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Sketch of Generic Power Rules for Blades in the Dark
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<blockquote data-quote="Blue" data-source="post: 9252349" data-attributes="member: 20564"><p>BitD "heists" (for whatever flavor they are) are shorter than D&D adventures. Making them longer isn't really an option without also adjusting the amount of Stress a character has and the amount recovered as a downtime action. Blade's strict structure, with enforced downtime after each outing, doesn't always fit the plot-style or player-expectations in all genres either.</p><p></p><p>Part of the specialness of BitD is leaning heavily on the factions and Heat, which means wide travel can dilute that. For example in I'm a Scum and Villainy game, which is FitD, and Heat is by system and we can just travel elsewhere to let it cool down.</p><p></p><p>FitD also focuses on some collective, such as the crew or ship or something. Finally, some of the mechanics like Flashbacks and Devil's Bargains are fantastic in some genres and just "oh, okay" in others.</p><p></p><p>In short, Blades is focused on narrow area, concise action within it, structured play with required downtimes for the mechanics to work. It requires the PCs to be all part of something (organization, etc) larger than themselves. This doesn't always fit all DM styles nor genres.</p><p></p><p>EDIT: None of this is putting down Blade in the Dark. It's just that it's more bespoke than big tent, catering very well to a narrower set of genre choices instead of trying to be everything for everybody. Good system, just want to make sure that if hacking it to cover other genres you go in with eyes open about the strengths of the mechanics as well as what things outside it's chosen genre it hasn't been built to cover.</p></blockquote><p></p>
[QUOTE="Blue, post: 9252349, member: 20564"] BitD "heists" (for whatever flavor they are) are shorter than D&D adventures. Making them longer isn't really an option without also adjusting the amount of Stress a character has and the amount recovered as a downtime action. Blade's strict structure, with enforced downtime after each outing, doesn't always fit the plot-style or player-expectations in all genres either. Part of the specialness of BitD is leaning heavily on the factions and Heat, which means wide travel can dilute that. For example in I'm a Scum and Villainy game, which is FitD, and Heat is by system and we can just travel elsewhere to let it cool down. FitD also focuses on some collective, such as the crew or ship or something. Finally, some of the mechanics like Flashbacks and Devil's Bargains are fantastic in some genres and just "oh, okay" in others. In short, Blades is focused on narrow area, concise action within it, structured play with required downtimes for the mechanics to work. It requires the PCs to be all part of something (organization, etc) larger than themselves. This doesn't always fit all DM styles nor genres. EDIT: None of this is putting down Blade in the Dark. It's just that it's more bespoke than big tent, catering very well to a narrower set of genre choices instead of trying to be everything for everybody. Good system, just want to make sure that if hacking it to cover other genres you go in with eyes open about the strengths of the mechanics as well as what things outside it's chosen genre it hasn't been built to cover. [/QUOTE]
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