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Simulated-combat spells
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<blockquote data-quote="Set" data-source="post: 5410546" data-attributes="member: 41584"><p>Astral Projection has been used in the past to justify creating duplicates of people and their gear, which, if they die, just dissipate, while the original individual on their home plane is unharmed.</p><p> </p><p>A spell that created a temporary astral space, similar to that generated by a rope trick spell or bag of holding extradimensional pocket, of indefinite size (large enough to encompass anything the combatants do), that contains not the actual people or their gear, but astral duplicates of their selves and equipment, while their real selves in the material world just appear to stare at each other until the 'astral combat' was over (either because one of the astral combatants 'slew' the other, or because they both agreed to end the encounter and return to their bodies).</p><p> </p><p>Outside of the space, to everyone else, the two combatants would just appear to stand there, until the combat is over. The duration might even be altered, if whatever space pocket is created has a different time rate, so that every 10 rounds of combat only turns into a single round of the 'staredown.'</p><p> </p><p>On the other hand, perhaps an illusion effect or divination effect could allow outside observers to perceive what is happening during the astral combat, perhaps as translucent overlays, if you want to include some visual flair.</p><p> </p><p>There wouldn't have to be any additional rules or mechanics, charges wouldn't have to be expended from items, sundered gear would be unaffected, spell slots or rounds of rage or bardic inspiration, etc. used would be present when the combat ends, and the 'death' of an astral self wouldn't necessarily have any effect on the living individual (unless you want to have them take nonlethal damage equal to their full hit points, knocking them out for a while, or perhaps just stunning the loser or something).</p></blockquote><p></p>
[QUOTE="Set, post: 5410546, member: 41584"] Astral Projection has been used in the past to justify creating duplicates of people and their gear, which, if they die, just dissipate, while the original individual on their home plane is unharmed. A spell that created a temporary astral space, similar to that generated by a rope trick spell or bag of holding extradimensional pocket, of indefinite size (large enough to encompass anything the combatants do), that contains not the actual people or their gear, but astral duplicates of their selves and equipment, while their real selves in the material world just appear to stare at each other until the 'astral combat' was over (either because one of the astral combatants 'slew' the other, or because they both agreed to end the encounter and return to their bodies). Outside of the space, to everyone else, the two combatants would just appear to stand there, until the combat is over. The duration might even be altered, if whatever space pocket is created has a different time rate, so that every 10 rounds of combat only turns into a single round of the 'staredown.' On the other hand, perhaps an illusion effect or divination effect could allow outside observers to perceive what is happening during the astral combat, perhaps as translucent overlays, if you want to include some visual flair. There wouldn't have to be any additional rules or mechanics, charges wouldn't have to be expended from items, sundered gear would be unaffected, spell slots or rounds of rage or bardic inspiration, etc. used would be present when the combat ends, and the 'death' of an astral self wouldn't necessarily have any effect on the living individual (unless you want to have them take nonlethal damage equal to their full hit points, knocking them out for a while, or perhaps just stunning the loser or something). [/QUOTE]
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