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Signs of Influence: Poets, Priests and Politicians
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7104015" data-attributes="member: 82106"><p>5e backgrounds are often some sort of variation on this concept, yes. Not necessarily "get free stuff", but they tend to emphasize social connections between the character and some element of society. My 5e character is a dwarf wizard with the Folk Hero (IIRC that's what its called) background. He can get free food and lodging from his 'fans', and there are a few other fairly minor effects. Its useful, and it worked pretty well as an interesting addition to the character. Frankly, the 4e backgrounds are a bit less concrete, but you could do the same things with them. 5e background is sort of halfway between a background and a theme in 4e's way of doing things. I suspect if 4e had gotten a facelift it would have gotten pretty much the same treatment, it was a pretty obvious direction to go in. It certainly has the virtue of replacing 2 subsystems with one simpler one, which I can't really object to. This is really a lot of the trend with 5e. Had it respected 4e's design goals more I would have thought it was a damned good effort.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7104015, member: 82106"] 5e backgrounds are often some sort of variation on this concept, yes. Not necessarily "get free stuff", but they tend to emphasize social connections between the character and some element of society. My 5e character is a dwarf wizard with the Folk Hero (IIRC that's what its called) background. He can get free food and lodging from his 'fans', and there are a few other fairly minor effects. Its useful, and it worked pretty well as an interesting addition to the character. Frankly, the 4e backgrounds are a bit less concrete, but you could do the same things with them. 5e background is sort of halfway between a background and a theme in 4e's way of doing things. I suspect if 4e had gotten a facelift it would have gotten pretty much the same treatment, it was a pretty obvious direction to go in. It certainly has the virtue of replacing 2 subsystems with one simpler one, which I can't really object to. This is really a lot of the trend with 5e. Had it respected 4e's design goals more I would have thought it was a damned good effort. [/QUOTE]
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