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<blockquote data-quote="Saagael" data-source="post: 5828517" data-attributes="member: 84839"><p>Well, I've run other mass combats using different styles, including both a meta skill challenge with smaller skill challenges in there, and one using lots of minions and swarms. Neither of them seemed to do it for the group, so I'm trying this to see if it'll be received better. I know that several of the players are familiar with wargames like Warhammer, and after 22 levels of play the monotony of combat has begun to grate on me, and no doubt the players.</p><p></p><p>Your comment about set piece battles though is spot-on. I do plan on adding skill checks during the actual battle (that's why this is a first pass at rules), and depending on how well that works for the players, they'll have several normal battles to fight.</p><p></p><p>i.e. If they fail to "defend the wall" with both skill checks and the "wargame", then there'll have to be a set-piece fight with the players fending off swarms, minions, and maybe a commander. </p><p></p><p>These individual fights are meant to wear down the players if they don't play smart, so that when they fight the leader of this army, he'll be that much tougher. If they're smart, and a little lucky, they can get to the final fight relatively fresh.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5828517, member: 84839"] Well, I've run other mass combats using different styles, including both a meta skill challenge with smaller skill challenges in there, and one using lots of minions and swarms. Neither of them seemed to do it for the group, so I'm trying this to see if it'll be received better. I know that several of the players are familiar with wargames like Warhammer, and after 22 levels of play the monotony of combat has begun to grate on me, and no doubt the players. Your comment about set piece battles though is spot-on. I do plan on adding skill checks during the actual battle (that's why this is a first pass at rules), and depending on how well that works for the players, they'll have several normal battles to fight. i.e. If they fail to "defend the wall" with both skill checks and the "wargame", then there'll have to be a set-piece fight with the players fending off swarms, minions, and maybe a commander. These individual fights are meant to wear down the players if they don't play smart, so that when they fight the leader of this army, he'll be that much tougher. If they're smart, and a little lucky, they can get to the final fight relatively fresh. [/QUOTE]
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