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Sinister Secret of Saltmarsh, off to a good start
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<blockquote data-quote="Istbor" data-source="post: 7610172" data-attributes="member: 6801670"><p>I'd ask myself, what is in it for the smuggler's to potentially put their lives in danger to put out this old house. I don't think it would be. They would either hunker down in the caves, or just leave, and find a new place to set up in. Let it burn down. If the pile of ash and rubble can still serve a purpose towards keeping curious folk away, then it is business as usual. And after a certain amount of time, a burned down building is pretty unexciting. </p><p></p><p>In context of the setting. Most of Saltmarsh think Smuggling is a victim-less crime. More or less regular people who don't want to pay extra hard earned coin to the Monarchy. </p><p></p><p>I think that is important here. The context. When others say you might get a bad rep, or question why people in town would dislike the burning of the house, I think it is simple. The town is a hotbed of discontent. Half the town is trying to push it towards progress and growth while the other seems a bunch of nosy outsiders at best, and at worst, lackeys from a King that has traditionally neglected them. </p><p></p><p>Ned is a harder question for me. How is he tied, how good are the restraints? How solid is the door or walls of this run down place? Can he get to his feet and ram the door or a not so solid wall? Can he slip the gag and cry out for help? Where did the fire start? His side of the building, would he even be able to get out or would getting out of that room lead to a quicker death by suffocation? I don't know. Personally, if I was running it and the players straight up decide to burn this place down without much forethought, I don't see that person surviving. Them's the breaks. It is an investigation story where there is no investigation. Those that can get out will try to. He probably will too, but being trussed up in a locked room really puts you at several disadvantages.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7610172, member: 6801670"] I'd ask myself, what is in it for the smuggler's to potentially put their lives in danger to put out this old house. I don't think it would be. They would either hunker down in the caves, or just leave, and find a new place to set up in. Let it burn down. If the pile of ash and rubble can still serve a purpose towards keeping curious folk away, then it is business as usual. And after a certain amount of time, a burned down building is pretty unexciting. In context of the setting. Most of Saltmarsh think Smuggling is a victim-less crime. More or less regular people who don't want to pay extra hard earned coin to the Monarchy. I think that is important here. The context. When others say you might get a bad rep, or question why people in town would dislike the burning of the house, I think it is simple. The town is a hotbed of discontent. Half the town is trying to push it towards progress and growth while the other seems a bunch of nosy outsiders at best, and at worst, lackeys from a King that has traditionally neglected them. Ned is a harder question for me. How is he tied, how good are the restraints? How solid is the door or walls of this run down place? Can he get to his feet and ram the door or a not so solid wall? Can he slip the gag and cry out for help? Where did the fire start? His side of the building, would he even be able to get out or would getting out of that room lead to a quicker death by suffocation? I don't know. Personally, if I was running it and the players straight up decide to burn this place down without much forethought, I don't see that person surviving. Them's the breaks. It is an investigation story where there is no investigation. Those that can get out will try to. He probably will too, but being trussed up in a locked room really puts you at several disadvantages. [/QUOTE]
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