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*Pathfinder & Starfinder
Skeletons and the Need for Bludgeoning Weapons
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<blockquote data-quote="Crazy Jerome" data-source="post: 5818348" data-attributes="member: 54877"><p>Another reason this is hard to model for all folks is that DR versus vulnerabilities have very different effects on low damage results, and some people want one or the other. </p><p> </p><p>1. If you like to visualize the monsters as shrugging off damage and being hard to kill--even impossible in some situations--then DR works great. The fact that some commoner with a 1d4 dagger <strong>cannot</strong> hurt it is just fine.</p><p> </p><p>2. OTOH, if you like to visualize such monsters as mostly avoiding damage, but eventually getting worn down by attacks, then with DR you need to make sure that there are ways to increase damage enough for some to leak through--and this may play havoc with other parts of the system. Whereas, "vulnerability 5 to bludgeon" works great. Daggers will eventually kill this thing, but maces work a lot better.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5818348, member: 54877"] Another reason this is hard to model for all folks is that DR versus vulnerabilities have very different effects on low damage results, and some people want one or the other. 1. If you like to visualize the monsters as shrugging off damage and being hard to kill--even impossible in some situations--then DR works great. The fact that some commoner with a 1d4 dagger [B]cannot[/B] hurt it is just fine. 2. OTOH, if you like to visualize such monsters as mostly avoiding damage, but eventually getting worn down by attacks, then with DR you need to make sure that there are ways to increase damage enough for some to leak through--and this may play havoc with other parts of the system. Whereas, "vulnerability 5 to bludgeon" works great. Daggers will eventually kill this thing, but maces work a lot better. [/QUOTE]
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Skeletons and the Need for Bludgeoning Weapons
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