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Simple House Rule for Ritual Casting - thoughts?
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<blockquote data-quote="weem" data-source="post: 5080566" data-attributes="member: 9470"><p>Yea, and I think most wouldn't in standard encounters - but I fully intend on developing encounters where they would come in very handy or are much more difficult without the help of specific rituals etc.</p><p></p><p></p><p></p><p>Yea</p><p></p><p></p><p></p><p>I'm curious as well, and yea, if they want to risk it all to get one person back so be it. Besides, based on some numbers I was running, it seems like a 10 minute ritual will, on average, require 2-3 rounds to get off. When you start going longer than that, you would have to give up most/all of a fight in order to dedicate time to the longer ones - and i think that's great.</p><p></p><p></p><p></p><p>Yea, me too - and we build them into our encounters for the bad guys you know - kill the minions, while trying to stop the bad guy from getting a spell/ritual off etc - so I want the players to get in on that action as well.</p><p></p><p></p><p></p><p>Very cool, I dig it. I have been running this by a few of my players (as well as some other options) - we're still trying to figure out a nice way of doing it - this looks good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 5080566, member: 9470"] Yea, and I think most wouldn't in standard encounters - but I fully intend on developing encounters where they would come in very handy or are much more difficult without the help of specific rituals etc. Yea I'm curious as well, and yea, if they want to risk it all to get one person back so be it. Besides, based on some numbers I was running, it seems like a 10 minute ritual will, on average, require 2-3 rounds to get off. When you start going longer than that, you would have to give up most/all of a fight in order to dedicate time to the longer ones - and i think that's great. Yea, me too - and we build them into our encounters for the bad guys you know - kill the minions, while trying to stop the bad guy from getting a spell/ritual off etc - so I want the players to get in on that action as well. Very cool, I dig it. I have been running this by a few of my players (as well as some other options) - we're still trying to figure out a nice way of doing it - this looks good ;) [/QUOTE]
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Simple House Rule for Ritual Casting - thoughts?
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