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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Yaarel" data-source="post: 9241586" data-attributes="member: 58172"><p>5e is focusing on the Carrying Capacity mechanic to represent "brute strength". Example the Powerful Build trait of certain species, as well as the rule that each size larger doubles the Carrying Capacity. The focus on Carrying in relation to Size feels verisimilitudinous too.</p><p></p><p>This focus on Carrying is excellent for Small species like Halfling. Carrying more treasure is a nice perk, but is nonessential for combat. 5e downplays encumbrance anyway. Because things like armor scale to Small Size, they also weigh less and encumber less, so there is no real difference except the perk.</p><p></p><p>I feel the 2014 made a mistake, when allowing Small species to have full Medium Carrying, but then punish them for using "Heavy" weapons. 2024 should do the opposite. It feels more verisimilitudinous for a Halfling to Carry less. But because they are athletic, they can wield weapons athletically. The Heavy weapon property should instead be a Strength requirement. In my games, I want weapons and armor for Small characters to be specially made for Size, such as a "yumi" style longbow, and a longsword with an appropriate grip. But the characters can wield these fine.</p><p></p><p>Even the heaviest melee weapons are about 10 pounds − and even these are rarely intended for actual use. Heavy weapons arent actually "heavy". They require athletics and training to wield the momentum. A Halfling who can use a spear proficiently can also use a greatsword proficiently.</p><p></p><p></p><p>Superman can lift an oil tanker above his head because he is using defacto magic. In D&D terms, Superman is an innate spellcaster.</p><p></p><p>I have zero problem with Small and Tiny creatures having extreme Strength, when applying to Athletics, because many reallife smaller animals are extremely athletic.</p><p></p><p>But when Small creatures use Strength for "brute force" "Weightlifting", it gives me pause.</p><p></p><p>Dont get me wrong. The Norwegian version of a Gnome is a tomte (or tuft). This is a nature being whose manifestation is supernaturally strong, because it wields mental strength, rather than anatomical strength. Bending metal bars is a typical trope for the "hidden" beings. In other words, magic.</p><p></p><p>If the Halfling is a magical character, then one can have unrealistic Weightlifting, the same way Superman does, magically.</p><p></p><p>But if the Halfling is a naturalistic concept. Then I would rather the concept avoid the Carrying Capacity and the Weightlifting skill.</p><p></p><p>On the other hand, all it takes is magic. If the Halfling has a single Dwarf ancestor, that is enough to wield rocklike elemental force, magically.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9241586, member: 58172"] 5e is focusing on the Carrying Capacity mechanic to represent "brute strength". Example the Powerful Build trait of certain species, as well as the rule that each size larger doubles the Carrying Capacity. The focus on Carrying in relation to Size feels verisimilitudinous too. This focus on Carrying is excellent for Small species like Halfling. Carrying more treasure is a nice perk, but is nonessential for combat. 5e downplays encumbrance anyway. Because things like armor scale to Small Size, they also weigh less and encumber less, so there is no real difference except the perk. I feel the 2014 made a mistake, when allowing Small species to have full Medium Carrying, but then punish them for using "Heavy" weapons. 2024 should do the opposite. It feels more verisimilitudinous for a Halfling to Carry less. But because they are athletic, they can wield weapons athletically. The Heavy weapon property should instead be a Strength requirement. In my games, I want weapons and armor for Small characters to be specially made for Size, such as a "yumi" style longbow, and a longsword with an appropriate grip. But the characters can wield these fine. Even the heaviest melee weapons are about 10 pounds − and even these are rarely intended for actual use. Heavy weapons arent actually "heavy". They require athletics and training to wield the momentum. A Halfling who can use a spear proficiently can also use a greatsword proficiently. Superman can lift an oil tanker above his head because he is using defacto magic. In D&D terms, Superman is an innate spellcaster. I have zero problem with Small and Tiny creatures having extreme Strength, when applying to Athletics, because many reallife smaller animals are extremely athletic. But when Small creatures use Strength for "brute force" "Weightlifting", it gives me pause. Dont get me wrong. The Norwegian version of a Gnome is a tomte (or tuft). This is a nature being whose manifestation is supernaturally strong, because it wields mental strength, rather than anatomical strength. Bending metal bars is a typical trope for the "hidden" beings. In other words, magic. If the Halfling is a magical character, then one can have unrealistic Weightlifting, the same way Superman does, magically. But if the Halfling is a naturalistic concept. Then I would rather the concept avoid the Carrying Capacity and the Weightlifting skill. On the other hand, all it takes is magic. If the Halfling has a single Dwarf ancestor, that is enough to wield rocklike elemental force, magically. [/QUOTE]
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