Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
Silas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 5900795" data-attributes="member: 360"><p>[campaign]Campagin Overview[/campaign] [campaign]World Overview[/campaign] [campaign]PCs[/campaign] [campaign]NPCs[/campaign]</p><p> </p><p><strong><span style="font-size: 12px"><span style="color: seagreen">Silas, Agent of Empire</span></span></strong></p><p></p><p><span style="color: seagreen">Look at this before you answer. This is the staff of the Empire's Auditors. Now, what were you going to tell me?</span>[sblock=Stat Block]Male Gnome Scholar Bard (Wizard) Cunning Prevaricator 13 (39000 XP)</p><p><strong>Initiative</strong> +10; <strong>Senses</strong> Passive Insight 18, Passive Perception 18; Low-Light</p><p><strong>HP</strong> 84; <strong>Bloodied</strong> 42; <strong>Healing Surge</strong> 21; <strong>Surges Per Day</strong> 8</p><p><strong>AC</strong> 26; <strong>Fort</strong> 23, <strong>Ref</strong> 27, <strong>Will</strong> 27</p><p><strong>Saves</strong> +5 vs illusions</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> 1</p><p>[hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr]-</p><p style="margin-left: 20px">bmelee:<span style="color: #44AA44"><u><strong>Accurate Staff of Sleep and Charm +3</strong> (standard; at-will) ✦ <strong>Weapon</strong></u></span></p> <p style="margin-left: 20px"></p><p>Reach 2; +12 vs AC; 1d8+2 dmg</p><p style="margin-left: 20px">ranged:<span style="color: #44AA44"><u><strong>Staggering Note</strong> (standard; at-will) ✦ <strong>Arcane, Implement, Thunder</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; +17 vs Will; 5 thunder damage and the target is pushed 2 squares. As a free action, an ally of Silas' choice can make an MBA against the target before, after, or during the forced movement.</p><p style="margin-left: 20px">ranged:<span style="color: #44AA44"><u><strong>Vicious Mockery</strong> (standard; at-will) ✦ <strong>Arcane, Charmm Implement, Psychic</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; +19 vs Will; 1d6+8 psychic damage and the target takes a -2 penalty on all attacks UENT Silas, and a -4 penalty on its next attack.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Foolhardy Fighting</u></strong><u> (standard; encounter) ✦ <strong>Arcane, Charm, Implement, Psychic</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; +19 vs Will; 1d10+8 psychic damage, and UENT Silas, any attacks the target makes provokes OAs and the target takes a -6 penalty to all attacks (-8 on its first roll).</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Lying Lights</u></strong><u> (standard; encounter) ✦ <strong>Arcane, Illusion, Implement, Radiant</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; +17 vs Reflex; 3d8+8 radiant damage and each ally who hits the target before the end of Silas' next turn becomes invisible until the end of their next turn. The invisibility ends if the ally makes an attack.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Prescient Warning</u></strong><u> (immediate interrupt when an ally with 10 squares is hit; encounter) ✦ <strong>Arcane</strong></u></span></p> <p style="margin-left: 20px"></p><p>The ally can make a basic attack against the attacking enemy as a free action, dealing an extra 1d8 damage on a hit.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Hypnotism</u></strong><u> (standard; encounter) ✦ <strong>Arcane, Charm, Enchantment, Implement</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; +19 vs Will; Silas either forces the target to make an MBA with a +4 power bonus vs a creature of Silas' choice or he slides the target 3 squares.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Blunder</u></strong><u> (standard; encounter) ✦ <strong>Arcane, Charm, Implement</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 5; +19 vs Will; 1d6+8 damage, and the target is slid 2 squares. During the slide, Silas or one of his allies can make an MBA vs the target as a free action with a +7 power bonus to the attack roll.