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<blockquote data-quote="DEFCON 1" data-source="post: 4947597" data-attributes="member: 7006"><p><span style="color: DimGray"><span style="font-size: 9px">Tregar, I just now noticed that you were targeting the orange drudge crosses as though they were still living, when in actuality the change from solid diamond to cross meant they've been killed already. I just kept the corpses on the board so everyone could see where they'd been dropped. Evidentally my system caused a bit of confusion... my apologies for that! Thus the Thunder of Judgement attack got the higher damage dice for attacking only one target, and I didn't spend your action point because I didn't think you'd want to use Divine Bolts against the Raiders or Bolt Throwers just yet. So you still have it. </span></span></p><p></p><p>ROUND 2 PART II:</p><p></p><p><span style="color: DarkRed">Gala</span> staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. Still, she had a destination, and she is going to try to follow it. She continues forward, veering to where she remembers the steps are, slightly to the right of where she hears the orcs at the front doors. <span style="color: DimGray"><span style="font-size: 9px">(Perception check to find steps DC 15: [14] + 13 = 27 *success*)</span></span> She starts bounding up the steps to the balcony, but without being able to see her feet, she stumbles slightly on one of them, losing a step. <span style="color: DimGray"><span style="font-size: 9px">(Athletics check to climb stairs blind DC 10: [7] + 0 = 7 *failure* / lose 1 square of movement)</span></span> Gala then takes a moment to shake her head in hopes of clearing the spots in her eyes, but it doesn’t seem to work. <span style="color: DimGray"><span style="font-size: 9px">(Save vs blindness: [8] *failure*)</span></span></p><p></p><p><span style="color: Yellow">Henry</span> curses under his breath. His plan is still up but the two new targets means he’s gonna hurt. He shrugs mentally, it’s his job to take the lumps after all. With a prayer to every god he could think of, but especially to Moradin, he jogs slowly forward, gradually building up speed until in a full charge. <span style="color: DimGray"><span style="font-size: 9px">(Move action to I8)</span></span> <span style="color: yellow">"Moraaaadin!"</span> he screams as his halberd spins and hacks into the old crone witch doctor, who screams in pain and furious anger. <span style="color: DimGray"><span style="font-size: 9px">(Charge attack to N3 vs Witch Doctor AC 15: 28 *hit* / 9 damage / Witch Doctor marked)</span></span> Then, in a quick switch from his original idea, he reverses the halberd suddenly and spears the nearest of the raiders in a snake like strike. <span style="color: DimGray"><span style="font-size: 9px">(Steel Serpent Strike vs Raider O4 AC 17: 19 *hit* / 15 damage / raider marked / raider slowed and cannot shift until end of Henry’s next turn)</span></span></p><p></p><p><span style="color: SandyBrown">Tregar</span> stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help, so Tregar knew he needed to get those orcs away from Wendigo. He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. The hammer that arrives is so powerful in fact, that it slams into the orc sergeant and it tumbles backwards, end over end, over the pews before crashing unceremoniously into the pit wall… the sound of its snapping neck echoing through the hall. <span style="color: DimGray"><span style="font-size: 9px">(Thunder of Judgement vs Orc Sergeant Fort 17: [20] + 7 = 27 *critical* / 12 + 5 + [5] = 22 damage / dead)</span></span></p><p></p><p>With the orc sergeant’s dying breath drifting from his lungs, a whole new crew of <span style="color: DarkOrange">orc drudges</span> storm in from the outside courtyard. Like the raiders before them, all they can do is enter and look around, but several of them are able to move up to within melee range of Henry and Gala.</p><p></p><p>Having been hacked at by Henry’s glimmering halberd, the <span style="color: RoyalBlue">old crone witch doctor</span> realizes that she is in no position to go hand-to-hand with him. She takes a step backwards away from him, <span style="color: DimGray"><span style="font-size: 9px">(Shift action to P3)</span></span> then once she’s clear, she hurries down the stairs and in between the pews. <span style="color: DimGray"><span style="font-size: 9px">(Move action to S8)</span></span> With a yelp, she sprawls flat between the pews and gains total cover from the party. <span style="color: DimGray"><span style="font-size: 9px">(Free action to fall prone)</span></span></p><p></p><p>Wendigo is now free and clear to move on to a new enemy. </p><p> </p><p>9 <span style="color: Lime">Wendigo</span> 23/34 / +4 THP</p><p>22 <span style="color: PaleGreen">Gloomblade</span> 28/33</p><p>18 <span style="color: Plum">Dorn</span> granting CA</p><p></p><p>17 <span style="color: Red">Orc Bolt Thrower U4</span></p><p>17 <span style="color: Red">Orc Bolt Thrower D10</span></p><p>17 <span style="color: Teal">Orc Raider O4</span> -15 / marked / slowed / cannot shift until of Henry’s next turn</p><p>17 <span style="color: Teal">Orc Raider P4</span></p><p></p><p>16 <span style="color: DarkRed">Gala</span> 25/34 / blinded (save ends) / granting CA</p><p>16 <span style="color: Yellow">Henry</span></p><p>15 <span style="color: SandyBrown">Tregar</span> prone</p><p></p><p>15 <span style="color: Green">Orc Sergeant</span> -48 dead</p><p>13 <span style="color: DarkOrange">Incoming Orc Drudges</span></p><p>10 <span style="color: RoyalBlue">Orc Witch Doctor</span> -9 / marked / prone</p><p></p><p><img src="http://img267.imageshack.us/img267/2970/round2b.