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Six From Gate Pass - Chapter 3: Shelter From The Storm
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<blockquote data-quote="Gregor" data-source="post: 5558571" data-attributes="member: 11751"><p><span style="font-size: 22px">Chapter 3: Shelter From The Storm</span></p><p></p><p>You leave Innenotdar forest behind and step back into the cold mountain air. However, Indomitability’s boon seems to keep you comfortable in the chill without the need for your cold weather gear or even blankets at night. Diashan is able to take care of himself, casting a minor spell each morning to similarly protect himself from the elements. After a few days of walking, you descend out of the mountains and into foothills and valleys where the temperature rises and you can see that spring is on its way in these lands. The days go by easily and hunting is surprisingly well. Diashan occasionally bags some small game animals to supplement the meals and assists in preparing shelter each night. You all relax now that the trouble in the woods is behind you and pass the time chatting, telling stories and bringing your new party member up to speed on the events that have transpired over the past 40 years. </p><p></p><p>You follow the Old Elf Road through a narrow rocky valley between the Hettkomn and Tunda mountain ranges. The road has not been travelled on, let alone maintained, for quite some time so it takes you a few more days to hike around fallen boulders and mountain pines, pits due to erosion and mile after mile of scree. Eventually you exit the valley, still following the road and judging by stone markers along the way, you cross the border into the Kingdom of Dassen. Torrent checks her map and pushes you on along your current destination. Slowly the land slopes down into gentle sloping hills and fields, with dense forests in the distance. A glacial waterfall spills down behind you and flows as a wide river parallel to the highway. Torrent marks it as Churnett River and smiles as she notes that a town should be coming up. </p><p></p><p>After another day or so of hiking alongside the river, you spot a small town directly ahead of you on your path. Stone and wood buildings clutter the main road and chimney smoke scents the breeze with the smells of food, charcoal and hot metal. An arched stone bridge spans the river, connecting with another road and farms line the countryside. A few slowly turning mill wheels churn in the current of the river and grain silos stand in packed clusters. Perched atop a hill, adjacent to the town is a squat stone tower-keep riddled with arrow-slits. Banners, detailing heraldry of a frosty mountain, blow in the wind from its parapets. As you approach, a few bored-looking human guards rouse from seated positions and look at you curiously. </p><p></p><p><em><span style="color: Silver">“Hail and welcome to East Watch”</span></em> one cries out hesitantly, <em><span style="color: Silver">“In the name of Lady Timor of the Kingdom of Dassen, we respectfully ask that you approach and be named before entering this town.”</span></em> </p><p></p><p><img src="http://gregthedm.files.wordpress.com/2011/05/dassen.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Gregor, post: 5558571, member: 11751"] [SIZE="6"]Chapter 3: Shelter From The Storm[/SIZE] You leave Innenotdar forest behind and step back into the cold mountain air. However, Indomitability’s boon seems to keep you comfortable in the chill without the need for your cold weather gear or even blankets at night. Diashan is able to take care of himself, casting a minor spell each morning to similarly protect himself from the elements. After a few days of walking, you descend out of the mountains and into foothills and valleys where the temperature rises and you can see that spring is on its way in these lands. The days go by easily and hunting is surprisingly well. Diashan occasionally bags some small game animals to supplement the meals and assists in preparing shelter each night. You all relax now that the trouble in the woods is behind you and pass the time chatting, telling stories and bringing your new party member up to speed on the events that have transpired over the past 40 years. You follow the Old Elf Road through a narrow rocky valley between the Hettkomn and Tunda mountain ranges. The road has not been travelled on, let alone maintained, for quite some time so it takes you a few more days to hike around fallen boulders and mountain pines, pits due to erosion and mile after mile of scree. Eventually you exit the valley, still following the road and judging by stone markers along the way, you cross the border into the Kingdom of Dassen. Torrent checks her map and pushes you on along your current destination. Slowly the land slopes down into gentle sloping hills and fields, with dense forests in the distance. A glacial waterfall spills down behind you and flows as a wide river parallel to the highway. Torrent marks it as Churnett River and smiles as she notes that a town should be coming up. After another day or so of hiking alongside the river, you spot a small town directly ahead of you on your path. Stone and wood buildings clutter the main road and chimney smoke scents the breeze with the smells of food, charcoal and hot metal. An arched stone bridge spans the river, connecting with another road and farms line the countryside. A few slowly turning mill wheels churn in the current of the river and grain silos stand in packed clusters. Perched atop a hill, adjacent to the town is a squat stone tower-keep riddled with arrow-slits. Banners, detailing heraldry of a frosty mountain, blow in the wind from its parapets. As you approach, a few bored-looking human guards rouse from seated positions and look at you curiously. [I][COLOR="Silver"]“Hail and welcome to East Watch”[/COLOR][/I] one cries out hesitantly, [I][COLOR="Silver"]“In the name of Lady Timor of the Kingdom of Dassen, we respectfully ask that you approach and be named before entering this town.”[/COLOR][/I] [IMG]http://gregthedm.files.wordpress.com/2011/05/dassen.jpg[/IMG] [/QUOTE]
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