</p><p style="margin-left: 20px">ranged: <span style="color: #BBBBBB"><strong><u>Counterpoint</u></strong><u> (standard; daily) ✦ <strong>Arcane, Implement</strong></u></span></p> <p style="margin-left: 20px"></p><p>+17 vs Will; <strong>Hit:</strong> 2d8+8 damage; <strong>Miss:</strong> Half damage; <strong>Effect:</strong> Whenever the target misses with an attack, it provokes opportunity attacks from Silas and his allies. </p><p style="margin-left: 20px">ranged: <span style="color: #BBBBBB"><strong><u>Song of Discord</u></strong><u> (standard; daily) ✦ <strong>Arcane, Charm, Implement</strong></u></span></p> <p style="margin-left: 20px"></p><p>+19 vs Will; the target dominated until the end of Silas' next turn; <strong>Effect:</strong> The target makes a basic attack against the enemy of Silas' choice as a free action. </p><p style="margin-left: 20px">ranged: <span style="color: #BBBBBB"><strong><u>Stirring Shout</u></strong><u> (standard; daily) ✦ <strong>Arcane, Healing, Implement, Psychic</strong></u></span></p> <p style="margin-left: 20px"></p><p>+17 vs Will; <strong>Hit:</strong> 2d6+8 psychic damage and the target takes a -2 to its first attack; <strong>Effect:</strong> Until the end of the encounter, whenever an ally hits the target, that ally regains 5hp. </p><p style="margin-left: 20px">close:<span style="color: #AA2255"><strong><u>Majestic Word</u></strong><u> (minor; twice per encounter) ✦ <strong>Arcane, Healing</strong></u></span></p> <p style="margin-left: 20px"></p><p>Close burst 10; Silas or one ally in burst; the target can spend an HS and regain 3d6+5 additional hit points and Silas slides the target 1 square.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Revitalizing Incantation</u></strong><u> (minor; encounter) ✦ <strong>Arcane, Healing</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 5; Silas or one ally in range; the target spends a healing surge and regain an additional 1d6 hp; additionally, they gain THP equal to their surge value.</p><p style="margin-left: 20px">close: <span style="color: #AA2255"><strong><u>Trickery's Reward</u></strong><u> (immediate interrupt when an ally is hit; encounter) ✦ <strong>Arcane, Healing</strong></u></span></p> <p style="margin-left: 20px"></p><p>Close burst 10; the hit ally; the target gains +6 bonus to all defenses vs the attack. If the attack misses, the ally retains the bonus UENT Silas; otherwise, the ally regains hit points as if they had spent a surge.</p><p><span style="color: #AA2255"><strong><u>Fade Away</u></strong><u> (immediate reaction when Silas takes damage; encounter) ✦ <strong>Illusion</strong></u></span></p><p>Silas becomes invisible until he attacks or UENT. If he attacks with an arcane attack power, he remains invisible. </p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Moment of Escape</u></strong><u> (move; encounter) ✦ <strong>Arcane</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; one ally; the ally slides 4 squares.</p><p><span style="color: #AA2255"><strong><u>Use Vulnerability</u></strong><u> (free when Silas succeeds on a monster check; encounter) ✦ <strong>Arcane, Illusion</strong></u></span></p><p>If the check makes a hard DC for the monster's level, Silas gains a +4 power bonus to all defenses against the monster's attacks UENT. Additionally, UENT, he gains a +6 power bonus to damage vs the target (except vs types it resists). If the check fails, Silas' attacks are weakened vs the target UENT.