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Sins of Our Fathers - 2/10 - Final Update
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<blockquote data-quote="Destan" data-source="post: 916441" data-attributes="member: 12157"><p>Thank you for the kind words, fellas.</p><p></p><p>Because it is neither courteous nor healthy to refuse one of Senor Piratecat's requests, a brief list of the principals within this tale and a horribly general overview of the campaign follow. I've included a short note on the players themselves because these are their characters, and the characters make the campaign.</p><p></p><p>------------------------</p><p></p><p><strong>Amelyssan</strong> (Wiz1) - A <em>horadrel</em> (high elf) from Grun Min, the smaller of two islands lying off Valusia’s western coast. As capable as he is arrogant, Amelyssan provides the brains for the group, if not the tact.</p><p><em>Amelyssan is played by Fitz, a long-time friend who's smart enough to make DMing as difficult as it is enjoyable. No one keeps me as honest around the table as this guy. I have yet to determine whether I like that fact or not.</em></p><p></p><p><strong>Baden Dost</strong> (Ftr1) – A <em>stonnendurf</em> (mountain dwarf) of Axemarch, one of several dwarven clans scattered throughout the Balantir Cor, Baden is unsure whether he severed past ties or whether they were severed for him. He is young for a dwarf, but the lines on his face and the fatigue in his eyes speak of newly blossoming regret.</p><p><em>Baden is superbly played by Josh, the newest member of our group. Our first session - which includes the entire adventure around Margate's Staff as recounted herein - was done under a completely customized house system. Josh is the one who introduced the lot of us, all 1st Edition AD&D gamers, to 3E. We haven't looked back since.</em></p><p></p><p><strong>John of Pell</strong> (Brd1) – A whipcord-thin southlander from the urban sprawl of Pell, John is as quick on his feet as he is with the ladies. Part diplomat, part swindler, and all false modesty, John represents the “face” of the group, whether they like it or not.</p><p><em>John is played by Matt, a player who is every DM's dream. He thirsts to learn more about his character and his place in the world, and manages to remember every in-game custom and description thrown out to the party.</em></p><p></p><p><strong>Kellus Varn II</strong> (Clr1) – Formerly a Priest of Helm and formerly a happy man, Kellus watched his father accidentally die in a meaningless twist of fate. He refuses to discuss his father, though he proudly wears the late priest’s armor. Kellus has since renounced Helm and all the gods – yet somehow remains capable of divine spellcasting, an ability he claims comes from within himself.</p><p><em>Kellus is played by Bit, a friend who first began hosting our original AD&D games on a pool table in his parents' basement back in the late 80's. I've killed his characters so many times that the phrase 'getting Bitnered' is commonplace around the gaming table.</em></p><p></p><p><strong>Raylin mac Larren</strong> (Rng1) – A hulking, unshaven clansman from the marshy plains north of the River Jaspar. Raylin is as stereotypical in his appearance as he is unique in his philosophies. He’s that common figure – a man who’s good at what he does, but uncertain whether he enjoys doing it.</p><p><em>Raylin is played by Forrest, another friend from back in the days when The Smiths were the biggest group on the charts. When he's not falling asleep at the table during our marathon sessions, he does quite well holding his own among his talented comrades.</em></p><p></p><p><strong>Vath the Pious</strong> (Mnk1) – Vath makes many of the largest, most bitter men seem like gnomes in their size and their outlooks. His bestial expression and boil-covered hide are as intimidating and they are impressive; yet even his remarkable physical appearance cannot mask the depth in his gaze. A devout follower of Ilmater, God of Suffering, the half-troll yearns for a peace purchased with pain.</p><p><em>Vath is played by Brandon, a guy who hadn't played AD&D since his elementary school days until this campaign began. He's an inspiration in the group because so much of gaming is new to him, and hence feels new to us.</em></p><p></p><p>------------------------</p><p>The campaign is set within the home-brewed world of Ostia Prim, and many of the first sessions are based on the Valusian Isle, a small island off the mainland. I've been tinkering and expanding Ostia Prim since the late 1980's, and it's suffered through a handful of different gaming systems. The Valusian Player's Handbook, a Word document containing a disorganzied mountain of information, is as tattered as my old Isle of Dread modules.</p><p></p><p>Readers may notice that we use the Forgotten Realms pantheon. Mainly this includes the names and portfolios of certain gods, but little else. </p><p></p><p>We also adopted the Forgotten Realms calendar.</p><p></p><p>Finally, some might notice - at least as the tale continues - that I've stolen names of places and towns from numerous fictional books. It's as much a stain against my imagination as it is proof of my laziness.</p><p></p><p>This campaign is played, unfortunately, only two to three times yearly. Life has intruded upon most of us, so we're now spread across the Eastern seaboard from Atlanta to Maine. Jobs, spouses, and a growing horde of children tend to clip our gaming time <em>just</em> a bit.</p><p></p><p>When we do get together, however, the de facto session is two to three days' in length. I'm a guy who needs his sleep, but I don't get more than a few hours whenever we meet. Our gaming sessions become weekends filled with dice, beer, bad food, and glorious binges of roleplaying geekdom.</p><p></p><p>I hope some of the enjoyment we get from this campaign is imparted to the surfers who happen upon this story hour. I'll keep writing if you keep reading.</p><p></p><p>Cheers,</p><p>Ryan</p></blockquote><p></p>
