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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Scott Christian" data-source="post: 9241674" data-attributes="member: 6901101"><p>I agree. But size is weight, and weight is size. Most animals house a close approximation on a cellular level to muscle mass/fat/blubber tissue. I think their carrying capacity represents this well without being too bogged down in the minutia.</p><p></p><p>I agree.</p><p></p><p>I think that is one path they could go down. They seem to be breaking from grittier realism. I wouldn't mind it. I do have one caveat though: I think there should be a large section in the DM's Guide that specifically tailors rules like encumbrance and strength to a sword and sorcery style gameplay. In other words, a specific section that ditches the halfling wielding the two-handed sword and carrying double their body weight and gives them a max strength of (fill in the blank). I don't think I would ever use these rules, but I know many that would. And I feel it is only fair to include those players as well.</p><p></p><p>And it is explained ad nauseum why Superman can do this. In fact, he is one of the few that can. And it puts a worldwide spotlight on him because he can. In fact, it is so rare, that less than .0001% can accomplish a fraction of his abilities. But this goes to my original point in my last point. D&D is purposefully vague. It is good they are vague. Otherwise, it would break immersion too easily.</p><p></p><p>Those small and tiny creatures do not have extreme strength. They have an athletic ability. If we used the old stop the frost giant from breaking through the door scenario, no matter your athletics, no 30-pound creature would stand a chance against a 400-to-500-hundred-pound creature. But in D&D - they can. And that is okay. </p><p></p><p>What I am saying is, D&D is unrealistic, and in the modern version, it is unrealistic to the extreme. And that is okay. But, there should also be a space for those that want a more realistic D&D. </p><p></p><p>But neither the halfling nor the dwarf are magical. And there is no explanation for the halfling to house an innate strength much greater than its weight. Except that D&D wants to use loose and vague terms. And again, that is okay.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9241674, member: 6901101"] I agree. But size is weight, and weight is size. Most animals house a close approximation on a cellular level to muscle mass/fat/blubber tissue. I think their carrying capacity represents this well without being too bogged down in the minutia. I agree. I think that is one path they could go down. They seem to be breaking from grittier realism. I wouldn't mind it. I do have one caveat though: I think there should be a large section in the DM's Guide that specifically tailors rules like encumbrance and strength to a sword and sorcery style gameplay. In other words, a specific section that ditches the halfling wielding the two-handed sword and carrying double their body weight and gives them a max strength of (fill in the blank). I don't think I would ever use these rules, but I know many that would. And I feel it is only fair to include those players as well. And it is explained ad nauseum why Superman can do this. In fact, he is one of the few that can. And it puts a worldwide spotlight on him because he can. In fact, it is so rare, that less than .0001% can accomplish a fraction of his abilities. But this goes to my original point in my last point. D&D is purposefully vague. It is good they are vague. Otherwise, it would break immersion too easily. Those small and tiny creatures do not have extreme strength. They have an athletic ability. If we used the old stop the frost giant from breaking through the door scenario, no matter your athletics, no 30-pound creature would stand a chance against a 400-to-500-hundred-pound creature. But in D&D - they can. And that is okay. What I am saying is, D&D is unrealistic, and in the modern version, it is unrealistic to the extreme. And that is okay. But, there should also be a space for those that want a more realistic D&D. But neither the halfling nor the dwarf are magical. And there is no explanation for the halfling to house an innate strength much greater than its weight. Except that D&D wants to use loose and vague terms. And again, that is okay. [/QUOTE]
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