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Simulated-combat spells
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<blockquote data-quote="Siuis" data-source="post: 5410888" data-attributes="member: 51622"><p><strong>Cross-posted for fun</strong></p><p></p><p>Ha! So that was you on E-sam. Wasn't sure for a minute there.</p><p></p><p>So I've been thinkin about this. Best I could come up with that was clean was to reference an obscure rule I haven't bothered to really read through. In one of the Complete splat-books (arcane or Mage; I can check later) is a ruleaet for "Mage duels". I am positive that, aside from being able to cheat and deal lethal damage, these rules willbe able to handle what you wan these spells for.</p><p></p><p>The gist is, with an arbiter ("reeve" in our sense) two wizards can engage in a duel where there is no collateral damage, and no lethal consequences. I don't know if spells are retained after the duel, and so far it can't be used with non-casters. But tweak it so anyone can engage in a similar duel, maybe as part of the setting, and you're golden. It avoids rules loop holes because describing it as "a duel wherein there is no collateral damage, and any resources expended (including HP) are returned at the end" is all you'd need.</p><p></p><p>For added fun, allow for the finding of specific referees. Having to seek out an archon, a devil, or fight for a kings amusement, or even using it like super rock-paper-scissors would be cool.</p></blockquote><p></p>
[QUOTE="Siuis, post: 5410888, member: 51622"] [b]Cross-posted for fun[/b] Ha! So that was you on E-sam. Wasn't sure for a minute there. So I've been thinkin about this. Best I could come up with that was clean was to reference an obscure rule I haven't bothered to really read through. In one of the Complete splat-books (arcane or Mage; I can check later) is a ruleaet for "Mage duels". I am positive that, aside from being able to cheat and deal lethal damage, these rules willbe able to handle what you wan these spells for. The gist is, with an arbiter ("reeve" in our sense) two wizards can engage in a duel where there is no collateral damage, and no lethal consequences. I don't know if spells are retained after the duel, and so far it can't be used with non-casters. But tweak it so anyone can engage in a similar duel, maybe as part of the setting, and you're golden. It avoids rules loop holes because describing it as "a duel wherein there is no collateral damage, and any resources expended (including HP) are returned at the end" is all you'd need. For added fun, allow for the finding of specific referees. Having to seek out an archon, a devil, or fight for a kings amusement, or even using it like super rock-paper-scissors would be cool. [/QUOTE]
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