</p><p style="margin-left: 20px">ranged: <span style="color: #AA2255"><strong><u>Ghost Sound</u></strong><u> (minor; encounter) ✦ <strong>Arcane, Illusion</strong></u></span></p> <p style="margin-left: 20px"></p><p>Ranged 10; unoccupied square or object; Silas causes a sound as quite as a whisper or as loud as a yelling or fighting creature to emanate from the target. </p><p><span style="color: #AA2255"><strong><u>Words of Friendship</u></strong><u> (minor; encounter) ✦ <strong>Arcane, Charm</strong></u></span></p><p>Silas gains a +5 bonus to his next Diplomacy check he makes before the end of his next turn. </p><p style="margin-left: 20px">close: <span style="color: #BBBBBB"><strong><u>Defensive Lore</u></strong><u> (minor; daily) ✦ <strong>Arcane, Zone</strong></u></span></p> <p style="margin-left: 20px"></p><p>Close burst 2; the burst creates a zone the lasts UENT. Silas chooses aberrant, fey, elemental immortal, natural, or shadow. UENT, creatures of that origin take a -2 penalty to attacks and all defenses while in the zone, and all attacks by such creatures deal only half damage to those in the zone. <strong>Sustain Minor:</strong> The zone persists. </p><p></p><p><strong><span style="color: goldenrod"><u>Accurate Staff of Sleep and Charm +3</u></span></strong></p><p><strong>Properties:</strong> Accurate. Silas gains a +2 item bonus to attack rolls with arcane charm and sleep attack powers. <strong>Critical:</strong> +3d6</p><p><strong><span style="color: goldenrod"><u>Tactician's Ring Mail +2</u></span></strong></p><p><strong>Property:</strong> When a power or class feature calls on Silas' Intelligence modifier to determine a value other than his attack bonus, add 1 to that value. <strong>Special:</strong> Durable 4. </p><p><strong><span style="color: goldenrod"><u>Timeless Locket +3</u></span></strong></p><p><strong>Property:</strong> +3 item bonus to initiative. <strong>Power (Daily):</strong> Minor Action. Silas takes a standard action, which he cannot use to make an attack.</p><p><strong><span style="color: goldenrod"><u>Gloves of the Healer</u></span></strong></p><p><strong>Property:</strong> When Silas uses a power that allows a target to spend a HS to regain hit point, they regain an extra 1d6. <strong>Power (Healing ✦ Daily):</strong> Standard action. Silas spends a healing surge. An adjacent ally regains hit points equal to the value of the HS Silas lost.</p><p><strong><span style="color: goldenrod"><u>Coif of Mindiron</u></span></strong></p><p><strong>Power (Encounter):</strong> Immediate interrupt when Silas would be dazed by an attack vs Will. Silas is not dazed.</p><p><strong><span style="color: goldenrod"><u>Boots of Stealth</u></span></strong></p><p><strong>Property:</strong> +2 item bonus to Stealth checks.</p><p><strong><span style="color: goldenrod"><u>Belt of Vim</u></span></strong></p><p><strong>Property:</strong> +1 item bonus to Fortitude.</p><p><u><strong>Shrouding Action</strong></u></p><p>When Silas spends an AP, he and one ally within 5 squares becomes invisible until the end of Silas' next turn.</p><p><u><strong>Bardic Cunning: Virtue of Cunning & Deceit</strong></u></p><p>Once per round when an enemy missing an ally within 11 squares, Silas may slide the ally squares and slide the enemy into the space the ally just vacated. In addition, another ally within 5 squares gains CA vs the target of their next attack.</p><p><u><strong>Reactive Stealth</strong></u></p><p>If Silas has cover or concealment at the start of combat, he may make a Stealth check to become hidden.</p><p><u><strong>Song of Rest</strong></u></p><p>At the end of a short rest, Silas and and any ally spending an HS regains an additional 5hp.</p><p><u><strong>Scholar</strong></u></p><p>Silas speaks all languages. In addition, he may make hard Arcana checks to decipher codes or magically-disguised messages.</p><p><u><strong>Signs of Influence</strong></u></p><p>Silas may demand audiences, gain board for himself and up to 7 allies at friendly inns, and attract 3 servants in areas friendly to bards.