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Size, Carrying Capacity, Strength, Athletics, Mobility
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<blockquote data-quote="Yaarel" data-source="post: 9257770" data-attributes="member: 58172"><p>[USER=6901101]@Scott Christian[/USER],</p><p></p><p>If a character opts out of the agile mobility (swashbuckling) concept, and almost never makes a mobility check during its 20 level career, then having a low Strength check wont matter for the character. It will have come up with other means obviate such challenges.</p><p></p><p>However, if the point of the character is the swashbuckling concept, and the character routinely rolls d20 Tests, frequently during a single game session, and at very high Difficulty Challenges, it becomes insanely unreasonable to invest in both Strength and finesse Dexterity, just for this.</p><p></p><p>The D&D game must never punish the player, because of the D&D game itself having a horrible design that splits up the agile mobility, illogically and unfairly between two conflictive Abilities.</p><p></p><p>Strength alone should be the only ability that conveys this agile mobility. Whoever wants this character concept knows where to invest.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9257770, member: 58172"] [USER=6901101]@Scott Christian[/USER], If a character opts out of the agile mobility (swashbuckling) concept, and almost never makes a mobility check during its 20 level career, then having a low Strength check wont matter for the character. It will have come up with other means obviate such challenges. However, if the point of the character is the swashbuckling concept, and the character routinely rolls d20 Tests, frequently during a single game session, and at very high Difficulty Challenges, it becomes insanely unreasonable to invest in both Strength and finesse Dexterity, just for this. The D&D game must never punish the player, because of the D&D game itself having a horrible design that splits up the agile mobility, illogically and unfairly between two conflictive Abilities. Strength alone should be the only ability that conveys this agile mobility. Whoever wants this character concept knows where to invest. [/QUOTE]
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Community
General Tabletop Discussion
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Size, Carrying Capacity, Strength, Athletics, Mobility
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