Attack 3 [b]Encounter * Beast Form, Implement, primal Standard Action Melee[/b] touch [b]Target[/b]: One creature [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d6+6 and creature is dazed until the end of my next turn [b]Effect[/b]: I shift 5 squares and make a secondary attack [b]Secondary Target[/b]: One creature other than primary target [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d6+6 and creature is dazed until the end of my next turn [color=royalblue][b]Savage Frenzy[/b][/color] Druid Attack 1 [b]Daily * Beast form, Implement, Primal Standard Action Close[/b] burst 1 [b]Target[/b]: Each enemy in burst I can see [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d6+6, target is dazed and slowed (save ends both) [b]Miss[/b]: Half damage, and the target is slowed until the end of my next turn. [color=royalblue][b]Fleet Pursuit[/b][/color] Druid Utility 2 [b]Daily * Beast form, Primal Minor Action Personal[/b] [b]Effect[/b]: Until the end of the encounter while in Beast form, gain +5 power bonus to speed (=13!) [color=orange][b]Predator Armor[/b][/color] [b]Daily * Beast form Immediate reaction Trigger[/b]: an enemy adjacent to me shifts [b]Effect[/b]: Until the end of my next turn I gain +1 to attack and damage against the triggering enemy. [/QUOTE]
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