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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Jer" data-source="post: 8728649" data-attributes="member: 19857"><p>Yes. I think that when they described skill challenges and listed possible skills for the challenge they really undercut how challenges should work. The focus should be on the player proposing an action in response to the situation, what skill to use is secondary and will be based on what they want to do. IMO when you try to codify that into a write up it's hard to get across how much you need to embrace it as a tool for improvisation to get the full value out of the system. It's too easy to turn it into just a set of boring dice rolls if you don't have that challenge-action-result back-and-forth at its core and kind of make the dice rolls secondary to that.</p></blockquote><p></p>
[QUOTE="Jer, post: 8728649, member: 19857"] Yes. I think that when they described skill challenges and listed possible skills for the challenge they really undercut how challenges should work. The focus should be on the player proposing an action in response to the situation, what skill to use is secondary and will be based on what they want to do. IMO when you try to codify that into a write up it's hard to get across how much you need to embrace it as a tool for improvisation to get the full value out of the system. It's too easy to turn it into just a set of boring dice rolls if you don't have that challenge-action-result back-and-forth at its core and kind of make the dice rolls secondary to that. [/QUOTE]
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Skill challenges: action resolution that centres the fiction
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