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<blockquote data-quote="Mobius" data-source="post: 386074" data-attributes="member: 6124"><p>If I was to give advice to a new GM, I would almost suggest that they avoid mixing historical models too much. The reason I say this is that the economic aspect of a historical society cannot be 'cut out' of its setting without losing something in the bargain. The Renaissance, for example, had a strong middle class, transfer notes between moneylenders, trading guilds, prosperous city states, many explorers, etc. Those financial aspects of society came from the mind set of the day - the world was ripe for the picking and the powerful principle of money as a concept (rather than as coinage) had arisen.</p><p></p><p>This mindset didn't exist in the Medieval world because of the hazards of travel and the collection of power and physical money in the hands of the nobility and clergy. Money was wealth, to be sure, but wealth was also physical goods other than coinage to most people - primarily land. The idea of a piece of paper *representing* wealth would have been all but ludicrous, especially in the early Medieval period. And yet, this idea is the foundation of all the merchant princes from Venice to Milan ...</p><p></p><p>If you start mixing and matching throughout history, you end up with an economic system no longer rooted in the culture ... which is one of my goals as a GM. I admit that one could craft a believeable system out of cobbled bits from history, but I would think it would be much harder than just adopting one wholesale and making minor changes for the magical component.</p><p></p><p></p><p></p><p>I like him, too. I put him in with a handful of writers that just 'get it', meaning that they understand that all aspects of culture interact and blend. He, like the rest of my top five (George R. Martin, JRRT, Gene Wolfe, Kim Stanley Robinson), gives little hints here and there that imply that his societies are dynamic and yet ageless. One can see *why* things have arisen as they have in his world.</p></blockquote><p></p>
[QUOTE="Mobius, post: 386074, member: 6124"] If I was to give advice to a new GM, I would almost suggest that they avoid mixing historical models too much. The reason I say this is that the economic aspect of a historical society cannot be 'cut out' of its setting without losing something in the bargain. The Renaissance, for example, had a strong middle class, transfer notes between moneylenders, trading guilds, prosperous city states, many explorers, etc. Those financial aspects of society came from the mind set of the day - the world was ripe for the picking and the powerful principle of money as a concept (rather than as coinage) had arisen. This mindset didn't exist in the Medieval world because of the hazards of travel and the collection of power and physical money in the hands of the nobility and clergy. Money was wealth, to be sure, but wealth was also physical goods other than coinage to most people - primarily land. The idea of a piece of paper *representing* wealth would have been all but ludicrous, especially in the early Medieval period. And yet, this idea is the foundation of all the merchant princes from Venice to Milan ... If you start mixing and matching throughout history, you end up with an economic system no longer rooted in the culture ... which is one of my goals as a GM. I admit that one could craft a believeable system out of cobbled bits from history, but I would think it would be much harder than just adopting one wholesale and making minor changes for the magical component. I like him, too. I put him in with a handful of writers that just 'get it', meaning that they understand that all aspects of culture interact and blend. He, like the rest of my top five (George R. Martin, JRRT, Gene Wolfe, Kim Stanley Robinson), gives little hints here and there that imply that his societies are dynamic and yet ageless. One can see *why* things have arisen as they have in his world. [/QUOTE]
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