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Siege Of Bordrin's Watch
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<blockquote data-quote="DEFCON 1" data-source="post: 4840556" data-attributes="member: 7006"><p>The orcs down in the small ravine are rip-roaring drunk, having for the first time in quite a while being able to be off by themselves with no stronger one lording over them. As they yell and laugh and break wind... the party goes about finding the best route to move on past and continue into the mountains.</p><p></p><p><span style="color: SandyBrown">Tregar</span> and <span style="color: Yellow">Henry</span> try looking around for the best path up and around the camp, but with their armor being what it is... they fear getting too close until they actually have to move on. Henry's eyes help the dwarf spot the occasional trouble-spot, but Tregar just can't get a good enough view to guarantee a silent path. <span style="color: dimgray"><span style="font-size: 9px">(Henry Aid Another Perception DC 10: [10] + 3 = 13 *success* / +2 to Tregar's Perception check) (Tregar Perception DC 15: [6] + 5 + 2 = 13 *failure*)</span></span></p><p></p><p>However, in her animal form, <span style="color: DarkRed">Gala</span> has absolutely no problem picking her way around the camp, and to the orcs in the midst of a meal, is no distraction whatsoever. She finds the potential problem spots in the earth and digs around them... dropping sinkholes, moving stray rocks, helping out with anything that might cause an accident when the group moves on. <span style="color: dimgray"><span style="font-size: 9px">(Gala Perception DC 15: [6] + 13 = 19 *success*)</span></span></p><p></p><p>Once the path is made, <span style="color: Plum">Dorn</span> brings everyone together and gives a speech that not only calms the rising anger in Wendigo, but also focuses everybody on the job they have ahead. It is a monumental piece of oration that few would have heard before and less will hear again. <span style="color: dimgray"><span style="font-size: 9px">(Dorn Diplomacy DC 15: [20] + 18 = 38 *success*)</span></span></p><p></p><p>Thus, as much as <span style="color: Lime">Wendigo</span> might want to have gone down there to punish the fiends who attacked his bretheren, he easily heeds Dorn's words and leads the group forward on their sneaking around the band. <span style="color: dimgray"><span style="font-size: 9px">(Wendigo Stealth DC 10: [13] + 12 = 25 *success*)</span></span></p><p></p><p><span style="color: PaleGreen">Gloomblade</span> chuckles to himself, as the knowledge of the golden tongue of "The Speaker" is common to him... as it was Tirae whose followers got the halfork put away in the first place. Gloomblade learned quickly while in the prison not to cross "The Speaker" and his disciples... and he sure isn't going to do that now. He throws Dorn a 'thumbs up', then moves off after Wendigo. <span style="color: dimgray"><span style="font-size: 9px">(Gloomblade Stealth DC 10: [10] + 11 = 21 *success*)</span></span></p><p></p><p>One by one, the rest of the party follows suit... and they get past the orc encampment with a minimum of fuss. It was a close call, but they six militiamen have a job to do, and do it they shall.</p><p></p><p>**********</p><p></p><p><span style="color: DimGray">4 Successes / 1 Failure: Challenge Check 3: SUCCESS</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Reward: <em>One future use of Diplomacy by any party member can be assigned an auto-roll of 20.</em></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">SKILL CHALLENGE: 3 OF 3</span></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4840556, member: 7006"] The orcs down in the small ravine are rip-roaring drunk, having for the first time in quite a while being able to be off by themselves with no stronger one lording over them. As they yell and laugh and break wind... the party goes about finding the best route to move on past and continue into the mountains. [COLOR="SandyBrown"]Tregar[/COLOR] and [COLOR="Yellow"]Henry[/COLOR] try looking around for the best path up and around the camp, but with their armor being what it is... they fear getting too close until they actually have to move on. Henry's eyes help the dwarf spot the occasional trouble-spot, but Tregar just can't get a good enough view to guarantee a silent path. [COLOR="dimgray"][SIZE="1"](Henry Aid Another Perception DC 10: [10] + 3 = 13 *success* / +2 to Tregar's Perception check) (Tregar Perception DC 15: [6] + 5 + 2 = 13 *failure*)[/SIZE][/COLOR] However, in her animal form, [COLOR="DarkRed"]Gala[/COLOR] has absolutely no problem picking her way around the camp, and to the orcs in the midst of a meal, is no distraction whatsoever. She finds the potential problem spots in the earth and digs around them... dropping sinkholes, moving stray rocks, helping out with anything that might cause an accident when the group moves on. [COLOR="dimgray"][SIZE="1"](Gala Perception DC 15: [6] + 13 = 19 *success*)[/SIZE][/COLOR] Once the path is made, [COLOR="Plum"]Dorn[/COLOR] brings everyone together and gives a speech that not only calms the rising anger in Wendigo, but also focuses everybody on the job they have ahead. It is a monumental piece of oration that few would have heard before and less will hear again. [COLOR="dimgray"][SIZE="1"](Dorn Diplomacy DC 15: [20] + 18 = 38 *success*)[/SIZE][/COLOR] Thus, as much as [COLOR="Lime"]Wendigo[/COLOR] might want to have gone down there to punish the fiends who attacked his bretheren, he easily heeds Dorn's words and leads the group forward on their sneaking around the band. [COLOR="dimgray"][SIZE="1"](Wendigo Stealth DC 10: [13] + 12 = 25 *success*)[/SIZE][/COLOR] [COLOR="PaleGreen"]Gloomblade[/COLOR] chuckles to himself, as the knowledge of the golden tongue of "The Speaker" is common to him... as it was Tirae whose followers got the halfork put away in the first place. Gloomblade learned quickly while in the prison not to cross "The Speaker" and his disciples... and he sure isn't going to do that now. He throws Dorn a 'thumbs up', then moves off after Wendigo. [COLOR="dimgray"][SIZE="1"](Gloomblade Stealth DC 10: [10] + 11 = 21 *success*)[/SIZE][/COLOR] One by one, the rest of the party follows suit... and they get past the orc encampment with a minimum of fuss. It was a close call, but they six militiamen have a job to do, and do it they shall. ********** [COLOR="DimGray"]4 Successes / 1 Failure: Challenge Check 3: SUCCESS Reward: [I]One future use of Diplomacy by any party member can be assigned an auto-roll of 20.[/I] SKILL CHALLENGE: 3 OF 3[/COLOR] [/QUOTE]
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