</p><p>[hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr]-</p><p><strong>Alignment</strong> Unalighned; <strong>Languages</strong> All</p><p><strong>Str</strong> 9 (+5) <strong>Dex</strong> 12 (+7) <strong>Wis</strong> 13 (+7)</p><p><strong>Con</strong> 12 (+7) <strong>Int</strong> 21 (+11) <strong>Cha</strong> 21 (+11)</p><p><strong>Skills:</strong> Arcana +20*, Bluff +16*, Diplomacy +16*, Dungeoneering +14*, History 14, Nature +14*, Religion 14, Stealth +15*</p><ul> <li data-xf-list-type="ul"> Trained</li> </ul><p><strong>Feats:</strong> Advantage of Cunning, Arcane Initiate, Armor Proficiency (Ring Mail), Bardic Knowledge, Improved Cunning, Improved Defenses, Magic of the Mists, Psychic Lock, Ritual Caster, Staff Expertise, Superior Implement Training (Accurate Staff)</p><p><strong>Gear</strong> Adv. Kit, Accurate Staff of Sleep and Charm +3, Tactician's Ring Mail +2, Timeless Locket +3, Coif of Mindiron, Gloves of the Healer, Belt of Vim, Boots of Stealth, Ritual Book.</p><p><strong>Rituals:</strong> Glib Limerick, Silence[/sblock]<strong>Background</strong></p><p>Silas was born to a wealth family of gnomes with long ties to Kelistin and the Empire. Ostensibly, they were tax collectors, researchers, census takers, and such. Unbeknownst to the public, however, is the fact that many of these work for the Imperial Surveillance Corps. Silas was brought up in this tradition, but his obvious talent for languages (both the understanding and manipulating) marked him as special. Silas could use mere words to confuse or distort in a manner almost magical. </p><p></p><p>Seeing Silas' talents, the Corps took special care in Silas' training, honing his arcane talents and knack for hiding his magic in his speech. Officially, Silas is a member of the Empire's Accountancy, able to travel far and wide looking over their financial and other interests. This provided ample opportunity for travel, and Silas uncovered many threats to the Empire with his fellow adventurers, though they were only tangentially aware of them at best.</p><p></p><p>Silas is very loyal to the Empire, and to his companions. He has not had to chose between the two.</p><p></p><p><strong>Appearance & Personality</strong></p><p>Silas is always well dressed and presentable, though the clothing usually has dual purpose: A cloak can be flipped to increase his stealthiness, a tunic in shades common to royalty in many lands, and so on. Always present is his ironwood staff carved in lighting motifs—the staff of the the Empire's Auditors. Of course, for those in the know, a certain stitching under his color signifies an even more important relationship, those only those in the Surveillance Corps knew it.</p><p></p><p>Silas appears warm and friendly, always with a new tale or interesting gossip. He shares these openly; few catch how adept he is as using these stories as an opening for the listener to reveal more of themselves while Silas reveals nothing. Silas is always listening, always looking, though this is well hidden. Sometimes Silas' arrogance shows, but a quick smile and a tale, and this is usually forgotten.[sblock=Off-turn Actions]Sorted in order of importance:</p><p>- <span style="color: #AA2255">Coif of Mindiron:</span> (Immediate Interrupt) If Silas would be dazed by an attack that target's will, he is not dazed.</p><p>- <span style="color: #44AA44">Bardic Cunning:</span> (Free) 1/r when an enemy misses an ally w/in 11 squares, Silas may slide the ally 2 squares and slide the enemy into that space. In addition, an ally gains CA vs that enemy on its next attack.</p><p>- <span style="color: #AA2255">Fade Away:</span> (Immediate Reaction) When damaged by a attack, Silas may turn invisible UENT.</p><p>- <span style="color: #AA2255">Prescient Warning:</span> (Immediate Interrupt) If any ally w/in 10 is hit, the ally can make an MBA vs the target with a bonus 1d8 damage. Best used on beefy melee types.