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General Tabletop Discussion
*Pathfinder & Starfinder
Skeletons and the Need for Bludgeoning Weapons
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<blockquote data-quote="Falling Icicle" data-source="post: 5814268" data-attributes="member: 17077"><p>I couldn't agree more. I HATED DR in 3.x, and especially 3.5. If you really think about it, there aren't that many creatures that should require some kind of special weapon. Werewolves have historically hated silver. Vampires hate wooden stakes. Skeletons crumble under bludgeoning weapons. Trolls hate acid and fire.</p><p></p><p>DR in 3.x was way overused. And tying it to material types got ridiculous. Oh it's a lich? Better hope you have a holy, magic AND bludgeonging weapon in your golf bag. You don't? Oh, sorry fighter, just sit there and attack it pointlessly as a diversion while the wizard kills it. *grumble*</p><p></p><p>I think there are much better ways of making creatures have interesting vulnerabilities and resistances without DR. Maybe werewolves regenerate any damage not inflicted with a silver weapon (unless they are totally killed). That could give someone with a silver weapon an edge in fighting them, but they're not strictly necessary. Same with trolls and fire/acid. Maybe instead of needing "holy" weapons against devils and demons, they're vulernable to "radiant" damage, and holy weapons add radiant damage. </p><p></p><p>I'd prefer them to handle such things on a creature by creature basis rather than using a blanket rule like DR that will end up being greatly overused. And as I said before, the carrot is better than the stick. Don't punish players for not having the exact right weapon. Reward those that do.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5814268, member: 17077"] I couldn't agree more. I HATED DR in 3.x, and especially 3.5. If you really think about it, there aren't that many creatures that should require some kind of special weapon. Werewolves have historically hated silver. Vampires hate wooden stakes. Skeletons crumble under bludgeoning weapons. Trolls hate acid and fire. DR in 3.x was way overused. And tying it to material types got ridiculous. Oh it's a lich? Better hope you have a holy, magic AND bludgeonging weapon in your golf bag. You don't? Oh, sorry fighter, just sit there and attack it pointlessly as a diversion while the wizard kills it. *grumble* I think there are much better ways of making creatures have interesting vulnerabilities and resistances without DR. Maybe werewolves regenerate any damage not inflicted with a silver weapon (unless they are totally killed). That could give someone with a silver weapon an edge in fighting them, but they're not strictly necessary. Same with trolls and fire/acid. Maybe instead of needing "holy" weapons against devils and demons, they're vulernable to "radiant" damage, and holy weapons add radiant damage. I'd prefer them to handle such things on a creature by creature basis rather than using a blanket rule like DR that will end up being greatly overused. And as I said before, the carrot is better than the stick. Don't punish players for not having the exact right weapon. Reward those that do. [/QUOTE]
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Skeletons and the Need for Bludgeoning Weapons
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