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Story Hour
Sins of Our Fathers II - New Art Uploaded - 1/25
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<blockquote data-quote="WizarDru" data-source="post: 1561025" data-attributes="member: 151"><p>I'm thinking of a word. It starts with the letter 'G' and ends with the letter "encon". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p> </p><p> Speaking for the Meepites, Gracias. Every good story hour enriches us all, and quality supplements are a thing of joy. Especially when it's for a story we love, whether that story is Glen Cook's "Black Company" series or from Destan's Sins of the Father.</p><p> </p><p> The thing I love most about the Story Hours here is that they become a topic of conversation at our game sessions. "Man, did you read what happened to Pogre's group? Wow, the Defenders took on the White King, finally! Man, that demon in Destan's Story hour is creeeepy." We get ideas from them, and hope we, in turn, inspire them. That several DMs have told me that they considered my story hour as one of the examples of how high-level play could work stands as a high-point to me, and to Zad, who labors over every word.</p><p> </p><p> I love the Valus. It's a richly realized world, as Destan's continual references to history and foreign countries should show. The individual races are not homogenous groups and a Larrenman and a Pellman are very different in both outlook and behaviors. It a dangerous place, where only the foolish venture too far away from the centers of civilzation. In short, it's the kind of place where you could have adventures...and isn't that what D&D's all about? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1561025, member: 151"] I'm thinking of a word. It starts with the letter 'G' and ends with the letter "encon". :) Speaking for the Meepites, Gracias. Every good story hour enriches us all, and quality supplements are a thing of joy. Especially when it's for a story we love, whether that story is Glen Cook's "Black Company" series or from Destan's Sins of the Father. The thing I love most about the Story Hours here is that they become a topic of conversation at our game sessions. "Man, did you read what happened to Pogre's group? Wow, the Defenders took on the White King, finally! Man, that demon in Destan's Story hour is creeeepy." We get ideas from them, and hope we, in turn, inspire them. That several DMs have told me that they considered my story hour as one of the examples of how high-level play could work stands as a high-point to me, and to Zad, who labors over every word. I love the Valus. It's a richly realized world, as Destan's continual references to history and foreign countries should show. The individual races are not homogenous groups and a Larrenman and a Pellman are very different in both outlook and behaviors. It a dangerous place, where only the foolish venture too far away from the centers of civilzation. In short, it's the kind of place where you could have adventures...and isn't that what D&D's all about? :) [/QUOTE]
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