</p><p>[/sblock][sblock=Silas]<span style="color: seagreen">Silas</span>—Male Gnome Scholar Bard (Wizard) Cunning Prevaricator 13</p><p>Initiative: +10; Passive Perception: 18, Passive Insight: 18; Low-light</p><p>HP: 84/84, Bloodied: 42, Surge: 21, Surges left: 8/8</p><p>AC: 26, Fort: 23, Reflex: 27, Will: 27</p><p>+5 saves vs illusions</p><p>Speed: 5</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones: 0</p><p></p><p><span style="color: #44AA44">Staggering Note</span></p><p><span style="color: #44AA44">Vicious Mockery</span></p><p><span style="color: #AA2255">Foolhardy Fighting</span></p><p><span style="color: #AA2255">Lying Lights</span></p><p><span style="color: #AA2255">Prescient Warning</span></p><p><span style="color: #AA2255">Hypnotism</span></p><p><span style="color: #AA2255">Blunder</span></p><p><span style="color: #BBBBBB">Counterpoint</span></p><p><span style="color: #BBBBBB">Song of Discord</span></p><p><span style="color: #BBBBBB">Stirring Shout</span></p><p><span style="color: #AA2255">Majestic Word</span></p><p><span style="color: #AA2255">Revitalizing Incarnation</span></p><p><span style="color: #AA2255">Trickery's Reward</span></p><p><span style="color: #AA2255">Fade Away</span></p><p><span style="color: #AA2255">Moment of Escape</span></p><p><span style="color: #AA2255">Use Vulnerability</span></p><p><span style="color: #AA2255">Ghost Sound</span></p><p><span style="color: #AA2255">Words of Friendship</span></p><p><span style="color: #BBBBBB">Defensive Lore</span></p><p><span style="color: goldenrod">Coif of Mindiron (Encounter)</span></p><p><span style="color: goldenrod">Gloves of the Healer (Daily)</span></p><p><span style="color: goldenrod">Timeless Locket +3 (Daily)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="drothgery, post: 5900795, member: 360"] [campaign]Campagin Overview[/campaign] [campaign]World Overview[/campaign] [campaign]PCs[/campaign] [campaign]NPCs[/campaign] [b][size=3][color=seagreen]Silas, Agent of Empire[/color][/size][/b] [color=seagreen]Look at this before you answer. This is the staff of the Empire's Auditors. Now, what were you going to tell me?[/color][sblock=Stat Block]Male Gnome Scholar Bard (Wizard) Cunning Prevaricator 13 (39000 XP) [b]Initiative[/b] +10; [b]Senses[/b] Passive Insight 18, Passive Perception 18; Low-Light [b]HP[/b] 84; [b]Bloodied[/b] 42; [b]Healing Surge[/b] 21; [b]Surges Per Day[/b] 8 [b]AC[/b] 26; [b]Fort[/b] 23, [b]Ref[/b] 27, [b]Will[/b] 27 [b]Saves[/b] +5 vs illusions [b]Speed[/b] 5 [b]Action Points[/b] 1 [hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr]- [indent]bmelee:[color=#44AA44][u][b]Accurate Staff of Sleep and Charm +3[/b] (standard; at-will) ✦ [b]Weapon[/b][/u][/color] [/indent]Reach 2; +12 vs AC; 1d8+2 dmg [indent]ranged:[color=#44AA44][u][b]Staggering Note[/b] (standard; at-will) ✦ [b]Arcane, Implement, Thunder[/b][/u][/color] [/indent]Ranged 10; +17 vs Will; 5 thunder damage and the target is pushed 2 squares. As a free action, an ally of Silas' choice can make an MBA against the target before, after, or during the forced movement. [indent]ranged:[color=#44AA44][u][b]Vicious Mockery[/b] (standard; at-will) ✦ [b]Arcane, Charmm Implement, Psychic[/b][/u][/color] [/indent]Ranged 10; +19 vs Will; 1d6+8 psychic damage and the target takes a -2 penalty on all attacks UENT Silas, and a -4 penalty on its next attack. [indent]ranged: [color=#AA2255][b][u]Foolhardy Fighting[/u][/b][u] (standard; encounter) ✦ [b]Arcane, Charm, Implement, Psychic[/b][/u][/color] [/indent]Ranged 10; +19 vs Will; 1d10+8 psychic damage, and UENT Silas, any attacks the target makes provokes OAs and the target takes a -6 penalty to all attacks (-8 on its first roll). [indent]ranged: [color=#AA2255][b][u]Lying Lights[/u][/b][u] (standard; encounter) ✦ [b]Arcane, Illusion, Implement, Radiant[/b][/u][/color] [/indent]Ranged 10; +17 vs Reflex; 3d8+8 radiant damage and each ally who hits the target before the end of