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Sins of Our Fathers - 2/10 - Final Update
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<blockquote data-quote="Destan" data-source="post: 946259" data-attributes="member: 12157"><p>Keeping the motivation is fairly simple - this is a hardcore, addicted group of gamers we've got here. But finding dates that work for everyone is difficult, certainly. Jobs, families, etc. - these things take time and precedence. We usually plan weekends far in advance. This year, for example, we planned our summer and fall sessions back near New Year's. Sometimes one of the guys can't make it - particularly those that have to fly into the rotating session site - but most of the time it works out.</p><p></p><p></p><p></p><p>Since there's so much time between our sessions, I'm able to prepare reams upon reams of adventures. Other than having to scale them up a bit, I've found that I don't lack material for the players to explore.</p><p></p><p>On the contrary, I often find some of my planned adventures getting tossed in the proverbial trash. The group makes decisions and - based on those - sometimes certain threads never get followed.</p><p></p><p>One of the most challenging - and enjoyable - aspects of this campaign is maintaing the pace of the world, so to speak. If the party elects not to save a certain someone, or not to venture into a certain dungeon, I need to do a gut-check and see if someone else would have done the deed in the interim.</p><p></p><p>Later on in the tale, we'll start to see how the "bad guys" went on some quests I originally intended for the party to complete. In light of such, we've got some evil dudes who are well equipped, and utilizing items I had first intended for the party.</p><p></p><p></p><p>No - thank <em>you</em> for reading, Cin!</p><p></p><p>Cheers,</p><p>Destan</p></blockquote><p></p>
[QUOTE="Destan, post: 946259, member: 12157"] Keeping the motivation is fairly simple - this is a hardcore, addicted group of gamers we've got here. But finding dates that work for everyone is difficult, certainly. Jobs, families, etc. - these things take time and precedence. We usually plan weekends far in advance. This year, for example, we planned our summer and fall sessions back near New Year's. Sometimes one of the guys can't make it - particularly those that have to fly into the rotating session site - but most of the time it works out. Since there's so much time between our sessions, I'm able to prepare reams upon reams of adventures. Other than having to scale them up a bit, I've found that I don't lack material for the players to explore. On the contrary, I often find some of my planned adventures getting tossed in the proverbial trash. The group makes decisions and - based on those - sometimes certain threads never get followed. One of the most challenging - and enjoyable - aspects of this campaign is maintaing the pace of the world, so to speak. If the party elects not to save a certain someone, or not to venture into a certain dungeon, I need to do a gut-check and see if someone else would have done the deed in the interim. Later on in the tale, we'll start to see how the "bad guys" went on some quests I originally intended for the party to complete. In light of such, we've got some evil dudes who are well equipped, and utilizing items I had first intended for the party. No - thank [i]you[/i] for reading, Cin! Cheers, Destan [/QUOTE]
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