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<blockquote data-quote="ECMO3" data-source="post: 8373829" data-attributes="member: 7030563"><p>Jump is considered movement. I would have given them two attacks with advantage.</p><p></p><p>When I DM. intelligent enemies with a numbers advantage will almost always go after casters and after the first turn go after Rogues and Archers when they can. You only get one reaction attack from a front liner, so the cost of this is low compared to the payoff. If there is one front liner engaged with 4 bad guys and all 4 can reach the caster they will. At most only one of them will get hit by one attack and even if the front liner has sentinel the other 3 can still swarm the caster if he is in range. If I am DM they will ALWAYS do that if they can.</p><p></p><p>Generally, the only times this is not viable is when the party outnumbers the enemies and there is not enough of them or when they can block a corridor so they can't go around them. For example if the party has 3 front liners, and you are fighting 2 enemies, that turns the math upside down. In this case it is three AOOs on 2 bad guys to do the same thing and that is generally not smart (Although 1 trying to grapple and move a defender so the other can get by might be an option).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8373829, member: 7030563"] Jump is considered movement. I would have given them two attacks with advantage. When I DM. intelligent enemies with a numbers advantage will almost always go after casters and after the first turn go after Rogues and Archers when they can. You only get one reaction attack from a front liner, so the cost of this is low compared to the payoff. If there is one front liner engaged with 4 bad guys and all 4 can reach the caster they will. At most only one of them will get hit by one attack and even if the front liner has sentinel the other 3 can still swarm the caster if he is in range. If I am DM they will ALWAYS do that if they can. Generally, the only times this is not viable is when the party outnumbers the enemies and there is not enough of them or when they can block a corridor so they can't go around them. For example if the party has 3 front liners, and you are fighting 2 enemies, that turns the math upside down. In this case it is three AOOs on 2 bad guys to do the same thing and that is generally not smart (Although 1 trying to grapple and move a defender so the other can get by might be an option). [/QUOTE]
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