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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5198423" data-attributes="member: 82106"><p>Personally I think there are two answers.</p><p></p><p>One is that it doesn't always matter. If the challenge takes up a fairly short amount of time then maybe only one or two characters provide most or all of the successes for that challenge. As long as everyone gets their shot on a regular basis its OK.</p><p></p><p>Second is the standard advice, make sure there are more than just a couple of skills that are relevant. </p><p></p><p>Another point goes back to what I said about integration. If you introduce a skill challenge with "OK, players, now there's an SC and it goes like this and X, Y, and Z are the relevant skills" then of course you'll get skill spamming. Instead the players should have to figure out what's going on. They may not KNOW right off that they're engaging in a challenge, they may not know all of the elements that it entails. They're just attempting to solve whatever problems come up and the environment is reacting and their selecting another skill to apply or a power or whatever. They will probably get that they're moving through a challenge and there should be some feedback on how the situation is progressing, but they won't know precisely what comes next or what skill will help in the next check until they work it out.</p><p></p><p>There are a few times when laying things out ahead of time is the best choice, but its not the typical situation I see.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5198423, member: 82106"] Personally I think there are two answers. One is that it doesn't always matter. If the challenge takes up a fairly short amount of time then maybe only one or two characters provide most or all of the successes for that challenge. As long as everyone gets their shot on a regular basis its OK. Second is the standard advice, make sure there are more than just a couple of skills that are relevant. Another point goes back to what I said about integration. If you introduce a skill challenge with "OK, players, now there's an SC and it goes like this and X, Y, and Z are the relevant skills" then of course you'll get skill spamming. Instead the players should have to figure out what's going on. They may not KNOW right off that they're engaging in a challenge, they may not know all of the elements that it entails. They're just attempting to solve whatever problems come up and the environment is reacting and their selecting another skill to apply or a power or whatever. They will probably get that they're moving through a challenge and there should be some feedback on how the situation is progressing, but they won't know precisely what comes next or what skill will help in the next check until they work it out. There are a few times when laying things out ahead of time is the best choice, but its not the typical situation I see. [/QUOTE]
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