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Silly economics of DnD
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<blockquote data-quote="nameless" data-source="post: 53427" data-attributes="member: 1543"><p>To clarify on the buying a country thing IMC.</p><p></p><p>The local ruler was bankrupt and had an army marching on him to reclaim his trade debt and raze as much of the kingdom as they needed to. Rather than die, he sold us his near-worthless (but large) country and we repaid the mercenary army, plus some extra for their trouble. Because of the despondent king, most of the peasantry had fled the country in search of better places. So we had lots of empty land with nobody to work it.</p><p></p><p>As the new rulers with world domination in mind, we had to raise an army. Our current population couldn't support one of any measurable size, so we first set about increasing population and agricultural base to get the raw materials for training an army. We eliminated taxes completely for the first year, which caused a massive influx. We then added comparatively lower taxes than other countries, and allowed farmers to farmstead empty land. All of this time, the treasury was dwindling, but the PC group would occasionally go out and open up some buried treasure to replenish it. Over the course of time, we made deals for large amounts of arms and armor to "defend" our nation (again, not my fault that the DM made poor decisions). Between the low taxes and ability to become landowners, peasants came in droves, and wealthy merchants followed. All of the formerly empty countryside became farms and towns.</p><p></p><p>Just for reference, our capital city began at a population of 1000 and increased to over 50,000 by the end of the campaign.</p></blockquote><p></p>
[QUOTE="nameless, post: 53427, member: 1543"] To clarify on the buying a country thing IMC. The local ruler was bankrupt and had an army marching on him to reclaim his trade debt and raze as much of the kingdom as they needed to. Rather than die, he sold us his near-worthless (but large) country and we repaid the mercenary army, plus some extra for their trouble. Because of the despondent king, most of the peasantry had fled the country in search of better places. So we had lots of empty land with nobody to work it. As the new rulers with world domination in mind, we had to raise an army. Our current population couldn't support one of any measurable size, so we first set about increasing population and agricultural base to get the raw materials for training an army. We eliminated taxes completely for the first year, which caused a massive influx. We then added comparatively lower taxes than other countries, and allowed farmers to farmstead empty land. All of this time, the treasury was dwindling, but the PC group would occasionally go out and open up some buried treasure to replenish it. Over the course of time, we made deals for large amounts of arms and armor to "defend" our nation (again, not my fault that the DM made poor decisions). Between the low taxes and ability to become landowners, peasants came in droves, and wealthy merchants followed. All of the formerly empty countryside became farms and towns. Just for reference, our capital city began at a population of 1000 and increased to over 50,000 by the end of the campaign. [/QUOTE]
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