Silas' next turn becomes invisible until the end of their next turn. The invisibility ends if the ally makes an attack. [indent]ranged: [color=#AA2255][b][u]Prescient Warning[/u][/b][u] (immediate interrupt when an ally with 10 squares is hit; encounter) ✦ [b]Arcane[/b][/u][/color] [/indent]The ally can make a basic attack against the attacking enemy as a free action, dealing an extra 1d8 damage on a hit. [indent]ranged: [color=#AA2255][b][u]Hypnotism[/u][/b][u] (standard; encounter) ✦ [b]Arcane, Charm, Enchantment, Implement[/b][/u][/color] [/indent]Ranged 10; +19 vs Will; Silas either forces the target to make an MBA with a +4 power bonus vs a creature of Silas' choice or he slides the target 3 squares. [indent]ranged: [color=#AA2255][b][u]Blunder[/u][/b][u] (standard; encounter) ✦ [b]Arcane, Charm, Implement[/b][/u][/color] [/indent]Ranged 5; +19 vs Will; 1d6+8 damage, and the target is slid 2 squares. During the slide, Silas or one of his allies can make an MBA vs the target as a free action with a +7 power bonus to the attack roll. [indent]ranged: [color=#BBBBBB][b][u]Counterpoint[/u][/b][u] (standard; daily) ✦ [b]Arcane, Implement[/b][/u][/color] [/indent]+17 vs Will; [b]Hit:[/b] 2d8+8 damage; [b]Miss:[/b] Half damage; [b]Effect:[/b] Whenever the target misses with an attack, it provokes opportunity attacks from Silas and his allies. [indent]ranged: [color=#BBBBBB][b][u]Song of Discord[/u][/b][u] (standard; daily) ✦ [b]Arcane, Charm, Implement[/b][/u][/color] [/indent]+19 vs Will; the target dominated until the end of Silas' next turn; [b]Effect:[/b] The target makes a basic attack against the enemy of Silas' choice as a free action. [indent]ranged: [color=#BBBBBB][b][u]Stirring Shout[/u][/b][u] (standard; daily) ✦ [b]Arcane, Healing, Implement, Psychic[/b][/u][/color] [/indent]+17 vs Will; [b]Hit:[/b] 2d6+8 psychic damage and the target takes a -2 to its first attack; [b]Effect:[/b] Until the end of the encounter, whenever an ally hits the target, that ally regains 5hp. [indent]close:[color=#AA2255][b][u]Majestic Word[/u][/b][u] (minor; twice per encounter) ✦ [b]Arcane, Healing[/b][/u][/color] [/indent]Close burst 10; Silas or one ally in burst; the target can spend an HS and regain 3d6+5 additional hit points and Silas slides the target 1 square. [indent]ranged: [color=#AA2255][b][u]Revitalizing Incantation[/u][/b][u] (minor; encounter) ✦ [b]Arcane, Healing[/b][/u][/color] [/indent]Ranged 5; Silas or one ally in range; the target spends a healing surge and regain an additional 1d6 hp; additionally, they gain THP equal to their surge value. [indent]close: [color=#AA2255][b][u]Trickery's Reward[/u][/b][u] (immediate interrupt when an ally is hit; encounter) ✦ [b]Arcane, Healing[/b][/u][/color] [/indent]Close burst 10; the hit ally; the target gains +6 bonus to all defenses vs the attack. If the attack misses, the ally retains the bonus UENT Silas; otherwise, the ally regains hit points as if they had spent a surge. [color=#AA2255][b][u]Fade Away[/u][/b][u] (immediate reaction when Silas takes damage; encounter) ✦ [b]Illusion[/b][/u][/color] Silas becomes invisible until he attacks or UENT. If he attacks with an arcane attack power, he remains invisible. [indent]ranged: [color=#AA2255][b][u]Moment of Escape[/u][/b][u] (move; encounter) ✦ [b]Arcane[/b][/u][/color] [/indent]Ranged 10; one ally; the ally slides 4 squares. [color=#AA2255][b][u]Use Vulnerability[/u][/b][u] (free when Silas succeeds on a monster check; encounter) ✦ [b]Arcane, Illusion[/b][/u][/color] If the check makes a hard DC for the monster's level, Silas gains a +4 power bonus to all defenses against the monster's attacks UENT. Additionally, UENT, he gains a +6 power bonus to damage vs the target (except vs types it resists). If the check fails, Silas' attacks are weakened vs the target UENT. [indent]ranged: [color=#AA2255][b][u]Ghost Sound[/u][/b][u] (minor; encounter) ✦ [b]Arcane, Illusion[/b][/u][/color] [/indent]Ranged 10; unoccupied square or object; Silas causes a sound as quite as a whisper or as loud as a yelling or fighting creature to emanate from the target. [color=#AA2255][b][u]Words of Friendship[/u][/b][u] (minor; encounter) ✦ [b]Arcane, Charm[/b][/u][/color] Silas gains a +5 bonus to his next Diplomacy check he makes before the end of his next turn. [indent]close: [color=#BBBBBB][b][u]Defensive Lore[/u][/b][u] (minor; daily) ✦ [b]Arcane, Zone[/b][/u][/color] [/indent]Close burst 2; the burst creates a zone the lasts UENT. Silas chooses aberrant, fey, elemental immortal, natural, or shadow. UENT, creatures of that origin take a -2 penalty to attacks and all defenses while in the zone, and all attacks by such creatures deal only half damage to those in the zone. [b]Sustain Minor:[/b] The zone persists. [b][color=goldenrod][u]Accurate Staff of Sleep and Charm +3[/u][/color][/b] [b]Properties:[/b] Accurate. Silas gains a +2 item bonus to attack rolls with arcane charm and sleep attack powers. [b]Critical:[/b] +3d6 [b][color=goldenrod][u]Tactician's Ring Mail +2[/u][/color][/b] [b]Property:[/b] When a power or class feature calls on Silas' Intelligence modifier to determine a value other than his attack bonus, add 1 to that value. [b]Special:[/b] Durable 4. [b][color=goldenrod][u]Timeless Locket +3[/u][/color][/b] [b]Property:[/b] +3 item bonus to initiative. [b]Power (Daily):[/b] Minor Action. Silas takes a standard action, which he cannot use to make an attack. [b][color=goldenrod][u]Gloves of the Healer[/u][/color][/b] [b]Property:[/b] When Silas uses a power that allows a target to spend a HS to regain hit point, they regain an extra 1d6. [b]Power (Healing ✦ Daily):[/b] Standard action. Silas spends a healing surge. An adjacent ally regains hit points equal to the value of the HS Silas lost. [b][color=goldenrod][u]Coif of Mindiron[/u][/color][/b] [b]Power (Encounter):[/b] Immediate interrupt when Silas would be dazed by an attack vs Will. Silas is not dazed. [b][color=goldenrod][u]Boots of Stealth[/u][/color][/b] [b]Property:[/b] +2 item bonus to Stealth checks. [b][color=goldenrod][u]Belt of Vim[/u][/color][/b] [b]Property:[/b] +1 item bonus to Fortitude. [u][b]Shrouding Action[/b][/u] When Silas spends an AP, he and one ally within 5 squares becomes invisible until the end of Silas' next turn. [u][b]Bardic Cunning: Virtue of Cunning & Deceit[/b][/u] Once per round when an enemy missing an ally within 11 squares, Silas may slide the ally squares and slide the enemy into the space the ally just vacated. In addition, another ally within 5 squares gains CA vs the target of their next attack. [u][b]Reactive Stealth[/b][/u] If Silas has cover or concealment at the start of combat, he may make a Stealth check to become hidden. [u][b]Song of Rest[/b][/u] At the end of a short rest, Silas and and any ally spending an HS regains an additional 5hp. [u][b]Scholar[/b][/u] Silas speaks all languages. In addition, he may make hard Arcana checks to decipher codes or magically-disguised messages. [u][b]Signs of Influence[/b][/u] Silas may demand audiences, gain board for himself and up to 7 allies at friendly inns, and attract 3 servants in areas friendly to bards. [hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr][hr][/hr]- [b]Alignment[/b] Unalighned; [b]Languages[/b] All [b]Str[/b] 9 (+5) [b]Dex[/b] 12 (+7) [b]Wis[/b] 13 (+7) [b]Con[/b] 12 (+7) [b]Int[/b] 21 (+11) [b]Cha[/b] 21 (+11) [b]Skills:[/b] Arcana +20*, Bluff +16*, Diplomacy +16*, Dungeoneering +14*, History 14, Nature +14*, Religion 14, Stealth +15* [list][*] Trained [/LIST] [b]Feats:[/b] Advantage of Cunning, Arcane Initiate, Armor Proficiency (Ring Mail), Bardic Knowledge, Improved Cunning, Improved Defenses, Magic of the Mists, Psychic Lock, Ritual Caster, Staff Expertise, Superior Implement Training (Accurate