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Sing to me, O Muse, of BECMI!
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<blockquote data-quote="rabindranath72" data-source="post: 9287417" data-attributes="member: 34007"><p>I don't have the material at hand for a detailed comparison, but for most of the items (notable exception: mass combat and domain management) you mention, AD&D provides more depth and more gameable material; an example that comes to mind since I used the material recently: in the AD&D DMG, the sections on followers, hireling, henchmen, retainers, specialists etc. take more than 10 pages, vs the two or so pages in BECMI.</p><p></p><p>Don't get me wrong, I love BECMI to bits; it's just that if the DM doesn't want to do a lot of work, in most cases AD&D provides heaps of content to use "out of the box", and the AD&D-style extras provided from the Companion set onward don't feel as "organic" to the game as the native AD&D options; so if one is specifically interested in those expansions, AD&D may provide a better "solution"; at least that's my experience. As always, YMMV etc.</p></blockquote><p></p>
[QUOTE="rabindranath72, post: 9287417, member: 34007"] I don't have the material at hand for a detailed comparison, but for most of the items (notable exception: mass combat and domain management) you mention, AD&D provides more depth and more gameable material; an example that comes to mind since I used the material recently: in the AD&D DMG, the sections on followers, hireling, henchmen, retainers, specialists etc. take more than 10 pages, vs the two or so pages in BECMI. Don't get me wrong, I love BECMI to bits; it's just that if the DM doesn't want to do a lot of work, in most cases AD&D provides heaps of content to use "out of the box", and the AD&D-style extras provided from the Companion set onward don't feel as "organic" to the game as the native AD&D options; so if one is specifically interested in those expansions, AD&D may provide a better "solution"; at least that's my experience. As always, YMMV etc. [/QUOTE]
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