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<blockquote data-quote="CubicsRube" data-source="post: 7351822" data-attributes="member: 6848185"><p>Wow. Theres a lot of ideas i like on an individual scale, but if i ever made them into a single system it'd be a frakenstein!</p><p></p><p>I love adv/disad in 5e. Its easily my favourite thing in 5e for the same reason as [MENTION=1]Morrus[/MENTION] above outlined.</p><p></p><p>I love bennies. It makes heroes seem truly heroic to me and it allows them to turn the tide of fate to their favour.</p><p></p><p>Im currently digging fria ligans core mechanics of the myz rules. Essentially, roll a 6 and its a success. Roll more 6es and you can use them to buy effects. Simple and elegant.</p><p></p><p>I adore shadow of the demon lords spell schools and modular classess. In fact next campaign i want to run is curse of strahd converted to that system.</p><p></p><p>I also enjoy unknown armies 3e shock gauges and trauma rules. I think they are the most realistic and interesting trauma and insanity rules in an rpg period.</p><p></p><p>Dungeon worlds fronts are great for behind the scene gming.</p><p></p><p>Shadowruns magic as a skill system woth their risk/reward on castuming at high power levels is the most magicy feeling system i think ivve played in.</p><p></p><p>I'm sure theres more, but thats what i can remember at the moment!</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7351822, member: 6848185"] Wow. Theres a lot of ideas i like on an individual scale, but if i ever made them into a single system it'd be a frakenstein! I love adv/disad in 5e. Its easily my favourite thing in 5e for the same reason as [MENTION=1]Morrus[/MENTION] above outlined. I love bennies. It makes heroes seem truly heroic to me and it allows them to turn the tide of fate to their favour. Im currently digging fria ligans core mechanics of the myz rules. Essentially, roll a 6 and its a success. Roll more 6es and you can use them to buy effects. Simple and elegant. I adore shadow of the demon lords spell schools and modular classess. In fact next campaign i want to run is curse of strahd converted to that system. I also enjoy unknown armies 3e shock gauges and trauma rules. I think they are the most realistic and interesting trauma and insanity rules in an rpg period. Dungeon worlds fronts are great for behind the scene gming. Shadowruns magic as a skill system woth their risk/reward on castuming at high power levels is the most magicy feeling system i think ivve played in. I'm sure theres more, but thats what i can remember at the moment! [/QUOTE]
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