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<blockquote data-quote="The Crimson Binome" data-source="post: 7351484" data-attributes="member: 6775031"><p>A quick summary of stunts in AGE:</p><ul> <li data-xf-list-type="ul">The basic roll mechanic is 3d6, which functions much like a d20 roll in the d20 system. </li> <li data-xf-list-type="ul">One of the three dice is a different color, but it's still counted the same as the others. It's only special if you happen to roll doubles. </li> <li data-xf-list-type="ul">If any two of your dice come up as the same number - if you roll 3,3,5 for example - then you earn a number of stunt points equal to the value of the special die. </li> <li data-xf-list-type="ul">Stunt points can be used to deal extra damage, knock someone down, or do any of the standard maneuvers you're familiar with. </li> <li data-xf-list-type="ul">There's a generic list of stunts, and certain classes get unique stunts or reduce the stunt point cost of generic stunts. </li> </ul><p></p><p>It's an interesting mechanic. I haven't seen it in action, so I can't say how well it works in practice, but it definitely looks interesting. It solves the problem that D&D 4E had, where you take forever to choose an action, because you don't find out what your possibilities are until after you attack - and even then, it's only occasionally. The only potential issue that I can see is how +damage becomes the obvious choice, as tends to happen in most games where you have that sort of choice.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7351484, member: 6775031"] A quick summary of stunts in AGE: [LIST] [*]The basic roll mechanic is 3d6, which functions much like a d20 roll in the d20 system. [*]One of the three dice is a different color, but it's still counted the same as the others. It's only special if you happen to roll doubles. [*]If any two of your dice come up as the same number - if you roll 3,3,5 for example - then you earn a number of stunt points equal to the value of the special die. [*]Stunt points can be used to deal extra damage, knock someone down, or do any of the standard maneuvers you're familiar with. [*]There's a generic list of stunts, and certain classes get unique stunts or reduce the stunt point cost of generic stunts. [/LIST] It's an interesting mechanic. I haven't seen it in action, so I can't say how well it works in practice, but it definitely looks interesting. It solves the problem that D&D 4E had, where you take forever to choose an action, because you don't find out what your possibilities are until after you attack - and even then, it's only occasionally. The only potential issue that I can see is how +damage becomes the obvious choice, as tends to happen in most games where you have that sort of choice. [/QUOTE]
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