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Similarities 4E PF2?
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<blockquote data-quote="Xaelvaen" data-source="post: 7636814" data-attributes="member: 6681906"><p>The final product isn't out yet, obviously, but from the playtest I found practically nothing to resemble 4E. I found it just a different version of 3.5 in all comparisons, with 5E proficiency matrix in mind. Speaking that I very rarely play anything with a level-based system, I found the proficiency system being a modifier of level an appealing way to perhaps trying such a thing again.</p><p></p><p>So if untrained is Level-X, and trained is Level, and everything else is an increase - it reminds me more of base attack bonuses from 3.5 than the 4E's half level to everything approach. The abilities may have action costs written in with them, but they don't have that cut and dry 4E feeling at all. The 'powers' aren't clean at all - they are written very much like 3.5 feat entries; "You can take a -2 penalty to whack at something different."</p><p></p><p>I think they have the chance to make something pretty nifty with PF2, and I'm waiting (im)patiently to see the final product, and hope a few aspects from the playtest, change. Picking your class based on a selection of 'Feats' just seems like a naming issue. I don't feel like they are feats so much as just class options, akin to 5E's subclasses, only without being adherent to a specific path once you start picking. I dunno - I just don't see the 4E comparison at all.</p><p></p><p>- my 2 cents.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7636814, member: 6681906"] The final product isn't out yet, obviously, but from the playtest I found practically nothing to resemble 4E. I found it just a different version of 3.5 in all comparisons, with 5E proficiency matrix in mind. Speaking that I very rarely play anything with a level-based system, I found the proficiency system being a modifier of level an appealing way to perhaps trying such a thing again. So if untrained is Level-X, and trained is Level, and everything else is an increase - it reminds me more of base attack bonuses from 3.5 than the 4E's half level to everything approach. The abilities may have action costs written in with them, but they don't have that cut and dry 4E feeling at all. The 'powers' aren't clean at all - they are written very much like 3.5 feat entries; "You can take a -2 penalty to whack at something different." I think they have the chance to make something pretty nifty with PF2, and I'm waiting (im)patiently to see the final product, and hope a few aspects from the playtest, change. Picking your class based on a selection of 'Feats' just seems like a naming issue. I don't feel like they are feats so much as just class options, akin to 5E's subclasses, only without being adherent to a specific path once you start picking. I dunno - I just don't see the 4E comparison at all. - my 2 cents. [/QUOTE]
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Similarities 4E PF2?
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