Staff) [b]Gear[/b] Adv. Kit, Accurate Staff of Sleep and Charm +3, Tactician's Ring Mail +2, Timeless Locket +3, Coif of Mindiron, Gloves of the Healer, Belt of Vim, Boots of Stealth, Ritual Book. [b]Rituals:[/b] Glib Limerick, Silence[/sblock][b]Background[/b] Silas was born to a wealth family of gnomes with long ties to Kelistin and the Empire. Ostensibly, they were tax collectors, researchers, census takers, and such. Unbeknownst to the public, however, is the fact that many of these work for the Imperial Surveillance Corps. Silas was brought up in this tradition, but his obvious talent for languages (both the understanding and manipulating) marked him as special. Silas could use mere words to confuse or distort in a manner almost magical. Seeing Silas' talents, the Corps took special care in Silas' training, honing his arcane talents and knack for hiding his magic in his speech. Officially, Silas is a member of the Empire's Accountancy, able to travel far and wide looking over their financial and other interests. This provided ample opportunity for travel, and Silas uncovered many threats to the Empire with his fellow adventurers, though they were only tangentially aware of them at best. Silas is very loyal to the Empire, and to his companions. He has not had to chose between the two. [b]Appearance & Personality[/b] Silas is always well dressed and presentable, though the clothing usually has dual purpose: A cloak can be flipped to increase his stealthiness, a tunic in shades common to royalty in many lands, and so on. Always present is his ironwood staff carved in lighting motifs—the staff of the the Empire's Auditors. Of course, for those in the know, a certain stitching under his color signifies an even more important relationship, those only those in the Surveillance Corps knew it. Silas appears warm and friendly, always with a new tale or interesting gossip. He shares these openly; few catch how adept he is as using these stories as an opening for the listener to reveal more of themselves while Silas reveals nothing. Silas is always listening, always looking, though this is well hidden. Sometimes Silas' arrogance shows, but a quick smile and a tale, and this is usually forgotten.[sblock=Off-turn Actions]Sorted in order of importance: - [color=#AA2255]Coif of Mindiron:[/color] (Immediate Interrupt) If Silas would be dazed by an attack that target's will, he is not dazed. - [color=#44AA44]Bardic Cunning:[/color] (Free) 1/r when an enemy misses an ally w/in 11 squares, Silas may slide the ally 2 squares and slide the enemy into that space. In addition, an ally gains CA vs that enemy on its next attack. - [color=#AA2255]Fade Away:[/color] (Immediate Reaction) When damaged by a attack, Silas may turn invisible UENT. - [color=#AA2255]Prescient Warning:[/color] (Immediate Interrupt) If any ally w/in 10 is hit, the ally can make an MBA vs the target with a bonus 1d8 damage. Best used on beefy melee types. [/sblock][sblock=Silas][color=seagreen]Silas[/color]—Male Gnome Scholar Bard (Wizard) Cunning Prevaricator 13 Initiative: +10; Passive Perception: 18, Passive Insight: 18; Low-light HP: 84/84, Bloodied: 42, Surge: 21, Surges left: 8/8 AC: 26, Fort: 23, Reflex: 27, Will: 27 +5 saves vs illusions Speed: 5 Action Points: 1/1, Second Wind: Not Used, Milestones: 0 [color=#44AA44]Staggering Note Vicious Mockery[/color] [color=#AA2255]Foolhardy Fighting Lying Lights Prescient Warning Hypnotism Blunder[/color] [color=#BBBBBB]Counterpoint Song of Discord Stirring Shout[/color] [color=#AA2255]Majestic Word Revitalizing Incarnation Trickery's Reward Fade Away Moment of Escape Use Vulnerability Ghost Sound Words of Friendship[/color] [color=#BBBBBB]Defensive Lore[/color] [color=goldenrod]Coif of Mindiron (Encounter) Gloves of the Healer (Daily) Timeless Locket +3 (Daily)[/color][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
Silas
Top