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<blockquote data-quote="mlund" data-source="post: 6683605" data-attributes="member: 50304"><p>I disagree. I still remember the old days of the Greyhawk supplements and whatnot where you had to deal with actual money-changers charging adventurers a vig for the privilege of turning their ancient coins etc. for "legal" currency you could use in the realm. The system's concerned itself with things like the weight of coins, weight of equipment, daily wages, and cost-of-living expenses since at least the days of AD&D. It's simply done so either poorly, or in conflict with people's Hollywood-inspired delusions about what a Gold Piece looks like.</p><p></p><p>Of course, you have to draw your suspension of disbelief somewhere. Most of us just tolerate the Hollywood absurdities of torches-in-dungeons and swords cutting chain mail because it helps keep things like combat and lighting abstract and simple. The currency standards and prices are arbitrary, however, and the designers admitted at one point that they kept the prices at GP values for tradition's sake, even though they are utterly absurd. Changing the currency units is simple to do - and even <strong>required</strong> in various campaign settings like <em>Dragonlance</em>. Prices remain the same and the standard units change from GP to something else (Steel Pieces in Dragonlance, Silver Pieces in a slightly-less-wahoo setting). The cost is basically nil, and the benefit is the silliness of a random laborer or hedge wizard laying out <strong>7 pounds of gold</strong> in living expenses ever year (modest lifestyle, 350 days) is somewhat curbed. Seriously, 300 commoners spend as much in a year as the Byzantine Empire (the richest economy in the world) paid in tribute to Attila the Hun.</p></blockquote><p></p>
[QUOTE="mlund, post: 6683605, member: 50304"] I disagree. I still remember the old days of the Greyhawk supplements and whatnot where you had to deal with actual money-changers charging adventurers a vig for the privilege of turning their ancient coins etc. for "legal" currency you could use in the realm. The system's concerned itself with things like the weight of coins, weight of equipment, daily wages, and cost-of-living expenses since at least the days of AD&D. It's simply done so either poorly, or in conflict with people's Hollywood-inspired delusions about what a Gold Piece looks like. Of course, you have to draw your suspension of disbelief somewhere. Most of us just tolerate the Hollywood absurdities of torches-in-dungeons and swords cutting chain mail because it helps keep things like combat and lighting abstract and simple. The currency standards and prices are arbitrary, however, and the designers admitted at one point that they kept the prices at GP values for tradition's sake, even though they are utterly absurd. Changing the currency units is simple to do - and even [B]required[/B] in various campaign settings like [I]Dragonlance[/I]. Prices remain the same and the standard units change from GP to something else (Steel Pieces in Dragonlance, Silver Pieces in a slightly-less-wahoo setting). The cost is basically nil, and the benefit is the silliness of a random laborer or hedge wizard laying out [B]7 pounds of gold[/B] in living expenses ever year (modest lifestyle, 350 days) is somewhat curbed. Seriously, 300 commoners spend as much in a year as the Byzantine Empire (the richest economy in the world) paid in tribute to Attila the Hun. [/QUOTE]
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