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General Tabletop Discussion
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Silly economics of DnD
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<blockquote data-quote="LostSoul" data-source="post: 53026" data-attributes="member: 386"><p>I would say that he lives with his wife, and if he's lucky, some children. They pool thier production and hopefully they can feed themselves after the local lord takes his cut.</p><p></p><p>Note that the price of a "Poor Meal" is (I'd imagine) a meal sold at an inn or tavern, where you are paying for service, land, and protection of that inn. Considering a chicken is worth 2 copper (page 96, Tabe 7-3: Trade Goods) I think he'd be able to feed himself just fine.</p><p></p><p>In my game I switched things around so that 1 silver piece was equal to the amount of food needed for one adult (male) to survive for two weeks. The average person makes 30 silver a year. In a family unit, surplus goes to taxes, land, and household goods. All members of the village get together to build homes (which deteriorate every generation or so) so the cost of building a home is spread across the whole community.</p><p></p><p>In contrast to the average agricultural labourer, a local Baron in my campaign grosses about 120 thousand silver pieces a year. (Most of that is in the form of goods and services - the cooper might come to the castle two days out of the week and work on the Baron's men's footwear; the farmer might deliver foodstuffs; the artist may have to perform at the Baron's whim.) His forces cost him nearly 100 thousand silver a year; upkeep to his castle and the repayment of debt pretty much take care of the rest of it.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 53026, member: 386"] I would say that he lives with his wife, and if he's lucky, some children. They pool thier production and hopefully they can feed themselves after the local lord takes his cut. Note that the price of a "Poor Meal" is (I'd imagine) a meal sold at an inn or tavern, where you are paying for service, land, and protection of that inn. Considering a chicken is worth 2 copper (page 96, Tabe 7-3: Trade Goods) I think he'd be able to feed himself just fine. In my game I switched things around so that 1 silver piece was equal to the amount of food needed for one adult (male) to survive for two weeks. The average person makes 30 silver a year. In a family unit, surplus goes to taxes, land, and household goods. All members of the village get together to build homes (which deteriorate every generation or so) so the cost of building a home is spread across the whole community. In contrast to the average agricultural labourer, a local Baron in my campaign grosses about 120 thousand silver pieces a year. (Most of that is in the form of goods and services - the cooper might come to the castle two days out of the week and work on the Baron's men's footwear; the farmer might deliver foodstuffs; the artist may have to perform at the Baron's whim.) His forces cost him nearly 100 thousand silver a year; upkeep to his castle and the repayment of debt pretty much take care of the rest of it. [/QUOTE]
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