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Simple House Rule for Ritual Casting - thoughts?
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<blockquote data-quote="Dragonblade" data-source="post: 5080538" data-attributes="member: 2804"><p>Interestingly my players tend to not use Rituals very often. But its worked out fine when the players have used rituals in combat.</p><p></p><p>I don't see any rituals that are excessively unbalanced when performed in combat since I have seen very few with direct combat application. Plus the component cost is still there as well to act as an abuse deterrent.</p><p></p><p>I'm really curious to hear any arguments about why or how a ritual could be broken by allowing its use in combat. Resurrection is really the only one that jumps out at me, and really if the party is already down one PC, and are willing to risk everything by taking another PC out of the action for several rounds to try to bring back the fallen PC, well thats ok with me. Thats the kind of dramatic suspense filled scene I want in my game.</p><p></p><p>I love that staple scene of the fantasy genre where the caster is frantically trying to get some dramatic spell off that can help the party while the rest of the characters desparately try to defend them from dangerous foes.</p><p></p><p>I crafted my rules to encourage that play style. The restriction to only minor actions allows casters to sustain other spells or do other tasks that require minimal attention while still continuing the ritual. But I didn't want them moving around the battlefield, or using interrupts or reaction powers while involved in a ritual.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5080538, member: 2804"] Interestingly my players tend to not use Rituals very often. But its worked out fine when the players have used rituals in combat. I don't see any rituals that are excessively unbalanced when performed in combat since I have seen very few with direct combat application. Plus the component cost is still there as well to act as an abuse deterrent. I'm really curious to hear any arguments about why or how a ritual could be broken by allowing its use in combat. Resurrection is really the only one that jumps out at me, and really if the party is already down one PC, and are willing to risk everything by taking another PC out of the action for several rounds to try to bring back the fallen PC, well thats ok with me. Thats the kind of dramatic suspense filled scene I want in my game. I love that staple scene of the fantasy genre where the caster is frantically trying to get some dramatic spell off that can help the party while the rest of the characters desparately try to defend them from dangerous foes. I crafted my rules to encourage that play style. The restriction to only minor actions allows casters to sustain other spells or do other tasks that require minimal attention while still continuing the ritual. But I didn't want them moving around the battlefield, or using interrupts or reaction powers while involved in a ritual. [/QUOTE]
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Simple House Rule for Ritual Casting - thoughts?
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