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4947597, member: 7006"] [COLOR="DimGray"][SIZE="1"]Tregar, I just now noticed that you were targeting the orange drudge crosses as though they were still living, when in actuality the change from solid diamond to cross meant they've been killed already. I just kept the corpses on the board so everyone could see where they'd been dropped. Evidentally my system caused a bit of confusion... my apologies for that! Thus the Thunder of Judgement attack got the higher damage dice for attacking only one target, and I didn't spend your action point because I didn't think you'd want to use Divine Bolts against the Raiders or Bolt Throwers just yet. So you still have it. [/SIZE][/COLOR] ROUND 2 PART II: [COLOR="DarkRed"]Gala[/COLOR] staggers, and lets out another yelp. The shapes she sees as her eyes blink furiously are indistinct, and barely comprehensible. Still, she had a destination, and she is going to try to follow it. She continues forward, veering to where she remembers the steps are, slightly to the right of where she hears the orcs at the front doors. [COLOR="DimGray"][SIZE="1"](Perception check to find steps DC 15: [14] + 13 = 27 *success*)[/SIZE][/COLOR] She starts bounding up the steps to the balcony, but without being able to see her feet, she stumbles slightly on one of them, losing a step. [COLOR="DimGray"][SIZE="1"](Athletics check to climb stairs blind DC 10: [7] + 0 = 7 *failure* / lose 1 square of movement)[/SIZE][/COLOR] Gala then takes a moment to shake her head in hopes of clearing the spots in her eyes, but it doesn’t seem to work. [COLOR="DimGray"][SIZE="1"](Save vs blindness: [8] *failure*)[/SIZE][/COLOR] [COLOR="Yellow"]Henry[/COLOR] curses under his breath. His plan is still up but the two new targets means he’s gonna hurt. He shrugs mentally, it’s his job to take the lumps after all. With a prayer to every god he could think of, but especially to Moradin, he jogs slowly forward, gradually building up speed until in a full charge. [COLOR="DimGray"][SIZE="1"](Move action to I8)[/SIZE][/COLOR] [COLOR="yellow"]"Moraaaadin!"[/COLOR] he screams as his halberd spins and hacks into the old crone witch doctor, who screams in pain and furious anger. [COLOR="DimGray"][SIZE="1"](Charge attack to N3 vs Witch Doctor AC 15: 28 *hit* / 9 damage / Witch Doctor marked)[/SIZE][/COLOR] Then, in a quick switch from his original idea, he reverses the halberd suddenly and spears the nearest of the raiders in a snake like strike. [COLOR="DimGray"][SIZE="1"](Steel Serpent Strike vs Raider O4 AC 17: 19 *hit* / 15 damage / raider marked / raider slowed and cannot shift until end of Henry’s next turn)[/SIZE][/COLOR] [COLOR="SandyBrown"]Tregar[/COLOR] stands again and sees the unfolding events around him, Wendigo is still in trouble, perhaps even moreso than before. The others needed the monk's help, so Tregar knew he needed to get those orcs away from Wendigo. He calls upon Moradin's Hammer to fall on their foes and knock them away from the shifter. The hammer that arrives is so powerful in fact, that it slams into the orc sergeant and it tumbles backwards, end over end, over the pews before crashing unceremoniously into the pit wall… the sound of its snapping neck echoing through the hall. [COLOR="DimGray"][SIZE="1"](Thunder of Judgement vs Orc Sergeant Fort 17: [20] + 7 = 27 *critical* / 12 + 5 + [5] = 22 damage / dead)[/SIZE][/COLOR] With the orc sergeant’s dying breath drifting from his lungs, a whole new crew of [COLOR="DarkOrange"]orc drudges[/COLOR] storm in from the outside courtyard. Like the raiders before them, all they can do is enter and look around, but several of them are able to move up to within melee range of Henry and Gala. Having been hacked at by Henry’s glimmering halberd, the [COLOR="RoyalBlue"]old crone witch doctor[/COLOR] realizes that she is in no position to go hand-to-hand with him. She takes a step backwards away from him, [COLOR="DimGray"][size="1"](Shift action to P3)[/SIZE][/COLOR] then once she’s clear, she hurries down the stairs and in between the pews. [COLOR="DimGray"][size="1"](Move action to S8)[/SIZE][/COLOR] With a yelp, she sprawls flat between the pews and gains total cover from the party. [COLOR="DimGray"][size="1"](Free action to fall prone)[/size][/COLOR][size="1"][/size] Wendigo is now free and clear to move on to a new enemy. 9 [COLOR="Lime"]Wendigo[/COLOR] 23/34 / +4 THP 22 [COLOR="PaleGreen"]Gloomblade[/COLOR] 28/33 18 [COLOR="Plum"]Dorn[/COLOR] granting CA 17 [COLOR="Red"]Orc Bolt Thrower U4[/COLOR] 17 [COLOR="Red"]Orc Bolt Thrower D10[/COLOR] 17 [COLOR="Teal"]Orc Raider O4[/COLOR] -15 / marked / slowed / cannot shift until of Henry’s next turn 17 [COLOR="Teal"]Orc Raider P4[/COLOR] 16 [COLOR="DarkRed"]Gala[/COLOR] 25/34 / blinded (save ends) / granting CA 16 [COLOR="Yellow"]Henry[/COLOR] 15 [COLOR="SandyBrown"]Tregar[/COLOR] prone 15 [COLOR="Green"]Orc Sergeant[/COLOR] -48 dead 13 [COLOR="DarkOrange"]Incoming Orc Drudges[/COLOR] 10 [COLOR="RoyalBlue"]Orc Witch Doctor[/COLOR] -9 / marked / prone [IMG]http://img267.imageshack.us/img267/2970/round2b.png[/IMG] [/QUOTE]
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