Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Size, Carrying Capacity, Strength, Athletics, Mobility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 9241686" data-attributes="member: 6796661"><p>DnD Beyond makes encumbrance tracking easy, but I don't know if it calculates bag of holding capacity well. Tells you something about how much attention I gave it, for better or worse [just went on to DDB, it does track the weight of items in the BoH. Also, for items larger than what you can fit into a BoH and to large to reasonably carry it creates a separate tab for that item - a neat feature I hadn't noticed before]. Part of the problem is I switched to running my campaign on-line due to being overseas for work and was using Foundry to run my games. Trying to get everything working properly in Foundry, which doesn't have a D&D license and syncing DDB characters to Foundry and then troubleshooting issues made me abstract all but the most important details. </p><p></p><p>For my Warhammer game I'm using the game system for Foundry that is official released and supported by the game designers (Cubicle7) which does a good job tracking encumberance. It also helps that in Warhammer encumbrance is abstracted to encumbrance points. It is a bit immersion breaking in one sense. Their is encumberance "0" for "a trifling item that's easily carried". Examples are "knives, jewelry, and coins." Basically, this is the game designers saying that players don't want to deal with that book-keeping and it is up to the DM to say, "uh, no, your character can't carry 15 throwing daggers with no effect on encumbrance." Also, metal coinage isn't encumbering? Though they do add a sanity rule for small items: "Common sense usually dictates the number of smaller items someone can carry before becoming encumbered. To provide a rough guide, money weights 1 encumbrance point per 200 coins." Average humans can carry 6 encumbrance points, so that would be 1,200 coins. If I take the smallest US metal coin, 145 copper pennies weigh one pound (for the older pure copper pennies, 185 per pound for copper-plated zinc). So 1,200 pennies would weigh only 8 pounds, so an average human could only carry 48 pounds before being encumbered. I guess. I generally tried to keep my pack to no more than 30-40 pounds when hiking in the mountains at the height of my fitness in my 20s.</p><p></p><p>I just checked the foundry character sheet. It does track encumbrance in decimals for coins, but then when I started spamming daggers onto a character sheet the encumbrance stayed at zero. I guess it would be too much work for the designers to come up with an encumbrance value for every small item in the price lists across all books. But it is easy to add a value in foundry, so if things get abused, I have a way to address it on an ad hoc manner to make it easy to track without having to go through every small item in advance. </p><p></p><p>D&D's practice of adding a weight value to all items make it much more VTT friendly for VTTs that offer good support of the system.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9241686, member: 6796661"] DnD Beyond makes encumbrance tracking easy, but I don't know if it calculates bag of holding capacity well. Tells you something about how much attention I gave it, for better or worse [just went on to DDB, it does track the weight of items in the BoH. Also, for items larger than what you can fit into a BoH and to large to reasonably carry it creates a separate tab for that item - a neat feature I hadn't noticed before]. Part of the problem is I switched to running my campaign on-line due to being overseas for work and was using Foundry to run my games. Trying to get everything working properly in Foundry, which doesn't have a D&D license and syncing DDB characters to Foundry and then troubleshooting issues made me abstract all but the most important details. For my Warhammer game I'm using the game system for Foundry that is official released and supported by the game designers (Cubicle7) which does a good job tracking encumberance. It also helps that in Warhammer encumbrance is abstracted to encumbrance points. It is a bit immersion breaking in one sense. Their is encumberance "0" for "a trifling item that's easily carried". Examples are "knives, jewelry, and coins." Basically, this is the game designers saying that players don't want to deal with that book-keeping and it is up to the DM to say, "uh, no, your character can't carry 15 throwing daggers with no effect on encumbrance." Also, metal coinage isn't encumbering? Though they do add a sanity rule for small items: "Common sense usually dictates the number of smaller items someone can carry before becoming encumbered. To provide a rough guide, money weights 1 encumbrance point per 200 coins." Average humans can carry 6 encumbrance points, so that would be 1,200 coins. If I take the smallest US metal coin, 145 copper pennies weigh one pound (for the older pure copper pennies, 185 per pound for copper-plated zinc). So 1,200 pennies would weigh only 8 pounds, so an average human could only carry 48 pounds before being encumbered. I guess. I generally tried to keep my pack to no more than 30-40 pounds when hiking in the mountains at the height of my fitness in my 20s. I just checked the foundry character sheet. It does track encumbrance in decimals for coins, but then when I started spamming daggers onto a character sheet the encumbrance stayed at zero. I guess it would be too much work for the designers to come up with an encumbrance value for every small item in the price lists across all books. But it is easy to add a value in foundry, so if things get abused, I have a way to address it on an ad hoc manner to make it easy to track without having to go through every small item in advance. D&D's practice of adding a weight value to all items make it much more VTT friendly for VTTs that offer good support of the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Size, Carrying Capacity, Strength, Athletics, Mobility
Top