[QUOTE="Destan, post: 916441, member: 12157"] Thank you for the kind words, fellas. Because it is neither courteous nor healthy to refuse one of Senor Piratecat's requests, a brief list of the principals within this tale and a horribly general overview of the campaign follow. I've included a short note on the players themselves because these are their characters, and the characters make the campaign. ------------------------ [b]Amelyssan[/b] (Wiz1) - A [i]horadrel[/i] (high elf) from Grun Min, the smaller of two islands lying off Valusia’s western coast. As capable as he is arrogant, Amelyssan provides the brains for the group, if not the tact. [i]Amelyssan is played by Fitz, a long-time friend who's smart enough to make DMing as difficult as it is enjoyable. No one keeps me as honest around the table as this guy. I have yet to determine whether I like that fact or not.[/i] [b]Baden Dost[/b] (Ftr1) – A [i]stonnendurf[/i] (mountain dwarf) of Axemarch, one of several dwarven clans scattered throughout the Balantir Cor, Baden is unsure whether he severed past ties or whether they were severed for him. He is young for a dwarf, but the lines on his face and the fatigue in his eyes speak of newly blossoming regret. [i]Baden is superbly played by Josh, the newest member of our group. Our first session - which includes the entire adventure around Margate's Staff as recounted herein - was done under a completely customized house system. Josh is the one who introduced the lot of us, all 1st Edition AD&D gamers, to 3E. We haven't looked back since.[/i] [b]John of Pell[/b] (Brd1) – A whipcord-thin southlander from the urban sprawl of Pell, John is as quick on his feet as he is with the ladies. Part diplomat, part swindler, and all false modesty, John represents the “face” of the group, whether they like it or not. [i]John is played by Matt, a player who is every DM's dream. He thirsts to learn more about his character and his place in the world, and manages to remember every in-game custom and description thrown out to the party.[/i] [b]Kellus Varn II[/b] (Clr1) – Formerly a Priest of Helm and formerly a happy man, Kellus watched his father accidentally die in a meaningless twist of fate. He refuses to discuss his father, though he proudly wears the late priest’s armor. Kellus has since renounced Helm and all the gods – yet somehow remains capable of divine spellcasting, an ability he claims comes from within himself. [i]Kellus is played by Bit, a friend who first began hosting our original AD&D games on a pool table in his parents' basement back in the late 80's. I've killed his characters so many times that the phrase 'getting Bitnered' is commonplace around the gaming table.[/i] [b]Raylin mac Larren[/b] (Rng1) – A hulking, unshaven clansman from the marshy plains north of the River Jaspar. Raylin is as stereotypical in his appearance as he is unique in his philosophies. He’s that common figure – a man who’s good at what he does, but uncertain whether he enjoys doing it. [i]Raylin is played by Forrest, another friend from back in the days when The Smiths were the biggest group on the charts. When he's not falling asleep at the table during our marathon sessions, he does quite well holding his own among his talented comrades.[/i] [b]Vath the Pious[/b] (Mnk1) – Vath makes many of the largest, most bitter men seem like gnomes in their size and their outlooks. His bestial expression and boil-covered hide are as intimidating and they are impressive; yet even his remarkable physical appearance cannot mask the depth in his gaze. A devout follower of Ilmater, God of Suffering, the half-troll yearns for a peace purchased with pain. [i]Vath is played by Brandon, a guy who hadn't played AD&D since his elementary school days until this campaign began. He's an inspiration in the group because so much of gaming is new to him, and hence feels new to us.[/i] ------------------------ The campaign is set within the home-brewed world of Ostia Prim, and many of the first sessions are based on the Valusian Isle, a small island off the mainland. I've been tinkering and expanding Ostia Prim since the late 1980's, and it's suffered through a handful of different gaming systems. The Valusian Player's Handbook, a Word document containing a disorganzied mountain of information, is as tattered as my old Isle of Dread modules. Readers may notice that we use the Forgotten Realms pantheon. Mainly this includes the names and portfolios of certain gods, but little else. We also adopted the Forgotten Realms calendar. Finally, some might notice - at least as the tale continues - that I've stolen names of places and towns from numerous fictional books. It's as much a stain against my imagination as it is proof of my laziness. This campaign is played, unfortunately, only two to three times yearly. Life has intruded upon most of us, so we're now spread across the Eastern seaboard from Atlanta to Maine. Jobs, spouses, and a growing horde of children tend to clip our gaming time [i]just[/i] a bit. When we do get together, however, the de facto session is two to three days' in length. I'm a guy who needs his sleep, but I don't get more than a few hours whenever we meet. Our gaming sessions become weekends filled with dice, beer, bad food, and glorious binges of roleplaying geekdom. I hope some of the enjoyment we get from this campaign is imparted to the surfers who happen upon this story hour. I'll keep writing if you keep reading. Cheers, Ryan [/QUOTE]
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