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Silverymoon Wards
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<blockquote data-quote="Raflar" data-source="post: 323527" data-attributes="member: 1514"><p>Just a quick question on how you would interpret this ruling on the <em>prevailing wards</em> in Silverymoon.</p><p></p><p>The prevailing spells of Silverymoon's wards are known to include: Antipathy to all evil-aligned demons, devils, dragons, drow, duergar, giants, goblinoids, mind flayers, orcs, and trolls.</p><p></p><p>Now... the antipathy spell compells a named creature to leave the area and never willing return.</p><p></p><p>This is all good, but does this mean that Evil Humans, Elves, Dwarves etc... are still allowed in the city? Or just an oversite in the ward's description?</p><p></p><p>As a DM I'm hoping they do exist in the city because there's no fun designing a city adventure with no evil to fight. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Any thoughts on how you would handle this scenerio? Thanks.</p></blockquote><p></p>
[QUOTE="Raflar, post: 323527, member: 1514"] Just a quick question on how you would interpret this ruling on the [I]prevailing wards[/I] in Silverymoon. The prevailing spells of Silverymoon's wards are known to include: Antipathy to all evil-aligned demons, devils, dragons, drow, duergar, giants, goblinoids, mind flayers, orcs, and trolls. Now... the antipathy spell compells a named creature to leave the area and never willing return. This is all good, but does this mean that Evil Humans, Elves, Dwarves etc... are still allowed in the city? Or just an oversite in the ward's description? As a DM I'm hoping they do exist in the city because there's no fun designing a city adventure with no evil to fight. :) Any thoughts on how you would handle this scenerio? Thanks. [/QUOTE]
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